Hey folks. So at C3 I’ve picked up hunter and started testing out the skills. After a while I noticed the way hunter’s ability “rush dog” figures out how much damage it deals is very different from other abilities. It only scales off of your pet’s stats, and I’m not 100% sure how it works exactly.
Things I’ve figured out so far…
-
It shows 5 random numbers, but those all add up to the skill total damage, which is a static number. If i use it twice on the same mob, the numbers shown will be different, but each use’s damage will total up to the same amount.
-
It considers all damage dealt by the ability as “one hit” which is useful for overkilling!

-
It doesn’t scale off of your players stats AT ALL. No buffs from items or skills will improve it’s damage.
-
Critical hits from the ability show like they would for another player in your party. You don’t see the big yellow numbers, but it flashes the “critical hit” message above the enemy’s head.
-
Critical hits do DRASTICALLY lower damage than you expect. Like +15-20% more instead of 50% more…
-
It has an AoE! If enemies are close enough together it can hit more than one. Seems to have an AoE ratio of 5, since I’ve been able to hit 5 “small” mobs with it at once. (They have an AoE Defense of 1.)
So what I’m trying to figure out is how the skill determines how much damage it will do. The skill says Attack: 150%+810, but that’s wildly incorrect. I’ve thrown a ton of tries at this and come up with squat. Here’s a link to a reddit post I’ve made about it as well.
Thanks in advance for your help mates.
----------------------------------edit--------------------------------------
Think I’ve got it 
So it’s probably this:
( [ PetAtk * 2 - Arm * 2 ] + SkillDamage ) * 1.5 * Enhancement
Bracket can’t go negative.
And crits are this:
( [ PetAtk * 2 * 1.5 - Arm * 2 ] + Skill Damage * 1.5 * Enhancement
Both of these have given me either the exact damage dealt or +/- 10 damage based on ToS’s rounding (probably).

