last edit: 09/06/17
NEW SKILLS
[SALAMANDER]
[Physical] - [Buff (limit=FALSE)] - [Fire]
Temporary empowers your attacks with a incandescent fire that burns down enemies. Enemies hit by any type of attack while this skill is active will be inflicted with [Incandescent Bite] debuff. Every attack perfomed by you or your party members refreshes the duration of the debuff as long the buff is active. Deals half damage to players.
Debuff attack: [ 110 / 135 / 160 / 185 / 210 ]% every 0.3 seconds
Debuff duration: 2s
Buff duration: 20s
CD: 40s / SP Cost: [140 + 31 per level after the first one] / Max level: 5
[DRAGON FALL]
[Physical] - [Pierce]
Leaps into the sky to perform a devastating dive attack on the targeted area. While you’re in the air, you become untargetable for a briefly moment before you hit the ground. Dragon Fall can be used even if your spear was thrown by Gae Bulg or Spear Throw. If your spear was been thrown by any of those skills and you target the area near your fallen spear, you will recover it before landing on the ground.
Animation time: [Jump: 1,0s , Mid-air: 0,6s, fall: 0,4s]
Attack: [ 1610 / 1836 / 2062 / 2288 / 2514 ]%
AoE Attack Ratio: +3
CD: 28s / SP Cost: [124 + 26 per level after the first one] / Max Lv: 5
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NEW ATTRIBUTES
Salamander:
- [Salamander: Enhance]
Dragon Fall:
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[Dragon Fall: Shock-wave]: When landing on the ground with [Dragon Fall], creates a large shock-wave that deals damage equal to 100% of your physical attack. The shock-wave can strike a maximum of 10 enemies. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragon Fall lv 3)
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[Dragon Fall: Serpentine Shock-wave]: Inflicts the [Serpentine: Additional Damage] physical weakness debuff to all enemies struck by the shock-wave created from the [Dragon Fall: Shock-wave] attribute. (+50% SP Cost ; Max lv: 1 ; requirements: Cicle 3, Dragon Fall lv 3, Serpentine lv 1, [Dragon Fall: Shock-wave] active, [Serpentine: Additional Damage] active)
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[Dragon Fall: Dragonforce]: You and your allies struck by the shock-wave created from the [Dragon Fall: Shock-wave] attribute have physical and magic attack increased by 2% per attribute level for 6 seconds. (+20% SP Cost ; Max lv: 5 ; requirements: Cicle 3, Dragon Fall lv 3, [Dragon Fall: Shock-wave] active)
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[Dragon Fall: Enhance]
Dragontooth:
- [Dragontooth: Trident Edge]: Triplicates the hit count of [Dragontooth], raising the total damage by +200%. (+130% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragontooth lv 11)
Dragon Soar:
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[Dragon Soar: Trident Edge]: Triplicates the hit count of [Dragon Soar], raising the total damage by +200%. (+130% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragon Soar lv 11)
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[Dragon Soar: Piercing]: Change the attack propriety type of [Dragon Soar] from Slash to Pierce. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 1, Dragon Soar lv 1)
Dethrone:
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[Dethrone: Boss Damage]: Increases the damage dealt with [Dethrone] on boss-type enemies by 20% per attribute level. (+50% SP Cost ; Max lv:5 ; requirements: Cicle 3, Dethrone lv 1)
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[Dethrone: Remove Knockback]: Removes the knockback effect from [Dethrone]. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 2, Dethrone lv 1)
Just putting my creativity to make some cool ideas for the rank 9 (that hopefully will come this year) in Dragoon’s perspective =D Thanks for the attention