I don’t know about pointing, but hounding makes your pet unreliable x3
Hounding out in the field serves little purpose if you’re hunter 2 as by that point you would of changed from coursing to retrieve.
Retrieve latches onto a target and slowly brings it towards you. with hounding this makes it bring it at normal speed hindering your damage if you don’t begin running away from your pet.
But in pvp, think scorpion from mortal kombat. Oh they’re bunched up, let’s grab something at random cause you can’t decide, so you pray it’s not that cryomancer with sub zero shield on and you end bringing someone out of the ball to be hit by everyone’s clubs.
Note, Coursing and retrieve from hunter are concidered physical strike, this means that if you retrieve/course a cryomancer with sub zero shield you can be at the other side of the map and end up frozen, this also applies to Falconers hovering and sonic strike. end of note
Now, to be effective with a hunter you must at all times keep your pet close to you if you don’t want your skills to just bring forth the cooldown with no actual skill beign executed.
So if pointing makes your pet more aggresive than it currently is. I’d just say that you won’t have a good time. since following your pet into all those mages doesn’t seem healthy.
-EDIT-
OH I forgot, Do you remember that magic missiles are homing missiles right? and if you run away from them they eventually accelerate and hit you anyway?
Well… retrieve and coursing behave exactly the same. but if you run away our pets don’t accelerate to eventually catch you. they will simply give up eventually, to avoid this you must give the pet a booster AKA use rush dog.
Be carefull though, since casting retrieve and rush dog too close to each other and without a single target infront of you will trigger a split choice.
You will see your pet spazzing between planes of existance trying to execute both commands and failing at both if the pet has two commands with two different targets.
