Tree of Savior Forum

Hoplite and Dragoon are completely broken

Finestra is supposed to increase your crit chance by 45% when maxed up, but apparently doesn’t update your char stats, so go figure. Sharp Spear is supposed to boost your critical damage by 30% when maxed, my tests show that it actually only boosts your extra critical damage - I was getting like 2-3k damage difference between hits, oh and it doesn’t update the char stats either. The Hoplite attack skills aren’t even worth mentioning.

Dragontooth has no overheat, Serpentine was nerfed (no more 50% melee damage) and no overheat, Gae Bulg can’t be targeted and has no overheat, I won’t go into Dragon Fear, but 10 points for +3 AOE attack - LOL, Dragon Soar is arguably the best Dragoon skill and doesn’t even synergies with Spear Lunge and jesus ■■■■■■■ christ, what have they done to Dragoon Helmet, -5 movement speed and +50% damage to Dragoon only skills while burning your SP from 100% to 0% in about 50 seconds without even using any skills. Should I mention that Cassis Crista has no penalties now, boosts your Murmillo skills by 50% while reducing the physical damage taken by 50%?

Honestly, I don’t even know what to say, everyone roll auto attack Bullet Maker and spam 90k auto attack criticals with full SP from 15m away.

7 Likes

actually no

finestra is supposed to give you +30% critical rate, based on your critical rate

and sharp spear is supposed to give you 20% extra crit dmg

otherwise dragoon is bad

It could be giving 45% more critical rate, it just not showing it in the character stats, so it’s hard to test. Sharp Spear is completely worthless tho, let’s say that you have 1700 attack, well Sharp Spear increases it by 30%, let me repeat that, it increases the bonus flat damage, so if you crit with a skill for 200k, you get 1700*1,3 (I am simplifying it) added on top of it.

EDIT: +27% crit damage Sharp Spear increases my damage by approx 4-5%, that’s a 15 point skill with a lv 70 attribute. It adds like 300 damage to my auto attacks.

no buff Dethrone


buff Dethrone

Cassis crista only affects the damage of just two headbutting skills, unlike dragoons helm which affects all dragoons skills. Should’ve just made it like monks golden bell where it only lasts 10 seconds so less people would complain, Maybe 30 seconds could be fair since it doesn’t reset skills and has a penalty.
As for dragoons skills they’re all bad even with the whole relying on fear, slow and, shock to deal more damage. The class is now all about applying debuffs rather than killing stuff now.

if you want to build spear you pretty much have to go:

cata, lancer, hoplite

moderate AoE but supreme boss dmg according to inven/kr fourms

one of the best boss dps

Can agree Dragoon feels pretty bad, though I’m new to the game, and have only experienced it while leveling. Leveling a Dragoon is pretty bad at the moment. Changed my Swordsman into a fencer, and been having way more fun and success playing through the levels. Was stuck at 203 as a Dragoon, struggling to level anywhere that gave decent exp, I’m now 221 as a Fencer>Matador, while also not chugging as many SP pots.
It feels like the damage output is just not worth the SP consumption and tight rotation, and as pointed before it feels more like a Debuffing class than a DPS. Maybe either increasing damage, making the buff better and more usable, or just increasing survivability and outright assuming it as Tankier Debuff class could make the class feel more rewarding. Right now, at least not from an End Game point of view, the only rewards for playing Dragoon is the Final Fantasy nostalgia (At least for me) and looking cool.

to be fair if look out classes like bullet marker who get like insanely well scaling skills like 200x20 on aoe… most classes look bad compared

It’s still true that most skill descriptions are very misleading. It says 200x20 on AoE but it obviously doesn’t hit each mob as much since you fire 20 bullets to random directions (and not all bullets hit all mobs).

As another example of bad skill description, Rune Caster’s earth rune just says “300%” damage and may seem terrible on paper, but in practice it deals 5 hits and has around ~1500% factor on a big AoE, so it’s pretty decent.

As for Dragoon, it doesn’t have a bad damage compared to the rest of the classes. The helmet is kinda stupid indeed costing so much SP, but Dragon Soar, Dragon Tooth and even Serpetine are still strong. The secret to all swordmen classes is taking Barb for that sweet +40% physical atk from Frenzy and +25% damage from Warcry, Barbarians are kinda stupidly overpowered imo. True problem is the limited AoE atk ratio, tbh.

Dragon fear isnt that bad +3 aoe and spreads"fear".
Fear debuff split dragonfalls dmg in 2 lines.

I come from the Lancer side before rebuild so all skills i need on my cata/lancer are dragonsoar & Dethrone.

Dethrones trap debuff works now on bosses.
And it makes things a lot easier to stop them moving with lancers tiny hitboxes.
(Looking at the stupid 330 boss)

Dragonsoar is a nice filler with low cooldown and 3 oh.

I like it more then the hop variants ^^

hm, yeah i misunderstood that

i am not sure about barbarian

from my understanding frenzy only works with auto attacks so stacking it is a pain and warcry seems useless against bosses as it stacks with the numbers of monster it hits

also barb has poor synergy

tbh swordman tree REALLY REALLY is in dire need of a decent support “circle”

Frenzy stacks build up per hit now, if you attack a mob of 5 monsters and hit each one of them, you automatically get 5 stacks. Not just that but it also builds up when using skills. It’s super easy to get 20 stacks from a big mob just by using a skill with high AoE atk ratio like Seism or against a boss by using Poucing. The stacks provide at total +40% physical damage for any attack you make, including skills. It’s an absurd buff for PvE, being even stronger than Deeds of Valor from Doppel.

As for Warcry, it’s indeed not as useful against bosses, but Seism + Cleave are still pretty strong skills for any swordmen. Seism can stun, has a high skill factor for a 2 OH 15 sec cd skill, and a huge AoE area accompanied by +17 AoE atk ratio. And now that bosses can be stunned, it’s not hard to get Cleave to do 1200%+ skill factor against a stunned boss.

Anyways, sorry for going off-topic.

well i am playing on a mount so none of the barb skills are working mounted

40% physical sounds awesome but its prolly not worth it compared to picking a full circle which i can actually use

I’ll have to go offtopic and ask you a question as well. What’s your opinion about Murmillo in Re:Build? I find it pretty lackluster as a Pelt>Rod>Murmillo.

I agree with you, I tried Rodelero and it was super lackluster. Rodelero lacks on AoE, damage, and has no useful defensive skills whatsoever. I later proceeded to try Barbarian and it felt MUCH more powerful than Rodeleros. I just replied to another person in this thread:

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Gonna try to switch it out, too bad you left out Sprint, which is probably my favorite skill the game (you can continue sprinting after the buff has worn off, as long as you don’t cancel it).

I also miss Sprint, but I found it too difficult to keep up, it costs a lot of SP to keep spamming it every 20 seconds and the overall skill point cost just isn’t worth it anymore. You can take points away from Headbutt, Shield Train or Scutum to max out Sprint, but I find it a huge downgrade to your dps to do so. I would not recommend taking points away from Frenzied Slash as it lowers the amount of targets it hits.

Sprint also doesn’t give as much move speed as it used to. It used to increase +1 move speed per mob “provoked” but I didn’t really notice such improvement anymore? (though I can be wrong).

You can sprint while using Sprint so it gives around +20 speed and +10 after the buffs runs out, as long as you keep sprinting.

Taking out 15 skill points from Shield Train and Scutum means you’ll get aproximately 30% less damage with each of those skills (comparing lvl 10 skill with lvl 1), that’s a huge dps loss. But of course it depends what you want to do with that character. That build is a purely PvM character, if you want to make a Murmi for PvP, of course Sprint will be essential (Frenzied Slash wouldn’t be as essential then). Move speed is quality of life in PvM, it’s not as essential as dealing more damage is, but of course that comes down to personal opinion.

I’m pretty sure our finestra skill description is wrong. The Korean homepage mentions that the skill increases your critical strike chance, which is a different stat from critical rate and not display in your stat window. This would also make more sense since the skill is changed to a % increase buff with rebuild, since critical strike chance is added as a % increase at the end of the calculation that determines what your crit % against enemies is.

I agree with this, Finestra seems like a fix +30% critical chance (with your final crit being capped at 50%). I did some simple tests auto-attacking mobs and found that without finestra, my crit chance is about 1 in 10 in average, while with finestra it goes up to around 3 in 10.