So I’ve seen several threads of people arguing back and forth about really wanting to be able to reset their rank/class while others complain that it’d make the game too easy and ruin for the more hardcore players. The problem is that people don’t specify in detail how they want to rank reset to work while those against it seem to not give a second thought on it possibly being implemented without making the game casual or easy.
This is just a suggested system that I hope might help IMC in their decisions but I am not claiming this to be perfect.
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Reset costs money. This is very obvious that if you want to take shortcuts in the game; you might have to fork over some cash. It’s possible this could be an item that players could buy and sell on the market similar to tokens.
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Reset is limited to your highest rank only - but resets can be repeated. This way people can’t just reset their R8 toon’s R2 class to something else. If they want to reset their R2 then they have to reset R3-R8 too. This could get expensive if you want to reset multiple ranks. And it also ties into…
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When you reset you lose your class levels and possibly some base levels. This is important because this makes it so people can’t switch from an easy to level class to another one later down the road. Because you have to re-level when you reset you MUST level up as the class you want for that rank; no ways around it. For base levels you could lose some based on the rank you reset through some formula. For example 10 + rank squared. So if you’re resetting at a higher rank, you have more work to redo. This could get tricky with resetting allocated stat points with the levels but it should be a simple matter to track these.
Here’s the advantages to a system like the one described above:
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Helps the game by providing income while at the same time being accessible to ftp players if they can purchase the item from other players.
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Let’s people fix their mistakes without needing to invest another 500+ hours re-rolling. I’m pretty sure many would agree just having to redo possibly a couple dozen levels is much preferable than starting over.
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Players retain their character’s achievements, map completions, quest completions, and adventure log work. Another advantage to not re-rolling. At the same time though this could make re-leveling even harder since your only option could be to grind. Casual? I think not!
As you can see the system above addresses a lot of the complaints against a reset system while still being reasonable to those who do want a reset. It could be a win/win situation; it just needs to be done right. I believe it’s better to think about how the system can be compromising to many player profiles rather than argue about said system.
I think one of the biggest influencing factors is the massive amount of time needed to level up characters in the game. What if someone wants to reset their class due to balancing issues? What if they’re just not having fun with the class? If they have to re-roll how many people will actually be willing to re-invest massive amounts of time? Some will but I bet a lot won’t and since ToS is sort of a niche game already can it really afford to lose those people?

However this will never happen. Hell i cant even get my stat reset move from my Peltesta (pure con) to another character FailFish