If you read all my posts, I don’t see how making mobs cheap by adding overpowered skills is challenging. Adding more mobs with impossible to dodge homing projectiles is far from challenging as well. These are all half-baked fixes.
What will I see on future contents?
You get damaged by mobs because they got impossible to dodge skills
Sometimes you will get damaged by mobs that takes off 90% of your HP
You now bring a Cleric with you
You now can heal the damage done to you by the mobs
OMG, so much challenge! … You see my point? How is this even challenging. What I only see is IMC forcing more party plays than solo-ing, nothing challenging there, just hassle finding a PT.