Awesome to know, had to stash my pet in mah pocket and wait a bit just to move away. but worse when that thing happens the first time you die, but usually an elementalist throws that frost cloud thingy they do and converts your effort into dust because your pet is once more seeing stars.
of all chars i have the most fun whit my Hunter/Musketeer (268) , but this pet ai in arena is rly fustrating xD and feed ur pet in there to get frozen whole match becouse pet prefers to chill :c
Pet just dies randomly to something in TBL e.g. chokes on caltrops, roasted by owl, etc.
When things work though, it’s great. Oftentimes, it just doesn’t.
Falcon is a little more reliable even though it has its own issues as well (e.g. not following commands and skill goes into CD “you don’t have enough badges to train me!!!”)
Hunter3 here, pretty successful at PvP (rank 8 last week, rank 15 this week).
Fear reduces enemy attack by 25% in PvP, not much I agree.
AI is bad but it’s workable, just takes practice. I noticed the pet getting stuck is caused by feeding animation not being done correctly. It also goes away on death.
What I really like about Pointing and Hounding is how they influence AI. Pointing makes the pet more aggresive, and Hounding makes it stick next to you. That adds a lot of depth to the class, and I’d really like to see something similar with Growling.
Here’s what I’d change, sorted by importance:
- Coursing should be a Snare instead of Disable. Right now it gives Hunters a hard perma-CC which almost guarantees a win in 1v1 if you can get it or Retreive off. The trade-off here, is that this would make it work on Boss monsters. Which is what Hunters are lacking the most.
- Make the pet stances toggle-able, like Murmillo helmet. Only issue with this would be Hounding, only idea I have would be turning it into 1 point skill. Or making the distance from which pet can sniff out stealthed enemy based on skill level.
- Change Pointing and Praise. Just slapping % on those would be a good start. Maybe rework Praise into a skill that has shorter duration but makes it immune to CC and death stun temporarily, or just invulnerable in general.
- Growling should get a targeting circle, definitely. Furthermore, instead of being set in stone, the pet should be able to roam around a small area, being able to use its other skills. For PvP, I think a silence would be too much, maybe not locking the pet down would be enough to make that 25% damage reduction viable, maybe the % could scale with skill level.
- Auto-rushdog attribute, maybe, I loved it. Rushdog is already very good in PvP, not sure how to make it good against monsters with hundreds of thousands of HP. Maybe deal % of current enemy HP, against small and medium monsters only?
- Snatching and non-aerial monsters. As auto rushdog, this used to be a thing before, and Hunters were kings. Might be a bad idea to make them too strong, but a weaker bleed that works on anything would be nice.
I’d like hunter to keep its current skills but be able to use more pets and have them do centurion like formations for skill rotations. but that’s only a simple wish.
-Edit-
To elaborate a bit further, I’d love for each circle of hunter to grant an extra pet to be equipped by a hunter, this could posibly mean schwarzen hunter :3. but more importantly it would fix the issue of low accuracy, after all we’ve got the world’s worst accurate rifle, let’s switch it for a shotgun instead.
This however means that you would fill your lodge with companions. Me I’ve no problem with this, I’ve commited to beign a hunter after going to 275. but that doesn’t mean that everyone would think the same. This could also be the perfect excuse to sell more TP.
Think a formation to spread them out to retrieve / course. tell them to focus a point with rush dog or spread all over, tell them to form a cross away around you to growl either all at once or one by one.
This would add a nice amount of depth and fun, also it wouldn’t change what a hunter currently is at its core, a gimmick.
If they did this then the skill would be absolutely worthless in both pvp and pve. The pet would just go splat from damage every single time you use the move. Mobs at endgame and players do too much damage for a pet to put themselves close to the enemy for any length of time and expect to survive.
If you use the hotbar it responds with a message “This action is unavailable blah blah”, it doesn’t work at all in pvp anymore, they completely disabled it. I’ll give clicking pet a try though.
EDI: Seems clicking pet works. It’s a pain if the pet runs off though.
#justhunterthings
yes awoooooooooooooooooooooo
The pet keeps using Coursing and Retrieve for specified duration even if it’s killed.
One thing you need to note is that damage dealt by both of those skills is considered yours, which means the monster would try to target you, not the pet.
The monster isn’t going to be targeting the hunter, it’s going to be targeting the highest dps which will never be the hunter player. At R8 that’s going to be a swordsman and the monster is going to be throwing attacks that kill the pet every time.
Unless we’re talking about solo play which doesn’t really matter after 230.
I wouldn’t say so, a Hunter2 Fletcher3 player would be a good contender for aggro holder. Even after R8, you won’t be getting Swordies every time you queue.
The thing is, Coursing right now is only an inferior Retrieve, it deals less damage and is more buggy. It’s only useful if you’re a Hunter1, or want an even easier time in 1v1 situations.
I’m curious, what are your circle 6 and 7 choices?
As a hunter 3, Falconer 2 (full support archer as the game would tell you) I am way too dependant on hunter skills as Falconer skills deal 7k with my current build every 45 seconds vs the 3k every 5 seconds of rush dog and the 14 seconds of continuos 4k with retrieve, we don’t talk about coursing in these lands if you want to survive.
3k every 5s?
My Rush Dog hits for 1800 on every line of damage, I’m not sure how many lines that is, looks like 6-8 or so.
I’m taking A2>H3>F3
Eh my pet does 538 damage, I’m basing it in the formula it gives that would be
538*2,5+1790 = 3135.
Whenever I see rush dog it does like initial 1200 followed by like 4 or 5 smaller hits anywhere from 600 to 800, let’s round it up at 600 just to not overshoot it that would be 3600 if it hits 4 smaller hits. but we all know that those hits are a horrendous illusion why not just give us a solid number if it is a single hit anyway :s
Interesting info abour pointing & hounding. Can you please kindly confirm: can we use pointing & hounding at the same time?
If we can’t, will the later buff remove the first one or will it be the other way around?
I don’t know about pointing, but hounding makes your pet unreliable x3
Hounding out in the field serves little purpose if you’re hunter 2 as by that point you would of changed from coursing to retrieve.
Retrieve latches onto a target and slowly brings it towards you. with hounding this makes it bring it at normal speed hindering your damage if you don’t begin running away from your pet.
But in pvp, think scorpion from mortal kombat. Oh they’re bunched up, let’s grab something at random cause you can’t decide, so you pray it’s not that cryomancer with sub zero shield on and you end bringing someone out of the ball to be hit by everyone’s clubs.
Note, Coursing and retrieve from hunter are concidered physical strike, this means that if you retrieve/course a cryomancer with sub zero shield you can be at the other side of the map and end up frozen, this also applies to Falconers hovering and sonic strike. end of note
Now, to be effective with a hunter you must at all times keep your pet close to you if you don’t want your skills to just bring forth the cooldown with no actual skill beign executed.
So if pointing makes your pet more aggresive than it currently is. I’d just say that you won’t have a good time. since following your pet into all those mages doesn’t seem healthy.
-EDIT-
OH I forgot, Do you remember that magic missiles are homing missiles right? and if you run away from them they eventually accelerate and hit you anyway?
Well… retrieve and coursing behave exactly the same. but if you run away our pets don’t accelerate to eventually catch you. they will simply give up eventually, to avoid this you must give the pet a booster AKA use rush dog.
Be carefull though, since casting retrieve and rush dog too close to each other and without a single target infront of you will trigger a split choice.
You will see your pet spazzing between planes of existance trying to execute both commands and failing at both if the pet has two commands with two different targets.
I’m a scout cannon. Cannon Blast gives a very nice AoE attack which can one-shot normal mobs, and sometimes players. Cannoneer also has two 5s cd skill, which can be spammed together with Rushdog.
My level 223 pet deals exactly 3781 damage with Lv15 Rushdog and 25% enhance against Red Truffle.
Yeah, both work at the same time.
It has its uses. You can drag a leftover mob when moving to next room in grind parties (I had groups stop to kill that one mob).
Also, when using Retreive with Hounding active, use Growling to slow the pet down to intended speed. That’s my usual go-to when grinding solo and my pet bugs out.
Does it? I’ve only had it happen with Coursing. Usually using Rushdog/Snatching with Retreive active will make the pet launch itself into the target, then do quick movement to your current position, even without Hounding.
Are you Genbu on fedi by any chance? He’s also a scout canon. Probably the #1 2v2 player.
Yup I can agree about growling. but that’s just a simple “patch” that disables your pet for a lil longer, after all you’ve got to make your pet teleport like 2 or 3 times before it finishes growling with hounding on as you remember, hounding makes it teleport to you instead of rooted.
And yes if you are casting retrieve and the dog is following your target and you decide to give it that boost that you so need but there’s another target infront of you closer than your actual target. You will trigger said split choice causing it to try to execute both commands at once, often in PvE it just forgets about retrieve/coursing and prefers rush dog. but in PvP you can bet you’ve broken your pet.
-Edit-
Now that I’ve read the last point you made better.
Yeah is a way to trigger the similar behaviour that hounding does. but the difference is that instead of permanently doing it, you can control it.
As if you retrieve and then rush dog, whatever is being retrieve will land on your face and end retrieve. but if you move, whole other story. it will land on the position you’ve used rush dog and relocate a bit, but if you’ve moved you still got your retrieve active and a closer enemy.
Nope, I’m Azebu on Klai.
Oh, that. I dunno, it honestly rarely happens to me, I think I’ve gotten used to preventing that. I know it happens sometimes, but I don’t think it has ever cost me a round.
That’s Hunter in general, I stopped seeing most bugs as bugs at this point.
Well, since you’re also a scout and a cannoner you’re a whole different beast.
For us that can neither be invisible nor deal amazing damage with our hawk, we have to adopt a different play style. The magic of this game.
