Tree of Savior Forum

iDreamy's Guide to Scout C3

Invest 30 stat points on CON. That should make it fine not taking any HP boost items/gears. 3:1 is my build at the moment is the evasion and decent crit rate from it is great. Although I still have a plan to reset to pure STR eventually.

Incoming math. This comparison is considering your base damage is at average 1200 patk.

Lv1 Split Arrow
100%+332
332/1200 = 27.6% improvement on both the main hit and bounced hits.

Lv5 Split Arrow
100%+631
631/1200 = 52.6%

But let’s say you want to think ahead using end-game stats, 1800 base patk,

Lv1 Split Arrow
100%+332
332/1800 = 18.4%

Lv5 Split Arrow
100%+631
631/1800 = 35%

As you can see, it’s still quite the drastic improvement. You can farm fast anyways so spending silvers on Lv10 CSP won’t be a problem.

It’s really common for most players to be misled by some game mechanic. If I say that Spiral Arrow also has 100% modifier each yet it has some weaker hits. Does that mean the skill is actually weak and the modifier is a lie? The answer is no.

IMC sometimes puts some unnecessary damage randomizer on skills just so it improves game aesthetics. This especially can be seen on Seism and Spiral Arrow, of course there are other skills too.

To check how these modifiers actually work is you test your damage output using a weapon with the smallest damage variance + using a -max attack gem on it to make the damage output more stable.

After that, you can now finally test the damage of a skill. It’s better to do this w/o any crit rate or any additive damage blabla etc.

So for example, I tested Twin Arrows. Let’s say it did a total damage of 200.
I then equipped a head costume with +40 patk and did another damage test. It became a total of 280 damage.

So as you can see, I did not test how the damage fluctuates but instead checked the total damage dealt and how it improved. Having an 80 damage increase with just an additional 40 patk means the modifier is 200%. 40*2 = 80.

IMO FLoki giving away statements like “The second hit from it do less damage than the first one…” makes you look naive as you would only look at the cover then judge. I’m not trying to offend you again, I’m just being frank here.

Thanks. Always appreciate the figures. Still using the mana pots given from missions and dinnt need to buy any yet. But I’m pretty darn sure sp will be used alot when split arrow finally comes in.
Got +5 9 potent(before buying in market) khasti bow for 750k on Telsai servers. Seemed like a good buy and I’ll need to go for gem farming soon I guess, do you guys usually burn mats or hunt gems to enhance them?

Upgrading alone to +5 already cost around 600k+ so it’s a good buy~

[quote=“leon_hsz, post:221, topic:266089”]
buy and burn mats
[/quote]Fixed.

Farming mats or gems? Ain’t nobody got time fo that. Especially with a Scout C3 where you are most efficient at getting silvers really fast so you could just buy what you want.

I see, no offense taken.

Imo, the second hit just dont take elemental damage into account, I was talking about that with a archer c3>scout c3 friend, and he just said the same thing. My first char was a archer c3, and I saw that all the time…

I cant test twin arrow again rigth now, as my first char was deleted long ago, I will just take my in game friend and my past experience IN GAME with this skill.

Any archer c3 is wellcome to say Im wrong, anyway, Im 99% sure that the second hit never takes elemental damage into account.

Also, I usually test stuff with broken crossbows or with low lvl crossbows, as I can use the small damage variance, but I will try to use - max attack gem to get better results, nice idea, thanks.

PS> twin arrows changed a lot from ICBT2

Found a video.

See for yourself at 1:57 to 1:59. And again at 4:21 to 4:22. And AGAIN at 5:44. MORE AT 5:46. AND AGAIN at 5:58. Want more? Again at 6:22. More: 6:30 ~ 6:31, 6:32, 6:33.

I could not see just a SINGLE time when the second hit does more damage than the first one.

Coincidence? “unnecessary damage randomizer” ?

hm…

can i have the link to this SR nerf thread you mentioned? thank you

Here:

Reply on that thread for discussion to avoid hijacking this thread.

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Ahhh, that is what you meant. It’s like the same case for Backstab. The 2 hits are just considered 1 hit thus it only applies additive bonuses from Arde, Blessing, etc once.

Same case with Seism. Spiral Arrow must be special case though as you said because it applies Blessing per tick? Though I actually don’t believe that, I still think Spiral Arrow is considered 1 hit with 600% modifier and has a damage randomizer.

Nah. :joy:

Im just too lazy to search for a video and shows you again that spiral arrow get blessing, elemental dmg, etc, on every single tick.

EDIT:

This is rigth, but the skill only hits one time.

one miss or one hit

one block

all critical or all non critical

Still, Every single “fake” mult hit got blessings bonus.

Strange.

@Dream

You don’t need to search a video. Steady Aim’s +100 damage from attributes works the same as Blessing. Test it and make a video yourself.

I will do it later…But whats the point?

I had tested it a lot in game.

EDIT:

With new addons was easier to see whats the point of spiral arrow and I was wrong.

Edited all my above posts.

A solid proof.

Edited

/20charsssssss

It’s just that I can’t think of a reason why Spiral Arrow gets a special treatment when it comes to multi-hit skills that are actually just considered a single hit.

You are correct in that Spiral Arrow is a single hit skill with a hidden 600% modifier. I went and tested this with my manamana just now and the damage difference always comes out to be 1.67k and always applied to the initial first hit. Secondary hits (ticks 2 through 5) had the same variance with or without manamana.

The easiest way to tell how a skill behaves is to look at how the target’s HP is modified as it takes damage. If the HP bar moves in a single instance, the skill is faux-multi hit.

Multi-shot for example is a true multi-hit ability as a target’s HP bar will tick down multiple times.

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Right, and it’s also easy to see the damage dealt using Excrulon’s mod. Now if only someone can make a damage log mod.

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By 145 did you have to grind demon pri or dina bee?

At Lv145, it’s actually best to use your exp tomes and dungeon resets here. You have to stay doing Lv145 dungeon and missions everyday until you reach Lv162.

Upon reaching 162. You can now skip the 160-175 deadzone by using all your saved cards. If you didn’t save cards, then you’ll have to grind on Dina Bee like the others who didn’t save cards.

I thought bees are from 145-165? Then you use all saved cards to 175?

bees are 150-170, its a lv 160 map

But there is no exp penalty for being too low right? Why can’t you start at 145?