No, the playerbase was ALREADY chased away, it’s just that some people are coming back now that IMC is finally making some indication that they’re fixing their mistakes. The population already dropped like a stone in the first couple months and has continued to steadily decline until very recently. It’s impossible to say yet if the new or returning players are going to stick around, considering there was a brief shining spike when they released rank resets and then it tanked even harder than it was dropping before the month afterwards. This could just be a blip. There are still serious core issues that need addressing and I seriously hope they jump on it quickly now that the rebalance patch is out in kToS.
serious core issues
Instead of painting in broad sweeps, help out by explaining which issues you care about most goat. I don’t think it’s very constructive to just speak quite so broadly as opposed to labelling exactly what they are and what should be done about them.
Particularly when everyone that talks about issues seems to have a different idea of what matters and what does not.
I think once pvp/gvg issues are addressed it will bring a good portion of people back.
Objective-Based GVG is kinda needed in MMORPGs. Dailies and old content can only keep your attention for so long.
I’ve done so numerous times in the past.
Do we want to set an example to the new forum users to post constructively or just talk as if everything in the game is broken and we hate everything about it?
I’ve never seen what you care about. So I’m asking you now.
Two recent examples.
Ok so for the sake of this thread so people don’t need to click-through, what you consider core issues are:
- Linearity of questing/levelling.
- Endgame being low due to being too hard to participate in Lolo/Solmiki. And the removal of worldbossing.
- Class balance.
- Gear variety.
Is that a correct assessment of those two links?
I’d also add the sad state of PVP/GVG to this for people who are interested in that aspect of the ‘endgame’. I have some parallel complaints about leveling PVP characters and pre-endgame PVP/GVG, so I guess just PVP in general and its place in the game, in addition to general balance.
I wouldn’t even say ET/Solmiki are too hard to participate in, they’re just overall extremely specialized. Having one kind of specialized endgame content disenfranchises most builds in a game designed around multiple diverse class builds; E.G. the pre-R8 meta of World Boss characters got people to complain enough that instead of making more endgame content or making world bosses more approachable they just put a limit on how often you can do WBs and eventually phased them out completely - now the post-R8 meta is strictly ET/Solmiki characters with nobody else having much of value to do except open their RNG cube every day and pray. So, there’s another issue - the game’s direction is in my opinion moving in the exact opposite direction, closing off options instead of opening them up, and introducing more daily login incentives like the mystical cube instead of real content.
That’s just core gameplay issues, too, not even considering horrendous optimization problems, bugs, and the expedience of IMC in addressing serious issues. For example just recently we had the dungeon reset bug plaguing the game for a while, and as soon as that was fixed we’ve got attribute timers freezing and locking new players out from training their attributes. Bugs like these in particular will chase new players away when they run into them, and should be squashed with much more urgency than IMC has shown.
I never encountered them since you’re going to to be in dungeons and grinding parties for the rest of your life from lvl 50 onwards.
They tried a “fresh start” with ROSE Online way back in the day. The game never recovered. Lesson learned from that, RO, FlyFF, and many many other games - is that you don’t screw with the game to try and stop/solve botting. It hurts the playerbase at large a lot more then it hurts botters.
If anything else, they should just open up a new server.
Bots? Where are the bots? I don’t see any bots in Klaipeda server have several days.
either you’re new or have no idea what bot means
have you not seen those typical archers with the same hair style and hardly no armor at all in tenet garden at lv.70?
perhaps those lv.30 rangers killing hanamings in west siaulai woods? (not seen that often but there were usually 1-2 every channel)
did you not notice the lv.70 cleric priest 2 bots in tenet church f1?
have you not been to forest of prayer where necromancers / sorcerer with half-assed gear never respond and hunt all day and night?
Yeah still bots in crystal mines, tenet garden, tenet B1, tenet 1F. Also a few spam bots hanging in klaipeda ch1 every day.
There are tons of other issues with ToS and that’s what make people quit? Lol. They should just play candy crush instead. That’s bot free. How many minutes does it even take for you to finish a quest line in a whole map? You’re only going through those maps once and for only a few minutes ffs.
wait a minute, how does it only take a few minutes to clear all of the quests in the lv.280+ maps lol? do you happen to speed hack or are you a pay to win customer? or you must play a fotm class…
it’s actually boring questing a few minutes going through the map only once (assuming all maps take few minutes to complete the quest lines)
Where in your post did you mention 280+ maps? Lol.
actually i didn’t include any level range o.0
“exploration in tree of savior felt linear, it’s just your average generic quest grinder, clear quest then move on to the next map rinse & repeat.”
I was refering to these maps you mentioned. I had the impression people are complaining about bots in these low level maps as if they could never get to level 100 because of bots. It’s still a problem but people don’t realize there are no perfect unexploitable programs. People are too whiny and rage quit just because they saw a couple of bots in low level maps.
yeah there are indeed alot of whiners in the international versions of mmos but i find them necessary without them we can’t expect the company to put their effort in solving the issues. i really appreciate it when they care (dfo is a good example of this)
i’m also guilty of quitting numerous games because i saw a couple bots running around, ironically i still played blade&soul despite them having millions of bots, instead of quitting i took thousands of screenshots and spammed the support to deal with it. (literally)
i just can’t stand games that let bots do what they please inflating the economy, just look what happen to ragnarok… everything worth 800m-1b zeny or even more, that killed the game for me lol.
I definitely agree that constant criticism (I don’t like calling it whining because it’s productive in some capacity) is a very good thing, and that it helps keep a Developer paying attention, but there is a difference between it and and falsehoods or over exaggerations. Over exaggerations can often have the opposite effect because a Dev can’t take seriously a bunch of players that don’t know what they’re talking about.
I played MapleStory and that game has some of the worst inflation out of any MMO. I watched prices go from hundred’s of thousands, to millions, to billions, it was a disaster.
The GM’s here in TOS had said it before though, there aren’t that many traditional bots that are causing trouble, most get banned before they are able to obtain items or silver, the real problem is AFK’s and high level botting. They are the ones that cause the economic problems, and given their level/equipment and bot quality, are often harder to detect.