Tree of Savior Forum

Hoplite and Dragoon are completely broken

thought it was 30% increased crit chance against the monster

since crit chance is calculated with crit resist and crit rate in mind, so that 30% will just be a multiplier to the sum of that calculation

sounds like its just 30% crit chance and ignores the mobs crit resist, which is strong af if true.

RIP Dragoon, agree with only helm no more than.a minute drain sp to 0, kabalist ein sof also nerfed, cannot insta full sp like before

Too bad that the rest of the kit ain’t worth a class slot.

depends on build
i heard hop cata lancer is a top bossing build in KR

I’m enjoying my Hop + Barb + Reiti build. It lacks the survivability of Peltasta, but surely deals more damage than Murmi + Pelta + Barb. I think the real strength behind Hoplite’s class is Spear Lunge’s debuff. Boosting damage by 50% is a lot in Re:Build, and that skill has 5 overheats!

Spear Throw now has an effect that it didn’t before: it knocks down mobs and shocks them for 5 seconds. This means normal mobs don’t attack anything for 5 seconds, doesn’t work on bosses though. I found it great to combo with Throw Rete because of it’s relatively comfortable AoE aided by huge AoE atk ratio. Since Throw Rete has an attribute to further increase damage now, you can easily get +130% pierce dmg buff to Spear Throw, which makes it a monster. Couple it with Frenzy, Warcry, and well, you get the idea.

Pierce deals pretty good damage against bosses, but it’s animation time is still super annoying. Coupled with Spear Lunge, it’s 456% * 4 skill factor, which is pretty good for a 5-overheat skill (even if it’s animation is still slow). Against normal mobs, however, it’s pretty weak.

Stabbing is your best skill against bosses, it deals 4210% factor on total, counting all hits and the increasing skill factor over hits. Couple it with Spear Lunge’s +50%, Throw Rete’s +50% (or more depending on attribute, but halved against bosses), and Frenzy’s +40% patk and you get a really strong nuke against bosses.

Synchro Thrust and Sharp Spear are unfortunately quite disappointing. Synchro has way too low skill factor to make up with the +100% damage from counters and Sharp Spear just boosts your crit atk way too little.

And of course, Finestra, which is still a good buff, though a little too harsh on the SP consumption.

I’m still trying to figure it out, but I’m disappointed in Murmillo (it feels clunky, slow skills, helmet duration…, what’s your opinion about the class?), so I might try Reiti. Still relying on spear + shield, cos you might as well go Lancer then? I am loving Barbarian so far, so ++ to you on that.

It’s true that some Murmi skills have sloppy mechanics. Sometimes Frenzied Slash teleports you backwards, sometimes forward, Shield Train sometimes gathers mobs behind you, and Emperor’s Bane is sluggish and unreliable damage as sometimes it picks mobs with very low hp left. Of course I would love if all that was fixed, but even with those problems, I still enjoy Murmi a lot. I just love the fact you can stun bosses so much and actually protect people in your party when doing saalus, for example. I feel like that’s the true job of a tanker. Things like keeping the aggro or Swash Buckling bosses don’t really work in ToS against bosses.

Given the new Guardian provides +10 AoE defense ratio, I will eventually try to stack 40+ AoE defense on my tanker and check if the rumors of bosses having 40 AoE atk ratio are true or not. New equipment seem to give a lot of AoE defense so maybe that will be possible now. If you get more AoE defense than the boss has AoE atk, then you can prevent the boss from damaging anyone else as long as you take damage yourself. It’s all rumors and I haven’t tried it out yet, but I will be testing it when I can gather enough money to buy the gears.

Reiti is certainly super fun to play with as well, it’s not a tanker, of course, but the animations are quick and the skills damages are quite high.

I also use 1h spear + shield on my Reiti. With the automatic weapon flipping, you can equip a sub-dagger on your alt weapon slot and Dagger Finish will automatically switch to it for you. It’s great that the skill’s damage doesn’t depend on the dagger atk itself, too, because it would be expensive to have a good dagger along with a good shield and 1h spear. Dagger Finish is super strong against mobs with less than 50% hp, it already gets +100% dmg if the mob has as high as 49% hp left.

Blandir is obviously super strong too, great area, skill factor, AoE atk ratio and super cool animation. It has a high cooldown but the 3 overheats make up for that.

The Rete debuffs are super strong, like I mentioned before, getting +50% damage boost on Re:Build is a lot, and the Retes provide as much as 100% or more. The attributes make them absurdly strong. My only complaint is that mobs somehow seem to resist the debuff quite often (that’s really annoying) like 10 or 20% of the times.

Trident Finisher is a little lackluster now since it’s skill factor is so low and it sorta depends on Rete to deal additional damage (small AoE too). It’s certainly not what it used to be, but it’s still good to have given it’s super quick animation and atk-speed based mechanic.

Disarm is quite useless in PvM, too long cooldown for too little duration. Of course you could always shove one point into it just for the debuff but I feel like even that is not worth it.

Can you share your Reiti build?

I’d suggest something like this: https://tos.guru/itos/simulator?build=eyJqb2JzIjpbIkNoYXIxXzEiLCJDaGFyMV8zIiwiQ2hhcjFfNiIsIkNoYXIxXzE4Il0sInNraWxscyI6eyIxMDAwMiI6NSwiMTAwMDMiOjUsIjEwMTAzIjoxNSwiMTAxMDQiOjUsIjEwMTEwIjoxMCwiMTA0MDUiOjE1LCIxMDQwNiI6MTAsIjEwNDA4Ijo1LCIxMDQxMCI6MTAsIjEwNDExIjo1LCIxMTkwMSI6MTUsIjExOTAyIjoxLCIxMTkwNCI6MTQsIjExOTA2IjoxMCwiMTE5MDgiOjV9LCJzdGF0cyI6eyJDT04iOjAsIkRFWCI6MCwiSU5UIjowLCJTUFIiOjAsIlNUUiI6MH0sInZlcnNpb24iOjJ9

You can replace the Barb with Hop or drop Pelt completely as suggested above.

There’s something vague with Serpentine, it tells us it’s applying critical when the mob is slowed/immobile but it doesn’t seem to do anything with dethrone debuff. If it’s reliant on a skill outside the dragoon class I’d like to know. I think it’s broken.

I agree that the Helmet sp totally ruins it. Dragoon skills has very low cooldowns, making it much worse on sp usage. I’m currently gathering as much sp gear as I can, for now I only use dragoon skills as a finisher. Sad!

On a positive note I’ve actually gotten to love the many possibilities of spear throw, it has both knockdown and shock debuffs that boosts dragon fall / earth wave / punish

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I tried Hoplite/Dragoon/Retiarius and after a while, and after some calculations too, I decided to drop Goon and replace it with Barb. Goon have very low damage, some really clunky skills, high CD or no OH to compensate. I love the class but there are so many problems that is hard to keep playing it without feeling… sad :c

dont u worry! they are buffing assassin/outlaws in the next patch XD