It’s true that some Murmi skills have sloppy mechanics. Sometimes Frenzied Slash teleports you backwards, sometimes forward, Shield Train sometimes gathers mobs behind you, and Emperor’s Bane is sluggish and unreliable damage as sometimes it picks mobs with very low hp left. Of course I would love if all that was fixed, but even with those problems, I still enjoy Murmi a lot. I just love the fact you can stun bosses so much and actually protect people in your party when doing saalus, for example. I feel like that’s the true job of a tanker. Things like keeping the aggro or Swash Buckling bosses don’t really work in ToS against bosses.
Given the new Guardian provides +10 AoE defense ratio, I will eventually try to stack 40+ AoE defense on my tanker and check if the rumors of bosses having 40 AoE atk ratio are true or not. New equipment seem to give a lot of AoE defense so maybe that will be possible now. If you get more AoE defense than the boss has AoE atk, then you can prevent the boss from damaging anyone else as long as you take damage yourself. It’s all rumors and I haven’t tried it out yet, but I will be testing it when I can gather enough money to buy the gears.
Reiti is certainly super fun to play with as well, it’s not a tanker, of course, but the animations are quick and the skills damages are quite high.
I also use 1h spear + shield on my Reiti. With the automatic weapon flipping, you can equip a sub-dagger on your alt weapon slot and Dagger Finish will automatically switch to it for you. It’s great that the skill’s damage doesn’t depend on the dagger atk itself, too, because it would be expensive to have a good dagger along with a good shield and 1h spear. Dagger Finish is super strong against mobs with less than 50% hp, it already gets +100% dmg if the mob has as high as 49% hp left.
Blandir is obviously super strong too, great area, skill factor, AoE atk ratio and super cool animation. It has a high cooldown but the 3 overheats make up for that.
The Rete debuffs are super strong, like I mentioned before, getting +50% damage boost on Re:Build is a lot, and the Retes provide as much as 100% or more. The attributes make them absurdly strong. My only complaint is that mobs somehow seem to resist the debuff quite often (that’s really annoying) like 10 or 20% of the times.
Trident Finisher is a little lackluster now since it’s skill factor is so low and it sorta depends on Rete to deal additional damage (small AoE too). It’s certainly not what it used to be, but it’s still good to have given it’s super quick animation and atk-speed based mechanic.
Disarm is quite useless in PvM, too long cooldown for too little duration. Of course you could always shove one point into it just for the debuff but I feel like even that is not worth it.