My point is simple, these rituals should be out of the players hands. You say players can check for lucky streaks I say they shouldn’t be able to. IMC can’t do that and other games do it too? Well I didn’t know that but at the very least other devs would try to make it less obvious.
If frame rates have an effect then bring upgrading to a stable fps environment. If anvil hitting speed has an effect then take the hit speed away from player’s hands. If lucky streaks tend to happen then make it so that there are several other factors other than when the player decides to anvil again that can randomize the draw in between attempts.
In the first place you’re talking technical while I’m simply talking ethical. To you this is much less an issue about keeping things fair but just defending IMC and making me wrong. Sure you got me, I don’t know as much about RNG as your brilliant mind does but I also think IMC should do something to make it random enough to make these rituals less convincing. Finally, no there are too many signs that IMC can’t do ■■■■ within a reasonable standard such as optimization issues, bugs, exploits and many other things so no I can’t trust IMC to give us a good RNG code. At the very least Blizzard would find a way to change how the draw is processed if players are using rituals that are advantageous to them, IMC can barely fix bugs and even introduce new bugs on an empty maintenance so how can I trust them to make the enhancement system more fair?
EDIT: Heck the entire crap about the difference between true and fake multi-hits is a very clear testament to IMC’s bad coding practices. They don’t think about their code, they just barely make it work. Given how old the upgrade system is it’s entirely possible that old unrefined sloppy code is exactly what it’s running on.