What if you get more gachas with your whalexchange? It’s very likely that they won’t give it much thought.
Could definitely switch from Gacha to Mileage
You can spend your TP with utilities (Tome, warp, soul crystal, skill reset, token) and win your costume with this system
Eh personally I would rather there be no gachas, a reward for those to expend a lot would be nice aslong as it doesn’t give a blatant edge. perhaps make them lag the game, er my bad. leave a golden path in the game in their wake or sumthing.
I do know why they switched the marvelous ancient ‘buy what you want’ for those devilish gachas. to milk money. but they should totally 180 here and implement things that feel rewarding and not abusive. It should grant them more money in the long run.
I don’t mind gacha in and of itself. Even the exchange shop. But they need to make costumes available for direct purchase at a reasonable price as well for people who don’t enjoy gacha. It’s that simple. Cater to people who would rather only spend 3$ or whatever the local currency cost is, and gamble–and cater to the people who don’t like that crap either by keeping things available for purchase like normal.
The exchange shop is fine. I wish I could trade in say… two costumes and get enough medals to get a new one. I wouldn’t mind that at all.
Yeah …I guess they could put
costume in TP shop, while the hair costume part of the costume, in gacha …for example. that could work? I guess
People still going to buy gacha anyway …since its useful to buy stuff in exchange shop. FOR MEDAL!!
Why are so many people talking about cash shop things, that’s a trivial ■■■■■■■ issue that has little bearing on how badly the game has been failing. It was dying long before gachas were even a thing. Even the worst cash shop in existence can’t make a good game a bad game, it just reduces enjoyment - similarly a great cash shop can’t make a bad game a good game. ToS is a bad game with a bad cash shop, but making the game good is necessary before improving the cash shop.
Anyway, boiling the massive problems with this game down to just three issues would be impossible without making them entirely broad, so I’ll just make them entirely broad:
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The new character experience. Horrible for new players, horrible for old players. New players will be faced with having to quest down a linear path with lots of running around doing “kill X creatures or collect Y items” ■■■■ that nobody enjoys. They’ll have trouble finding dungeons because nobody does those low level dungeons anymore, which is a huge amount of your EXP and without them you’re forced into doing inefficient low level grinds and hitting every single side quest. Additionally, there’s really nothing else interesting to do for the entirety of your journey to rank 8. There are just quests and instances, there’s nothing to alleviate the monotony. It’s entirely linear and one-dimensional. This is where most people end up quitting as shown by the horrible player retention. For veteran players, making new characters basically comes down to doing the main questline and using a bunch of instance reset and instant dungeon clear vouchers. What a joke.
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The “end game”. In some ways, R7 had more endgame than R8. R8 added some things but also made some things irrelevant - for example, world bosses are all pretty much pointless now except for one or two, and most of the dungeons are now irrelevant as well. Your new “end game” is orange weapon grind and transcendence grind. For what? In order to even do the “end game” content at all, you have to already be geared. You’re gearing up presumably so that you’ll be ready to do R9 content when it’s released, because R9 will probably be yet another enormous spike in difficulty. This also makes the game horrible for new players because if you haven’t been playing since release, with the funds and attributes and transcendence levels to kill R8 enemies, you basically can’t progress. You may not even be able to advance to R8 at all if you have a difficult class advancement (I know the really broken ones were toned down but IIRC there are still some tough fights that expect you to already be geared). What else even is there? Earth Tower? PVP? Neither of those have ever been a real end game because they’re so niche you can’t even participate without a specific build. For most people who don’t want to metagame specifically for one of those goals, there’s nothing for them to do but grind in preparation for R9 - which, given the state of the game, may never even come.
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Missed goals and total lack of direction. The entire concept of this game from the start has been totally lost since release. In the earlier betas, they actually seemed to have a coherent idea of what they were doing and the game felt pretty good. Up to rank 6 there were balance issues but aside from a few they weren’t super severe, there were actually things to do in the end game because most of the dungeons as well as most of the world bosses were relevant, there were things to grind for in fields, there was actually a decent selection of gear instead of just going straight from blue to best in slot orange (notice some of the best in slot gear is still the same as it was with max rank 6 though), the game got progressively more difficult but it wasn’t an insane spike that made you hit for literal 1s and die in 2 attacks if you weren’t super geared. PVP would probably have been much more fun and better balanced without R7 and R8 classes, too - a lot of people enjoyed just dueling in town and it felt way more balanced than it does now. There was also a point to classes like Squire, Pardoner and Alchemist - awakenings and buffs aren’t worth anything anymore because they’re such a small bonus in R7+ content. Alchemist in particular is a much less interesting class, since they decided to just take all of its R6 skills and divide them up so that in R7 it had nothing new and in R8 it barely got anything either. So many of the features and interesting things about the game have been totally lost and made irrelevant with new content. I would’ve been perfectly happy for R8 to not have been released, and for IMC to instead continue expanding on R7 content, working on adding new stuff to the existing game and fixing up the balance to make it as good as R6 was. The content that’s added in is so hollow and empty it honestly feels like we have less to do now than we did before because so much has been made totally irrelevant. It’s just daily log-ins to do your instances and maybe try to grind for orange materials a bit and then log out. There’s absolutely nothing else to do. The potential this game had in beta has been totally flushed down the toilet and now it’s just a completely generic low quality Korean MMO. You might as well play Maplestory or RO2 at this point.
You completely misunderstood how it works. With Suba you buy SP which is exactly the same as TP. Then for every 100 SP you buy they give you 1 MP. You use SP to buy things in the cash shop like gacha boxes for pets and costumes or the P2W crap. Then with the MP it is a whole other shop as shown.
The theory is even if you don’t get your super spiffy costume from the totally rigged gacha boxes you still have MP as a consolation prize for wasting money. What I am asking for is neither because I hate them and just want to buy my stuff straight up.
That way there’s no gambling or chance and silver lining of “well at least I have MP” is what I am saying. They purposely do this crap so you spend $100’s more and it is absolutely rotten.
They already have it here almost with the stupid recycling system. These are all taken from Aeria games systems and known to kill games.
Such text, much typos.
Optimization: Going from one area of a map with no shops to an area with shops always seem to trigger the shop opening animation, or the computer is trying to load a few million objects at once. This also happens when using instance voucher. Going from one area where there is no instance voucher being used, to an area where the instance voucher animation is being played, causes the FPS to drop.
Storyline: Too linear. Players don’t have any choices.
Gameplay: Majority of the time all we do is just farm and grind for weapons and armor. We hardly do anything else.
Completely agree that it’s not an issue at all.
However I think it’s obvious to assume IMC will want to work at least some time on it so that they could be able to receive more profits from the game. Also some people on the art department of their company might not have anything else they are supposed to do while others fix the game before they focus on new content so who knows if they have time to do better for cash shop as well alongside. It never hurts to suggest these things anyways.
I think I read somewhere that korean nexon was a pioneer in creating gacha systems for MMO’s so I believe these are coming directly from nexon. I don’t mind gacha system with in-game currencies but don’t really want to test my luck with real money, so I do agree with the second point.
Aeria has been around for around 10 years and known indefinitely to close games published into the ground with aggressive marketing tactics using chance boxes. That game I linked from the MP shop is one of them which Suba now publishes.
I played one of Nexon’s earliest games called Dark Ages and for the most part it was just a monthly sub until later after KRU took over. Only other really old games are like Maple Story and Mabinogi that I am aware of being huge. Aeria was like one of the biggest greed game killers to my knowledge from first hand doing this stuff. Nobody had their Staff spamming in game and doing crazy marketed sales like Aeria with stupid boxes.
Well now that nexon owns IMC hopefully we will see some innovation in the cash shop soon 
My suggestion was from(with? wtf googletranslater) the GFUS (I played GFPT)
having a bit of shares doesn’t mean owning tho…
Mr Kim has sold his soul to the evil corporate 
Because Yuri actually asked for details about why aeria games is a bad company after someone linked their milage reward system as an example of something positive. Talk about aeria games always, always, always involves cash shop talk. I was fairly vocal about why aeria game’s general approach to handling games and looking at the community as a piggy bank are a bad thing.
Yuri then asked us to elaborate on ways that we could improve the cash shop. I’ve already said my piece about game content itself and community issues that I feel are a problem earlier in the thread. The cash shop is needed to provide funding for the game so that things can continue to run. I understand that and I am sure you do as well.
Plus not everyone has problems with the way that the game itself works, most of my personal complaints revolve around management of the game and the forums.
For some people the cash/cosmetic/whatever items are an integral reason as to why they enjoy the game. I like making my character cute. The current way the cash shop is managed is also a reflection of the general ethic of the management to the community and it’s not a pleasing one by many player’s standards. It’s just as important to discuss complaints about what feeds the hamsters as it is to discuss what model wheel they keep the servers running with.
- Bugs, especially crashes
- Bugs, especially crashes
- Bugs, especially crashes
Fourth would be poor performance making large group gameplay impractical. Content that uses large groups instead of 5 mans would be great, but IMC can’t add that until the game runs better. The last optimization update did help framerates significantly, but it’s one step in a long journey. When I tried out guild raids, everyone was complaining about the low framerate and crashes, and one guy disconnected because of ISP problems and the whole run got bugged and had to be canceled. GBL is unplayable at 15v15 for many people and recent games between the top NA teams were ruined when large numbers of players crashed (I even crashed while spectating).
I recently went to fight the one world boss that’s still contested, crashed right away, the loading screen froze after relogging even though I moved a few screens away in another channel, and by the time I finally got back in the fight was over. In a daily instance recently, I crashed while zoning in and missed one boss, then crashed at the last boss. Some crash bugs related to certain skills, like frost pillar, have been reported many times and still haven’t been fixed.
Players love to complain about balance and stats and suggest their ideas, but it doesn’t matter much if you can’t play the game and bugs mess up the intended design.
In reply to some things above, mileage/bonus TP awards/sales are fine. One of the few things that makes IMC appealing compared to other companies is how the game isn’t pay2win. A lot of companies sabotage the quality of gameplay to pressure players to spend.
Knockdowns feel excessive because the common dailies happen to include multiple knockdown spamming bosses. Dailies are very, very repetitive so people run into the same thing day after day. Two simple options would be making the first mission button “Random Mission” (maybe with a weekly quest from the exp card mercenary to do some number of random missions), and adding some low level armor with a “chance to prevent knockdown” stat so people can have a knockdown-proof set if they want.
- trading restrictions (inability to trade silver) - i know of at l;east 5 people who quit for that reason only and otherwise liked the game
- trascendance - not needed, shoud be just a better itemization
- dailies cancer
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“Not sure if bug or feature”. It’s something I regularly say while playing ToS. Like many here, I’ve never seen a game so buggy. I mean… We still have bugs that exist since iCBT, and GMs that act with surprise when asked about in-game, like: “Oh, this class has bugs?”… While there are several posts about the same bugs in these forums. I… Just can’t explain what’s going on with this staff.
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It’s repetitive as hell. No, seriously… Before I met ToS I never thought it was possible to get bored playing an MMORPG, cuz it’s common for games like this to have 1001 things to do. But in the end ToS is a game about creating alts to progress, and see all the very sheet again and again… And again. In short, it’s not cool to log on daily and spend HOURS doing labors.
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Several really weird design choices. Some classes seem broken to the point where they need complete rework, which will probably never happen. Man… What’s up with Pardoner (Simony and Oblation), Alchemist (pretty much everything but Tincturing), Necromancers (or should I say DinaBeeFarmancers)… And Clerics dominating PvP?! Classes that use NPC bought items to sell services, what a awful idea. As if all the limitations surrounding the economy weren’t enough. I’m going to try Albion Online just to see what it’s like to be a merchant again. (It’s something I really miss!)
More to add.
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Lack of proper communication from STAFF @STAFF_Yuri @STAFF_Letitia @Staff_AUTOROBOREPLY.
We’re looking into it (tickets probably dated since closed beta…)
We “hope” to -------
We “are considering” ------------------
We “thank you for your suggestion” (suggestions dated way back to F2P release) -
Selective responses from Staff.
If Staff chooses to reply, it’s usually to a forum member they deem worthy to talk to… They pick and choose to reply to what’s convenient. All while the war against ingame bots have been won by non-playing players already… -
Getting IMC’ed is getting old.
Can players expect anything decent from the game anymore other than more silly farming gameplay and costumes to wear?
Can players not pray to RNGesus to hope the client won’t crash upon login or dungeon run?
TP retrieval is still RNG?!?!
Gacha drop rates are still garbage, but you keep thinking players love the potions.
Don’t worry, we are still here~
Like Big Brother. Always watching.
I’m really interested in hearing about the End Game. For players who have already reached rank 8 what would you be interested in doing next? I like the idea of doing activities with the GMs hahaha!
