Hi,
There was always the intention and effort from IMC to make the lore of Tree of Savior as rich as possible. The addition of a lore just for Onmyoji class shows that. Tree of Savior has numerous side stories that complete the main Story, that mainly are about the Goddes getting your help to save the world. ToS is Completely rich in Story, even if you don’t like it, or most part of it.
In my personal opinion, the lore of a game followed by the main quests should always be the main point of reward in a MMORPG, but in fact, basic any MMORPG does that. Instead, most part of MMORPGs if not all of them just offer rewards based on events. This way in most part of MMORPGs, when a player reaches a certain level, he can just do the same events to level up or gets good items every day, instead follow the Story of the game, especially in Tree of Savior. But more important, if you want to earn Money or get a powerful weapon, your only choice is to focus on events, like Dungeons, Saalus Convent, Special Events, Solmiki Tower, and forget waste time with the lore.
I even tried to modify my gameplay many times in many aspects to increment my experience and IMMERSION. Things like chose a class completely out of “build effectiveness” just because the costume of the character is cool, and put the resource “disable Guided User Interface” in an easy key to flip enable and disable it, just enjoy more the awesome maps that the polluted interface end up obfuscating.
Today I see following the Lore of Tree of Savior as a huge sacrifice to the evolution of any character. At least now cards are shared between characters. Some cool Rewards from complete quests are cool too, as Token 7 days, Skill Points, even reset Stats/Rank potion, but still just a low-level reward considering the time and effort achieve it. In the End game, Solmiki (Earth Tower) end up to be the only event mainly important in the entire game to evolve.
Conclusion
With all This, I just want to try to demonstrate with shallow arguments how Tree of Savior and most part of MMORPGs in general end up wasting lots and losts of work in lore, because how the "Game Level Design" was done, in other words, how rewards work in the game. I mean... the lore of the game got so much effort to be done, so big, and yet it was wasted , barealy no one keep attetion to it.I’m not even citing the exploration aspects, where Secret Quests make everything more fun, Because it’s another discussion, even if it’s directly related to lore content of the game.
But how is your experience with Tree of Savior’s Story? Do you enjoy it? Do you read the quests or just do to complete maps and complete the basic rewards after doing the events. ?
Do you found any good reward by following the main Quests or side quests?
Whats your opinion in general about that? Talk about your experiences!!
Some References
The text about Onmyoji, class used as example in the text.
"About 90 years ago, the first Onmyoji abandoned their homeland and made way to our blessed Kingdom, where they took on different positions at the service of the Royal Court. Though their work in the Court ended 4 decades ago, the Onmyoji remain in the Kingdom, quietly tending to their craft in communion with the local people. That, they believe, is the way to creating a place for the Onmyoji in our society. After Medzio Diena, they have focused their efforts on addressing the hardships of a nation struck by catastrophe through the harmonious ways of their class.
It is in the balance of heaven and earth, light and dark, yin and yang that the Onmyoji find the source of their power, and nowhere are these forces better represented than in the union of the human body and spirit, which stand between heaven and earth. That is why the Onmyoji imbue their power onto sheets of paper cut out into human shapes. The energies in equilibrium manifest themselves in the properties of Wood, Fire, Earth, Metal and Water, which are known as the Five Elements. The Onmyoji can use these properties not only to confuse and attack their enemies, but to protect themselves as well.
In recent times, Onmyoji Master Ahiro Seimei was involved in mediating between his country of origin and the Kingdom he now calls home. According to what was reported, the Master had been tasked with attending to complex diplomatic requests coming from his homeland while minimizing the burden on our Kingdom’s authorities. Thanks to his harmonious nature, Seimei managed to gather the support of other Class Masters, who helped him fulfill his duty most successfully.
Besides his work on the balance of the Five Elements under the rule of the goddesses and divine spirits, the Onmyoji Master is also particularly concerned with achieving harmony in the relations between his native country and our nation.
Fortunately, the Kingdom’s divine spirits are known to be gentle and temperate, allowing the Onmyoji Master a certain degree of freedom in his work. On the other hand, the burden of communicating with the divine spirits is one he shares with the Miko Master, whose carefree personality at times hinders his intentions.
In an era where the Onmyoji are no longer newcomers but integrated subjects of the Kingdom, the aftermath of Medzio Diena is heavy on the young Master’s shoulders, but our people trust his strong dedication to harmony to lead us into peaceful days, where the Kingdom and its divine spirits can live happily under the grace of the goddesses."