I feel the game has pretty good diversity on it. Past lv 70, there are many maps to grind on. There are open fields and dungeons with similar level requirement, you pick whatever you want first.
What I want to bring here is: Being a linear game doesn’t mean it’s utterly ■■■■, RO is 3405982045982390452 better, bla bla bla. This is NOT Ragnarok and a linear game is not bad either!
Having problems as a Pyro? Try to join a party? I’m a Hoplite 3 full DPS and I NEED a party, namely a Cleric, to grind. Also, you’ll be not permalocked to Pyro, i’m sure you’ll need to pick another class and outside of Pyro itself, i don’t see any other Wizard class that focus 100% on fire element.
And again - the game has a story and it’s being told in a linear fashion. Sure there are exceptions, but you can’t read a book at random order.
Also, the post mid and late game of ToS has many maps to grind. Speaking by grinding itself, it’s the core mechanic of the game, the same way griding is at, SURPRISE, Ragnarok.
The difference is that i’m enjoying grinding here (in a party, OH DAMN HOW I LOVE LINKERS ON MY PARTY!!!), more than in Ragnarok.
All boils down to the point = outside a few similarities, ToS is NOT RO and we should discuss the game as a whole, not doing silly comparisons all the time, that, i strongly believe IMC will not take in consideration. Common sense? You can’t copy a game from another company. And TOS is NO WAY similar to Ragnarok, outside of few graphics aesthetics.