Tree of Savior Forum

How Class/Rank Resets Could Be a Good Thing

Here is a simple one:

As long as you’re Class Level 1-3, you can abandon your current class.

-This way you can try a skill or two and then change your mind.
-Your character level won’t outrun the typical class level anymore than if you just kept grinding for a little bit as class15 of previous rank before picking something.
-Can’t be a crafter/vendor class (at least to any serious degree) for a while and then switch to something else

There are classes that are worse to level , finding grind partys, solo playing, farming materials , farming recipes or pve in general.

Other way ppl would just choose the best easy classes do do everything and then reset when they want something else.

Like you want a tank and just choose full damage for leveling and farming rare recipes fast, then after that you rerol and you are a tank. In the time that a tank was there sinse level 1 taking 5 minuts kiling each mob that drop the recipe he wants

Or you want classes like pardoner, squire or alchemist, but just grind with a good pve build and after that you reset.

Or you want a pvp build but you play the whole game as a good pve and after that reset . In the time that pvp build took a hell to pve grind.

As a lol player i like the ideia that if you want a good late game you need to have a hell in early game and vice versa if your playing early was easy you shouldnt have a easy late too.

this = overprice, i dont want it.

Why would people solo grind exp when they can gain more exp with party EXP bonus? not mention daily dungeon, mission, exp cards,…?? You will always grind with party, stop this solo grind plz

Don’t tell me you are going to solo level after 220

Yes I do. In my past posts on finding the middle ground on “Reset” issue is somehow similar to what @SweetAsylum wrote. It is just that I don’t really agree with his “reset encourages experimentation” opinion.

Yeah I see the point except the solution I proposed actually reset your level as well so… no they couldn’t simply switch from dps to tank, they’d need to go through all the class levels as a tank build with the stats they want at the end. Did you read the full post? Same with pardoner, squire, alchemist… they’d actually have to level those classes. And again for probably the third time… even if they used an easier build to get money & equipment for making leveling easier after reset this would be no different than buying/selling tokens and just buying upgraded gear…

you can’t do a leveling efficient build an then reset

Actually with it you can, just save all your exp cards, reset and spam those cards. A better way should reset be implemented is if want to reset down to class 3 from 7… you drop from level 227 back to lvl 45 (where most class 3 are) and re-level from there while keeping all your achievements, gear, items and such. But quests will not be reset and all exp cards saved will be gone.

speaking for myself, i don’t need to think hard about it at all. it’s entirely spot-on.
i wanted to say something like this, but i am too tired to put the words in order.

from 1-3, pretty sure there aren’t any to begin with, so not an issue.

because i don’t have to find them, i don’t have to wait for them, i’m not restricted to leveling on their schedule…
dungeon, mission, obviously with a party… just hit the search button.

after 220? possibly, if i can.
that’s a long way off tho, and maybe i’ll meet more people before then.

You misunderstood. CLASS LEVEL 1-3 out of 15. Not ranks 1-3. Making early ranks re-rollable would be pointless anyway, since you can just remake the char and get to the same point quickly anyway…

What I was suggesting is this:

You are Archer-Archer2-Sapper-Sapper2-Rogue. Rank5, you reach classlevel 15.
Advancement window for Rank6 shows up.

Let’s say you’re happy having Broom Trap and Rogue C1 that brought you capture. Now you’re unsure if Rogue2 would be worth or if you should pick Sapper3 for higher Broom Trap or something else.

So you pick Rogue C2. You get 2 classlevels, put 1 skill point in Backstab and Lachrymator, and decide that this isn’t anything interesting for you.

Since you’re not Classlevel 4 yet, you can abandon RogueC2-Rank6-choice, and you’re Rank5-RogueC1-ClsLvl15 again, with the advancement window for you to pick your class for Rank6 again

can you get to level 227 without exp card?

Its the same, you would have all the recipes you want, without needing to farm the recipes with the bad class for farming, easy recipes, easy silver, easy equips, easy achievments and after that reset to the hard class.Also you can just keep the exp cards you got and go from level 1 to 100 after the reset.

give it up. if you are lazy to lvl another char. go play something else

A good question. Several games actually have this problem where “meta” is required to clear raids and such; not just ToS. I’ve helped organize groups for clearing said content and tried to be nice and let people run whatever build they want but sometimes it just doesn’t work. In the end, everyone just gets frustrated and angry at each other. Is it their fault, no, but the game balance isn’t up to us. Personally I’d be more frustrated if I found out a build I wanted to take to ET wasn’t viable and I had no option but to start over. The variety of viable builds isn’t really affected by there being a reset option or not imo; it’s reliant on how well the developers are able to balance and offer attractive and effective class combinations for players to play.

It’s alright if you don’t think resets would encourage experimentation, you might be right. I’m of the opinion not having resets isn’t really going to prevent this from happening to some extent anyways. When people say “research a good build” they’re telling people to gather data from other players builds that have already been tested… players are already looking for “meta” builds and there’s no stopping it.

Its the same, you would have all the recipes you want, without needing to farm the recipes with the bad class for farming, easy recipes, easy silver, easy equips, easy achievments and after that reset to the hard class.Also you can just keep the exp cards you got and go from level 1 to 100 after the reset.

oooooooooh! yes, yes i did misunderstand.

altho if you go that way, i feel like it would be unfair to not allow to reset crafting/vending classes. eg, fletcher is definitely a “crafting” class; but it doesn’t sell anything, it just makes arrows for itself.

maybe combine it with a time limit…
"up to no more than 3 levels, and less than the rank# in hours of time played"
eg, rank 5, level 3 and less than 5 hours played

hm… that seems like kind of a long time, looking at it written down now… but whatever. the actual number could be played with.

Not sure it’d be necessary to restrict them from using xp cards; since the xp cards have a level requirement anyways this can be balanced accordingly. I do agree that any reset system which decrements your base level would need either tested preset level thresholds to reset to or a more robust formula than the example I presented.

Then shouldn’t the approach to go be to request IMC to balance the classes so that each and every class can somehow be viable in late game rather than asking for a simple-way-out/bandaid function like a reset?

Let be honest, most exp you gained after lvl 100 are from missions, dungeon and exp card, not from grinding.

The grind spot pre lvl 200 are demon prison and dina bee farm. Dina bee farm always full with parties. I tried to solo lvl in Demon prison and it extremely boring and unrewarded because of lame spawn rate and exp.

You only solo grind if you want silver, not exp. Because if you want fast lvl’ing you will join party.

Maybe, but balancing with this complex class system could be a complicated and long process. We could be bleeding for awhile without a band-aid until everything becomes balanced.