Tree of Savior Forum

How about rebirths instead of resets

Meh, I’m kind of getting the feeling the community is dead locked on this one. And people are going to hate no mater the implementation. Too little and people bitch too much and people bitch…

Pleasing them is going to be impossible. It’s hard to gauge what’s a vocal minority and what isn’t.

As someone who has always been strongly against class resets, I’d be okay with this.

Well thx for the support.

I think ideas along this line will probably become more popular once R8 hits.

I think the majority of core players will someday find themselves at a point, that if they had a slightly different variation in class picks they would have a much better experience. Even if they went to great lengths to be as future proof as possible.

I mean even with the introduction of R8 we’re seeing stuff come down the line that invalidates old builds that were considered perfectly viable before. Examples include support Krivis with high SPR. Scount 3s that just don’t have a good option right now. Corsairs that also have no options. Many variations of tank builds that all just got kicked down into the bin because of the introduction of Murmillo. It’s putting a lot of players in hard spots.

This is a way out that’ill take work but at least you wont be redoing every quest again. Your achievements. Your titles. Untradable gear. At least they would stick around. Potentially millions of silver spent on attributes that depending on if you picked similar classes or not could be gone never to be used again.

Implying tp reset is bad is subjective and your opinion, not a fact.

You keep forgetting that most people have leveled with cards, so x2 from dungeons and grinding simply won’t be enough of a multiplier. It’ll probably take people longer to “rebirth” back to their level than it was when they played through initially with cards.

x2 multiplier simply isn’t acceptable in this case.

I guess it will be up to IMC to decide what the middle ground is if they decide to implement this. You may be right about the cards. I usually skip alot of zones and quests when i make new characters and just grind the dungeon zones, but i do rely on the kill achievements and zone explotations. So maybe x3 would be the best option without being too much.

Re:birth System? it’ll be out after Rank10 and an update:

Tree of Savior Season 5
Angelic Fall -The Celestial Betreyal-

Cos’ we all know demn Gods/Goddesses(Nexon) and Angels(IMC) are the real evil here.


I mean currently holy element is most potent and yet dark is aquirable ingame we’re bound to fight those holy piece of ■■■■ sooner or later.

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So i thought about it more, and i still think 3x would be good, but they could have events to increase this bonus occasionally. If they did a double rebirth bonus event to make it 6x bonus it would get more activity during those times and it seems like it would be fun. Thats about as middle ground as you can get.

Now that i thought of this, why dont they just have double xp bonus events now? When the new ranks come out it would be the perfect time. They could try it at least. Someone should make a thread on it.

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don’t compare it to Dota 2, they’re 2 completely different styles. Dota 2 is a MOBA, ToS is an korean MMORPG. It doesn’t have to focus on “competitive tourny” or something like that

pending for test server. For all of your theory crafting and wierd build.

I support this kind of reset if the grinding takes around at least 30-45 hours to grind back. Around a week or so, 6 hrs of grinding everyday.

That’s roughly around the same time as a new character to get to 200+?

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want context? start by not comparing a rpg to a moba

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You clearly didn’t play closed beta. The grinding was actually much worse. You had to spend half your life in demon prison, mob density in every map after it was awful including some of the most dense areas now like bee farm.

Didnt CBT have acceptable spawnrates that made grinding somewhat enjoyable? I remember a video comparision of the bottom right part of Tenet 2F, CBT and Early Access. The CBT spawn was so good that you didnt need to walk over the map to get decent exp. It is not really mob density, but spawnrate that makes grinding the unrewarding chore it is. Walking between the rooms of Demon Prison is tiring. And channelhopping in Alemeth is even worse, cause players with bad loadingscreens suffer from having to walk behind. In addition, this makes players avoid each other even more, cause any sort of competition for limited ressources is undesireable.

Having to grind all the way back to 280 without the boatloads of exp tickets you earned and used during the first run seems quite problematic to me, especially in the 165-210 region. You graduated from Demon Prison and got nowhere to grind cause the game lacks decent spots until Alemeth. In the first run, I cover this lvlrange by doing pretty much every quest and 100% explore. You could throw in 175 and 190 dungeons, but that would be a lengthy work cause of limited runs per day.

Of course, we could demand more decent grindspots with spawnrates close to CBT, but… I dont think I need to describe how Dina Bee looks like on every server every channel, right?

And another factor has not yet been addressed. You talk about the untradeable 240+ gear your toons are using pre-rebirth, but the way back to 240 would involve getting loads of lowequip again. I am pretty sure you did not keep your old stuff.

Really, what has been said goes heavily into the direction “Tree of Masochism”.

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Rebirth…yet another RO concept thrown into TOS. lol

Yeah… I was aware of the negative condemnations when I wrote it… Especially since most RO players hated it. But it does sum up the idea elegantly.

Not quiet the same as RO since there is zero benefit…

I like it. In fact, I once suggested something quite the same in “how to sell a circle reset” topic.

It was great in beta till the mass of players caught up. If you were ahead of the curve it was great.

That said… The majority of players were clumped up so hard in the same spots that it didn’t mater because we didn’t have the channels we needed. You’d be splitting rooms in demon prison. Some groups would try rotating around and just be stealing other parties mobs. It was anarchy. It was fun in it’s own way though.