Mr. Kim,
I feel that you should take one personās opinions with a grain of salt and focus on overwhelming problems. Many players constantly advocate the work and patching you have done to improve the game while others disrespect and disregard the efforts put out.
Some of the points are valid, the trade restrictions I agree with, as they could be a little more user friendly by allowing us to trade our premium items and silver between characters.
The server instability is out of your hands and we know for a fact that you have been working very hard to solve the problems given.
Community outreach is important and I think any community manager should strive to at least make themselves known in communication to the player. In-game communication is usually most effective at quelling those that are barking the loudest.
The ability to buy TP is again not your problem, most people are more upset over the price, while I believe pricing for packs is completely fine and the users are just more upset that they waited until the best value packs were off saleā¦ this could be taken into consideration by your experienced team and you would get a better result than my opinion.
You mentioned the boss changes, but I feel like this should be pointed outā¦
This is very important if you read nothing else in my post read thisā¦
Those changes are a horrible and ghastly idea, nobody likes them, not even the players that āstruggleā to get world boss loot. The reason being, right now even if you donāt deserve boss loot because your character has not been built for bossing, you can party with a player to obtain that loot.
However the mistake was not adding a timer, it was adding a UNIVERSAL 8 hour timer that stops you from obtaining boss loot from ANY boss.
I feel like it is necessary to make a comparison like punishing a man with death for litteringā¦ This is overkill. I for one am not against having a timer, even as a build specifically designed for world bossingā¦ but the rate you used in korea will kill this game. Currently end game content boils down to making an alt, ET(limited) and uncompleted with no rewards, and lastly world bossing.
If you restrict world bossing to once every 8 hours everyone will just camp one boss and gear will become unobtainable, people will idle in the game, botting for things will become more common as players become universally frustrated with the inability to obtain improvements.
You cannot just listen to every level 200 that is mad because they canāt kill dullahan, you have to actually look at the game, your community managers should look at the world bosses and see that there are a wide range of people that get world bosses, and they often ask people if they would like to join for loot.
This server does not have a problem with world bossing, and a change this strict in reaction to a problem a different version of the game that has been running FAR LONGER, is not okay.
The other guy threatened to leave the game, if you take world bossing away, you will lose the people with 1000 hours played and tons of money in the game, instead of losing the players with 50 hours played wondering why they canāt kill the strongest monsters in the game.
Please rethink your egregious over-nerf to the field bossing system before you decide to bring that plague to our server.
EDIT: There seems to be some miscommunication, I am not against a timer, I am against the change they made in Korea. Which prohibits you from getting more than 1 boss cube every 8 hours of in game time. This means if you kill cerberus, you are then restricted from world bossing ANY world boss in ANY field for the next 8 IN GAME hours. So that is why it is an over-nerf.
If the timer were 5 hours (not in game hours) and applied to each individual boss seperately, like each player can only kill DULLAHAN once every it would apply just as much availability for bosses, without forcing players to camp in game, and without literally creating a system where half the bosses go untouched permanently.