Tree of Savior Forum

Hunter pet Ai fixed?

Hey guys did they fixed the hunter pet? Stopped playing few months ago because the pet AI was super retarded, just saw a video showing falconers circle 3 and I want to level a hunter so bad, so I want to know if it is fixed so I can start all again, thanks!

Only hunter3’s I know of currently, I call for @Awoooo and @Nekorin .

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Add me to that list :smiley:

And NO this is just as bad as it always has been.

Can confirm Hunter pet AI super broken.

It’s funny the first time you get it stuck between two different AI actions like Coarsing and Rush Dog. It’s not funny the next thousand times.

The H3 skill Growling basically has no real use either. And has zero pvp effect.

That goes for fear in general actually. Fear should do something in pvp.

I’ve got a Shinobi. A linker3>chrono2, and my A2>Hunter3 so far. Hunter is the most fun I think I’ve had, that is probably because I love pvp though.

Your pet will bug in place randomly and you’ll have to re-login to fix it.

If you’re a masochist that enjoyed the party bug then you’ll enjoy the Hunter class.

Fixes I would recommend:

  1. “Heel” skill that cancels all current AI and returns pet to player’s side.
  2. “Attack/Idle” attribute that stops the pet running off to auto attack enemies so it only stays next to the owner and listens to commands.
  3. Tighten the distance the pet stays from owner, preferably to standing just in front of the owner.
  4. Fix AI bugs.
  5. Add something for pvp fear effect.
  6. Make growling do something in pvp.
  7. Fully restore pet health+stamina between each pvp rd or make feeding work during pvp. Currently if pet die in first rd you can’t give them stamina again so they’re super slow for every round afterwards.
  8. Improve pointing to be a scaling debuff not a flat reduction, it’s currently pointless other than to make the pet easily chase down a target, the debuff it causes is useless and it’s a pointless skill in pve that just makes the pet go and do its own thing entirely somewhere miles away from the player.
  9. Buff Rush Dog damage. It’s the core damage skill and drops off much too quickly compared to other circle 5 classes. Buff damage and stop making it ignore safety zone, it should not ignore safety zone, it’s a safety zone, why does Rush Dog ignore safety zone? It doesn’t really make sense. I kinda like retrieve ignoring safety zone though, the pet grabbing and dragging a player out of it definitely has some entertainment value. Falconer3 buff to physical attacks is a nice looking synergy but isn’t the buff to Rush Dog that this class needs. If not buffing this damage then give back auto-rush-dog because Hunters already spam this move every 5 seconds of the CD anyway. Make it eat SP if you really must, just stop making press the same button every 5 seconds pleaaaaase.
  10. Add actual targeting to pet skills. None of this hitbox stuff, make it a skill you direct using the target that locks to a player. You can soooort of try to pick a target with careful usage but it’s not a precise thing at all. It works like Joint Penalty, which is also kinda guess work. Half the time it will use a skill on a target you didn’t intend it to, this should be more precise.

I would not recommend a reduction on the CCs. They’re not overpowered, pets are incredibly fragile, can’t resist any knockbacks, run straight through any dangerous obstacles and can be stunned super easy. Death of the pet is loss of 3 whole class ranks worth of skills on the build which is more than enough of an issue for Hunters even if all of their issues were fixed. I don’t think you’ll see them making top5 pvp even if everything was fixed, they’re SUPER weak to swordsman knockdowns and similar skills.

It’s a risky class to take, it WILL frustrate you, I have been used to Shinobi bugs for a long time so I may not be the best person to comment on how frustrating it can be.

I think that just about covers everything? Maybe? I can answer questions.

tl;dr Swordsman does better dps at R5 than Hunter and won’t give you frustrations. That’s the situation with the class issues, I’m recommending swordsman instead. Even though I enjoy it. I’m really probably not sane, nor is any other Hunter. You need to hate yourself a little bit.

@moderators it would be suuuuuper fantastic if this were fixed but I know us hunters are such a small minority of players that we’re never going to be much of a priority. But I’d give you cookies, or something. Think of helping us out as giving back to those who will face the worst of the game’s bugs and keep on going regardless.

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Have you tried right clicking and feeding it?
It may be that since I’m also a falconer and this behaviour is force onto me due to food in the hotbar prioritizes the hawk instead of the dog. but right clicking and feeding does indeed heal your companion, this does carry a risk. they said they fixed the bug in which you got stuck when feeding the pet but it does actually keep happening. and it happens often in pvp since you’ve got to feed your pet if you even HOPE to do anything.

Rush dog ignoring safety zone eh? sure, but let it hit scouts in their barrels, I love it. it’s like they went to hit the barrel (after all they’re rushing) and moved the whole barrel to hit the scout inside.

You may bypass the stuck-after-throwing-meat bug by Opening and closing a book-item/relevation stone tablet.

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Awesome to know, had to stash my pet in mah pocket and wait a bit just to move away. but worse when that thing happens the first time you die, but usually an elementalist throws that frost cloud thingy they do and converts your effort into dust because your pet is once more seeing stars.

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of all chars i have the most fun whit my Hunter/Musketeer (268) , but this pet ai in arena is rly fustrating xD and feed ur pet in there to get frozen whole match becouse pet prefers to chill :c

Pet just dies randomly to something in TBL e.g. chokes on caltrops, roasted by owl, etc.

When things work though, it’s great. Oftentimes, it just doesn’t.

Falcon is a little more reliable even though it has its own issues as well (e.g. not following commands and skill goes into CD “you don’t have enough badges to train me!!!”)

Hunter3 here, pretty successful at PvP (rank 8 last week, rank 15 this week).

Fear reduces enemy attack by 25% in PvP, not much I agree.

AI is bad but it’s workable, just takes practice. I noticed the pet getting stuck is caused by feeding animation not being done correctly. It also goes away on death.
What I really like about Pointing and Hounding is how they influence AI. Pointing makes the pet more aggresive, and Hounding makes it stick next to you. That adds a lot of depth to the class, and I’d really like to see something similar with Growling.

Here’s what I’d change, sorted by importance:

  1. Coursing should be a Snare instead of Disable. Right now it gives Hunters a hard perma-CC which almost guarantees a win in 1v1 if you can get it or Retreive off. The trade-off here, is that this would make it work on Boss monsters. Which is what Hunters are lacking the most.
  2. Make the pet stances toggle-able, like Murmillo helmet. Only issue with this would be Hounding, only idea I have would be turning it into 1 point skill. Or making the distance from which pet can sniff out stealthed enemy based on skill level.
  3. Change Pointing and Praise. Just slapping % on those would be a good start. Maybe rework Praise into a skill that has shorter duration but makes it immune to CC and death stun temporarily, or just invulnerable in general.
  4. Growling should get a targeting circle, definitely. Furthermore, instead of being set in stone, the pet should be able to roam around a small area, being able to use its other skills. For PvP, I think a silence would be too much, maybe not locking the pet down would be enough to make that 25% damage reduction viable, maybe the % could scale with skill level.
  5. Auto-rushdog attribute, maybe, I loved it. Rushdog is already very good in PvP, not sure how to make it good against monsters with hundreds of thousands of HP. Maybe deal % of current enemy HP, against small and medium monsters only?
  6. Snatching and non-aerial monsters. As auto rushdog, this used to be a thing before, and Hunters were kings. Might be a bad idea to make them too strong, but a weaker bleed that works on anything would be nice.

I’d like hunter to keep its current skills but be able to use more pets and have them do centurion like formations for skill rotations. but that’s only a simple wish.

-Edit-

To elaborate a bit further, I’d love for each circle of hunter to grant an extra pet to be equipped by a hunter, this could posibly mean schwarzen hunter :3. but more importantly it would fix the issue of low accuracy, after all we’ve got the world’s worst accurate rifle, let’s switch it for a shotgun instead.

This however means that you would fill your lodge with companions. Me I’ve no problem with this, I’ve commited to beign a hunter after going to 275. but that doesn’t mean that everyone would think the same. This could also be the perfect excuse to sell more TP.

Think a formation to spread them out to retrieve / course. tell them to focus a point with rush dog or spread all over, tell them to form a cross away around you to growl either all at once or one by one.

This would add a nice amount of depth and fun, also it wouldn’t change what a hunter currently is at its core, a gimmick.

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If they did this then the skill would be absolutely worthless in both pvp and pve. The pet would just go splat from damage every single time you use the move. Mobs at endgame and players do too much damage for a pet to put themselves close to the enemy for any length of time and expect to survive.

If you use the hotbar it responds with a message “This action is unavailable blah blah”, it doesn’t work at all in pvp anymore, they completely disabled it. I’ll give clicking pet a try though.

EDI: Seems clicking pet works. It’s a pain if the pet runs off though.
#justhunterthings

yes awoooooooooooooooooooooo

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The pet keeps using Coursing and Retrieve for specified duration even if it’s killed.
One thing you need to note is that damage dealt by both of those skills is considered yours, which means the monster would try to target you, not the pet.

The monster isn’t going to be targeting the hunter, it’s going to be targeting the highest dps which will never be the hunter player. At R8 that’s going to be a swordsman and the monster is going to be throwing attacks that kill the pet every time.

Unless we’re talking about solo play which doesn’t really matter after 230.

I wouldn’t say so, a Hunter2 Fletcher3 player would be a good contender for aggro holder. Even after R8, you won’t be getting Swordies every time you queue.
The thing is, Coursing right now is only an inferior Retrieve, it deals less damage and is more buggy. It’s only useful if you’re a Hunter1, or want an even easier time in 1v1 situations.

I’m curious, what are your circle 6 and 7 choices?

As a hunter 3, Falconer 2 (full support archer as the game would tell you) I am way too dependant on hunter skills as Falconer skills deal 7k with my current build every 45 seconds vs the 3k every 5 seconds of rush dog and the 14 seconds of continuos 4k with retrieve, we don’t talk about coursing in these lands if you want to survive.

3k every 5s?

My Rush Dog hits for 1800 on every line of damage, I’m not sure how many lines that is, looks like 6-8 or so.

I’m taking A2>H3>F3

Eh my pet does 538 damage, I’m basing it in the formula it gives that would be
538*2,5+1790 = 3135.

Whenever I see rush dog it does like initial 1200 followed by like 4 or 5 smaller hits anywhere from 600 to 800, let’s round it up at 600 just to not overshoot it that would be 3600 if it hits 4 smaller hits. but we all know that those hits are a horrendous illusion why not just give us a solid number if it is a single hit anyway :s

Interesting info abour pointing & hounding. Can you please kindly confirm: can we use pointing & hounding at the same time?

If we can’t, will the later buff remove the first one or will it be the other way around?