Tree of Savior Forum

Rush Dog math trouble

Hey folks. So at C3 I’ve picked up hunter and started testing out the skills. After a while I noticed the way hunter’s ability “rush dog” figures out how much damage it deals is very different from other abilities. It only scales off of your pet’s stats, and I’m not 100% sure how it works exactly.

Things I’ve figured out so far…

  • It shows 5 random numbers, but those all add up to the skill total damage, which is a static number. If i use it twice on the same mob, the numbers shown will be different, but each use’s damage will total up to the same amount.

  • It considers all damage dealt by the ability as “one hit” which is useful for overkilling! :smiley:

  • It doesn’t scale off of your players stats AT ALL. No buffs from items or skills will improve it’s damage.

  • Critical hits from the ability show like they would for another player in your party. You don’t see the big yellow numbers, but it flashes the “critical hit” message above the enemy’s head.

  • Critical hits do DRASTICALLY lower damage than you expect. Like +15-20% more instead of 50% more…

  • It has an AoE! If enemies are close enough together it can hit more than one. Seems to have an AoE ratio of 5, since I’ve been able to hit 5 “small” mobs with it at once. (They have an AoE Defense of 1.)

So what I’m trying to figure out is how the skill determines how much damage it will do. The skill says Attack: 150%+810, but that’s wildly incorrect. I’ve thrown a ton of tries at this and come up with squat. Here’s a link to a reddit post I’ve made about it as well.

Thanks in advance for your help mates.

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Think I’ve got it :smiley:

So it’s probably this:
( [ PetAtk * 2 - Arm * 2 ] + SkillDamage ) * 1.5 * Enhancement

Bracket can’t go negative.

And crits are this:
( [ PetAtk * 2 * 1.5 - Arm * 2 ] + Skill Damage * 1.5 * Enhancement

Both of these have given me either the exact damage dealt or +/- 10 damage based on ToS’s rounding (probably).

2 Likes

Rush dog and other hunter skils are based on the pet stat that’s why praise is really good to boost your pet skill damage.

Yep I’m aware. But the way it finds the damage is not what it says. So I’m trying to figure that out.

Probably still follows same principle as in iCBT2: Max(1, pet’s attack*1.5 - monster’s defense) + Flat skill damage number.

So it will always deal at least skill’s flat damage number. Havent really tested if that flat number is affected by damage enhance attribute (there wasnt such attribute in iCBT2).

Your post + going and hitting a high lvl mob for the same damage every time no matter what mob has actually helped me a ton!

So I think it’s this:
( [ PetAtk * 2 - Arm * 2 ] + SkillDamage ) * 1.5 * Enhancement

Bracket can’t go negative.

And crits are this:
( [ PetAtk * 2 * 1.5 - Arm * 2 ] + Skill Damage * 1.5 * Enhancement

Both of these have given me either the exact damage dealt or +/- 10 damage based on ToS’s rounding (probably).

On this topic, does anyone know how to get pet equipment to improve the pet’s attack?

Wait a minute, in my tests Rush Dog was the only one who was based on the pet stats. Coursing and all others scale with my attack and crit

I did the test, coursing is based on your own stat yes. i’m kind of sad because i’m a full SPR/CON hunter x).

Why did I never see this thread before?

Retrieve also scales with the character’s stats.

Overkill done by Rush Dog doesn’t add counters to the achievement :frowning:

Im also a full SPR/CON hunter, i wanted to make a “pet master”, pets only, i will go hunter c3 and falconer c2, but does someone know i the falcon skill dmg are based on pets or player stats…? If its really only or mostly player stats, maybe i have to make the hunter new… again lol…

I’ve been thinking about going only SPR/CON from now on, my mana reaches zero too fast… are you enjoying this build?

i’ve seen people saying that falcon damage is based on his stat.

I have made some tests, im not falconer yet and it will take some time, because i play like 8 chars lol, but rush dog is based on pet dmg and other skills like retrive based on character dmg. There was a video where some things are explained, but i cant find it… But its true, most skills based on hunter damage, so i will now make a STR/CON/SPR hunter, still mostly SPR.