sure it just a matter of preference bro peace
but, why would you take doppel if you dont take DoV
you just better go to fencer
sorry got into doppel instead high barb discussion
sure it just a matter of preference bro peace
but, why would you take doppel if you dont take DoV
you just better go to fencer
sorry got into doppel instead high barb discussion
I donāt. I never encouraged anyone to not have DoV.
well itās because I like two handed swords. and yes I already have Fencer. I have never said that people should not get DoV, never have I encouraged them to not take the skill lol. why yaāll aggressive. 
I just donāt like the skill. thatās just it. sure gives a lot of damage but at the cost of 0 defense? Nah. I donāt like being glass cannon. if you guys like DoV then take it by all means. 150% damage boost is no joke. but I donāt like and I wonāt take it. wonāt stop me from playing my Doppel though.
then i guess enjoy your build buddy 
I really do, thanks. 
anyway discussion is about High3 vs Barb3. there will always be 2 sides. my advice for OP is to just test out both. see what he likes best. Itās not that hard to level anyway.
Cartar Stroke is about 3-4 times stronger than seism.
Since itās divided into multiple hits and if enemies die in the earlier hits cartar will move to other enemies that means cartar stroke is capable of hitting A LOT more enemies than seism. The hitbox on cartar stroke is also better.
Seism hitbox is under your feet almost like cyclone. Cartar stroke you need a good position to effectivelly catch up many targets if some die.
So if we consider only mobs 5k hp and a basic 4 AoE AR default, your cartar stroke will hit a max of 4 medium targets(if some die) and seism will hit always 5 no matter what you do.
Cartar stroke is strong but its impossible to that reach seism AoE AR. Unless you have 11 AoE AR like me and donāt take barb 2 on your toon.
Edit: Here a example:
Mob leather 5k hp
AoE AR 4
Cartar stroke lv 1
Seism lv1
PA 200
CA 100
2 HSword bonus
Cartar Stroke = 704*4 = 2816
Seims = 2136
As you can see, seism will hit 5 targets and cartar stroke 3.
PS: In cartar stroke scenario Iāve removed the -25% penalty
I would like to nominate this post for āmost delusional and defensive barbarian postsā
If you donāt close your mind to somethings, pretty sure you will see the world from another point.
Anyway, all my char has 3 hl circle 
Some people just donāt really get it. I was the exact opposite of most people, I was a HL fanboy until I actually tried barb and understand it deeply.
Seism w/ default aoe ratio can hit 4 medium targets and 1 small.
Cartar stroke w/ default aoe ratio can hit 2 medium and 1 small for each hit for a total of 8 medium and 4 small.
Cartar stroke is atk x 1.5 x enhance x 4 hits
Seism is atk x 1.7 x enhance x 1 hit and requires giving up r6 doppel or skull swing the biggest damage boost available
Thats why Iām trying to pass it to him, maybe some people isnāt ready to accept some truths.
If your clear and obvious ignorance of basic game mechanics is āsome truthsā iāll pass.
Requires giving up r6 doppel, what?
You canāt get seism, skull swing, and doppel in the game build.
Itās not worth giving up anything for seism since itās one of the weakest attacks in the whole swordsman tree, anyway.
You probably worded it wrongly (with giving up doppel R6). Anyway, what you want with Barbs isnāt seism damage, itās the stun placer. you should have realize that by then if youāve played barbs long enough.
For damage you have warcry and frenzy, even with HL3>Barb1 builds thereās this room where you have to AA, this is where you use frenzy.
Warcry is always available with cryo-chrono support if weāre talking about WBs, and there are many reliable -def sources to replace skull swing. Once you use skull swing everyone benefits from it right away, so the real advantage you get here is on instances.
Everything of meaning is immune to stun, you should have realize[d] that by then if youāve played barbs long enough.
skull swing adds more damage than these against bosses, has better uptime, and works right away without some stacking BS.
Seems you are full of knowlege. Can you share with us? lol
Cartar stroke has no multiplier other than 4 hits.
Seism has 70%.
Do you know warcry can works like a pseudo armor breaker?
wrong
lol even current bosses get over over 700 defense.
Cartar has 50% modifier too iirc
Anyway, HL1>barb3 builds actually get both seism and cartar lol so no need to argue on that point further
Ah, forgot that is for knockbacked targets.