The pet is doing 10k damage auto’s, can someone explain this video to me ?
Hes using snatching/retrieve
snatching does extra 100% damage against flyings mobs because of this attribute (airbone enemy damage)
Looks like Retrieve to me. See at the 00:04 mark how she consumes one charge of the right-most skill in the 2nd level hotkey bar as well as the pet slowly dragging the target towards the player.
This combo works in pvp ?
Only Retrieve/Rush Dog/Coursing works
you need raise from psychokino to be able to use snatching
Retrieve is a C2 skill.
It’s rare to fund Hunters going more than 1 Circle in the class (usually picked just for the 1st circle’s PVP utility), but if you find one please do ask them for us and post an update here. I’ll do the same and will volunteer as damage test dummy. XD
That pet might also have been upgraded/trained hence that damage.
Hunter C 2 here… Pet commands gives a lot of utilities and surprising amount of damage given if the pet is not glitching, lol.
What lvl are you ?? #20
Sorry for double posting but here is a more clarified idea how a hunter class can be viable in damage and utility when pet AI works.
Rush Dog - 5 seconds, splash damage, also has passive called ‘Stun’ 40% chance to stun for 6 seconds.
Retrieve - Pull damages every .5 second tick.
Snatching - Actually stuns flying monsters, might change, not sure if it’s an intended implement.
Hounding - Actually uncloaks stealth so it’s very useful. A level 5 hounding puts the AI on search mode for 90 seconds with a charge of sniffing out and uncloaking targets 5 times. 9 second cooldown so its legit awesome.
Archer 1 - 2 / Hunter 1 - 2 / Fletcher 1 - 2.
Good pvp combo, Rush Dog Stun combo, retrieve, broadhead arrow for bleed, place magic arrow for silence, and bodkin point for reduce physical defense and negate reflect shield if any. Rinse and repeat. Still not full build so I have more to add to that combo when the time comes lol.
I wonder how that would work in PvP… a hunter could kill you while in stealth very interesting.
Do you even understand it?
It’s not a 100% extra damage to flying, it’s a 100% extra damage with slash and strike attacks against snatched enemies.
Snatching does a lot of damage because it’s been specially developed to beat airbone enemies, it makes them hardly bleed it uses your pet and your character str to calculate the damage, and it can be amplified by and archer C1 attribute that makes you doble damage against airbones using a two handed bow.
For example, and lvl75 hunter with a lvl 70 pet, 90 str, 150 attack on pet, snatching 5, the 2HBow attribute, deals between 1000 and 2000 damage per tick depending on enemy’s defense, it usually deals 1k to boss and 2k against squishies flying mobs.
On the video, he uses snatching and retrive, one ends the other effect, but you can swap it to constant damage because of they low cooldowns.
Besides this discussion, it’s must to say that snatching is one of the 2 availables ways to make an enemy bleed for the archers classes. The other is Fletcher C1 bleeding arrow. So it’s posible to make Vendetta from Rogue to deal doble damage, and Backstab from Rogue C2 to apply Massive Bleeding debuff.
Funny there aren’t much hunters in game and very little info about the class, it looks like people are too afraid of pet AI.
The guy in this video uses hunter C3, any point on going C3 ?
Yeah i know that
thats why snatching’s attribute works for snatching itself
To get Growling, your pet will stand in one place and keeps fearing who is near to him, also the fear keeps refreshing every 3 seconds so thats why you only get one point, because the fear duration is 4 seconds(the pet will refresh the ‘aura’ before fear ends)
Hunter C3 here, currently lv130, just want to share my experience on this class.
Hunter is sort of an all or nothing class.
Here are some Hunter skill clarifications:
- Rush Dog is the only Hunter skill that’s based on your pet’s stats.
- Rush Dog only hit once, despite it shows 5 hits.
source: Rush Dog math trouble - Growling can perma cc mobs. However, lags and delays could make the skill unreliable under lv3.
- Mobs would reset its AI and drop aggro after being CC by Growling for too long.
- Currently there is no way to toggle off Growling, except walking too far from your pet.
- Coursing and Retrieve can not be used at the same time.
- Snatching would hit ground mobs, but it does nothing.
Here are something a Hunter c3 can do:
- Kill everything that’s not a boss, including player, with one skill.
- Solo flying dungeon bosses the same lvl as you with ease.
- Permanent disable mobs.
Here are something a Hunter c3 can’t do:
- Being useful against ground bosses.
- Make your pet do what you want it to do all the time.
- Keep your pet lvl the same as you while quest-leveling.
Here are something that a Hunter needs to know:
- Your pet dies very fast fighting mobs 10 lv higher than your pet.
- Training your pet is currently not worth it.
- Offensive Hunter skills target the mob closest to you.
- Offensive Hunter skills would do nothing and go into cooldown if not used properly. (by properly I mean Making sure the range between you, your pet, and your target is close enough)
Overall, Hunter is certainly a lot more useful than what other people would tell you, if you know how to work around the bad AI.
Thanks for sharing, nice info.
Can you elaborate on that ?
Coursing. If you can land it, it’s over for the enemy. You can disable and do DoT for over 25 seconds if you can properly hit a target with it, which isn’t so hard actually. Add in the defense and magic defense debuff with also additionnal crit chance on the target, once the enemy is locked into Coursing, just fire away.
Coursing, it’s a 35 seconds CC that deals decent damage per 0.5 sec tick.
Not to mention you can do other things while Coursing is in effect.
Sadly, it is currently very buggy that CC your pet as well for the duration of the effect, even after your target died.
However, Lv1 Coursing is useful enough below lv200.
Similarly, Retrieve can get the job done as well, since it is almost the same skill as Coursing.
