Tree of Savior Forum

[IDEA] Dragoon C3

last edit: 09/06/17


:red_circle: NEW SKILLS

[SALAMANDER]

[Physical] - [Buff (limit=FALSE)] - [Fire]

Temporary empowers your attacks with a incandescent fire that burns down enemies. Enemies hit by any type of attack while this skill is active will be inflicted with [Incandescent Bite] debuff. Every attack perfomed by you or your party members refreshes the duration of the debuff as long the buff is active. Deals half damage to players.

:boom: Debuff attack: [ 110 / 135 / 160 / 185 / 210 ]% every 0.3 seconds

:clock1130: Debuff duration: 2s

:clock4: Buff duration: 20s

:alarm_clock: CD: 40s / :droplet: SP Cost: [140 + 31 per level after the first one] / Max level: 5


[DRAGON FALL]

[Physical] - [Pierce]

Leaps into the sky to perform a devastating dive attack on the targeted area. While you’re in the air, you become untargetable for a briefly moment before you hit the ground. Dragon Fall can be used even if your spear was thrown by Gae Bulg or Spear Throw. If your spear was been thrown by any of those skills and you target the area near your fallen spear, you will recover it before landing on the ground.

:clock8: Animation time: [Jump: 1,0s , Mid-air: 0,6s, fall: 0,4s]

:boom: Attack: [ 1610 / 1836 / 2062 / 2288 / 2514 ]%

:radio_button: AoE Attack Ratio: +3

:alarm_clock: CD: 28s / :droplet: SP Cost: [124 + 26 per level after the first one] / Max Lv: 5

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:large_blue_circle: NEW ATTRIBUTES

Salamander:

  • [Salamander: Enhance]

Dragon Fall:

  • [Dragon Fall: Shock-wave]: When landing on the ground with [Dragon Fall], creates a large shock-wave that deals damage equal to 100% of your physical attack. The shock-wave can strike a maximum of 10 enemies. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragon Fall lv 3)

  • [Dragon Fall: Serpentine Shock-wave]: Inflicts the [Serpentine: Additional Damage] physical weakness debuff to all enemies struck by the shock-wave created from the [Dragon Fall: Shock-wave] attribute. (+50% SP Cost ; Max lv: 1 ; requirements: Cicle 3, Dragon Fall lv 3, Serpentine lv 1, [Dragon Fall: Shock-wave] active, [Serpentine: Additional Damage] active)

  • [Dragon Fall: Dragonforce]: You and your allies struck by the shock-wave created from the [Dragon Fall: Shock-wave] attribute have physical and magic attack increased by 2% per attribute level for 6 seconds. (+20% SP Cost ; Max lv: 5 ; requirements: Cicle 3, Dragon Fall lv 3, [Dragon Fall: Shock-wave] active)

  • [Dragon Fall: Enhance]

Dragontooth:

  • [Dragontooth: Trident Edge]: Triplicates the hit count of [Dragontooth], raising the total damage by +200%. (+130% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragontooth lv 11)

Dragon Soar:

  • [Dragon Soar: Trident Edge]: Triplicates the hit count of [Dragon Soar], raising the total damage by +200%. (+130% SP Cost ; Max lv:1 ; requirements: Cicle 3, Dragon Soar lv 11)

  • [Dragon Soar: Piercing]: Change the attack propriety type of [Dragon Soar] from Slash to Pierce. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 1, Dragon Soar lv 1)

Dethrone:

  • [Dethrone: Boss Damage]: Increases the damage dealt with [Dethrone] on boss-type enemies by 20% per attribute level. (+50% SP Cost ; Max lv:5 ; requirements: Cicle 3, Dethrone lv 1)

  • [Dethrone: Remove Knockback]: Removes the knockback effect from [Dethrone]. (+10% SP Cost ; Max lv:1 ; requirements: Cicle 2, Dethrone lv 1)


Just putting my creativity to make some cool ideas for the rank 9 (that hopefully will come this year) in Dragoon’s perspective =D Thanks for the attention

5 Likes

i really think gae bulg should be made to not be trash

2 Likes

I didn’t put Gae bulg because it’s already pretty useful if you know how to hit it. Besides, it already have a lot of attributes, so make a new one would make it SP cost very high. But i will think in a idea for it.

i think the skill needs to be redone tbh. no amount of attributes can fix it.

  • attributes ridding dragon
    :slight_smile:
2 Likes

I seriously need my Dragoon to be able to jump out in the air and descend bringing as much fury and damage as possible (balance-wise) onto the area!!! So kudos to you for those nice ideas.

2 Likes

The idea of Dragon fall is act like a initiation combo with Gae bulg: You throw your Gae bulg, hitting the mobs and then follow up with Dragon fall, dealing a huge amount of damage in a decent area plus debuffing the mobs with the serpentine attribute - or you can just use Dragon fall right away, since it has bigger damage than Gae bulg. In this way, Dragoon would act like a captain/initiator of the team, by attacking the team’s target from afar, jumping in and debuffing them so the team can follow up and deal increased damage to the debuffed mobs.

This concept of initiator/captain is the main concept of the class, according to IMC’s dev blogs. Dragoon was meant to be a teamwork initiator/captain boss-wise class who leads his team. Thinking on that, i create the Dragon fall. The idea of literally screaming “SPARTAAA” and diving in the middle of the mobs, debuffing them so you team can follow up seems really fitting the classic Dragoon theme.

2 Likes

The problem with dragoon jump is that it probably cannot be used while mounted thats why i hope for some mount friendly skills.

1 Like

I wouldnt mind if Dragoon c3 had some attribute that gave Long stride a bigger aoe, similar to punish, and some more damage, ofcourse.

2 Likes

Lol so every skill gets an attribute at C3? Sounds biased

Ctrl C ctrl V ktos will prob happen

Gae Bulg didn’t got a attribute. Well, if you look to Dragoon’s current rival, Doppel, having a lot of C3 attributes isn’t a big deal. (except that the class becomes kinda of “go C3 or go home”, which isn’t very good to variety, so i will keep i eye on it, thanks)

1 Like

Nice ideas here. Some though might be subject to nerf ASAP if ever implemented due to how OP they’ll get. IMC probably will need to scale HP bonuses up or PVP would end up being OHKO matches.

As for me, I want to keep things straight and simple:

  1. Give Gae Bulg an attribute that allows the Dragoon to blink at the spear’s landing location, or maybe just fly with the spear. An alternative would be a new skill that when used teleports the Dragoon at the spear’s location as long as the spear isn’t picked up yet, allowing for new combat strategies. Another alternative is making this an attribute to D.Soar instead, making way to a Gae Bulg + D.Soar blink + air-launch combo.

  2. Dragontooth fast-charging/insta-charge attribute

  3. If I’m to give an idea for a new skill at C3, it’d be some sort of skewer technique wherein the Dragoon dashes towards a target location, bringing with him all enemies within the hitbox.

I can just imagine a combo like this with just Dragoon skills alone:

Dethrone (OH 1) > Gae Bulg > D.Soar (w/ blink and air-launch CC) > Skewer (the enemy towards allies) > Dethrone (OH 2) > Serpentine > D.Tooth

Requires a higher skill ceiling than what we’re used to, but definitely going to be a cool combo to pull off.

3 Likes

My Dragoon C3 idea:

[Bahamut]
Skill type: Buff/Mount
Ability: Allows to mount dragons. Increases mount speed by 10. Grants massive bonuses to HP/DEF/PATK.

This would make dragoon a nice continuation of cataphract.

But all up to IMC I guess to make or break cata-goon.

2 Likes

Considering we already have dragon-like monsters in-game like Drake and Minivern, that’s a good idea as well.

IMC just needs to give Dragoons a one-time-use item upon C3 job change that allows them to tame dragon-like beast mobs, turning it into an egg which when opened will become the Dragoon’s exclusive pet (similar to how hawks can be used by Falconers only).

This could make for an interesting C3 advancement quest as well like you need to defeat the dragon mob first before being able to turn it into an egg.

2 Likes

Dragoon isn’t or wasn’t meant to be a mount class. Mount classes like Hackapell or Cataphract are themed around their mounts, so they get it on the first circle. Dragoon has nothing to do with mounts, there’s literally no sense on putting a mount skill in C3, sorry. I can understand your idea, but it simple doesn’t fits on the class.

All reduce cast time attributes from all skills in the game got applied on the skill’s original cast time after the “big update”, so if they need to reduce Dragontooth’s cast time, they will do it without a attribute (which in my opinion they should already done it).

This topic idea also already have a “blink” skill, which would be Dragon fall. You basically jump straight to the sky in a very fast fashion, disappearing from the screen and them come back to the ground, similar to Pantheon’s ult for those who play League. This skill is basically what makes dragoon a dragoon. This class has its origins in the FF series, where their main move was “JUMP”. The dragoon jumps into the sky and become untargetable and invincible for 2 turns and then come back with a dive-impale-attack that deals double damage. So i really think that ToS’s Dragoon needs a JUMP skill, like a better version of Hoplite’s Long Stride.

Idea edit: Trident edge attributes changed, Salamander debuff refresh attribute applied directly to the skill.

Historically dragoon originally meant mounted infantry, and evolved into conventional cavalry units.

2 Likes

The Dragoon word have 2 meanings:

The Dragoon spear-warrior class from FF series.

And the Dragoon musket french mounted infantry.

Of course the ToS Dragoon is based on the FF concept, which doesn’t have much thing about mounting. The traditional MMORPG concept of Dragoon is basically a spear warrior that is strong and agile. Using Dragon scale armor and dragon tooth spears, their signature attack is the classic JUMP move. They generally are warriors that fight against dragons and use their scales as trophy.

1 Like

Yeah, these are all just ideas/suggestions anyways. Nobody’s wrong until we know whatever IMC implements.

On the topic of historical/reference accuracy, Hackapell in this game is more “Reiter” than the game’s SR.

In general, commanders expected Reiters to be able to engage their opponents both with firearms and with swords. In the 16th century and up to about 1620, Reiters often formed up in deep blocks and used their firearms in a caracole attack in the hopes of disordering enemy infantry before charging home and engaging in hand-to-hand combat.

That’s true, who knows what the designers are planning for the Dragoon? Maybe a skill that transforms you into a dragon form or another high range attack like dethrone.

1 Like

Dragoon C3
You finally get the helmet.

3 Likes