Tree of Savior Forum

Help with build 2 filler rank in DEX build

Hi i’m making this build:
a2 r1 sc1 ro1 - X - X Mergen.

I was thinking about increase AoE dmg with sapper or wugushi.
i should g for sapper c2 or wugu c2 or ranger c3?
is big difference in sapper c2 / c3 for attribute or is safe c2 only?

thx

go falcon1-mergen, it has synergy

I would say rogue2-falcon1 for 100% uptime on [sneak hit] and [back stab] for after you do your [feint] [barrage].

i don’t plan to use much sneak hit. only form behind i don’t use WW cards. So second rank for rogue is useless.

About falconer i don’t want it. Is too risky get 1 rank for only 1 skill sinergy. I beat most part of falcon mergen will reroll at c2 and i don’t want to do so.

Also have some AAR gear that still provide additional lines to hoaming arrow. (not effective as circling but still do good, very good compared to no AAR)

no, it is 3 skill synergy
circling+multishoot
circling+homing arrow
circling+triple arrow

He’s not buyin what we sellin. Move along.

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Is one b/c other get same effect with AAR.

The only one that change with ciling is Hoaming Arrow.

right b/c u try sell me something i don’t want.

I’ve ask total different thing. About Ranger, Sapper, Wugushi.

Not rogue or falcon.

Falcon 1 is a must have in that build. You will miss out on so much damage without it.

I probably would go for archer 3 for the last slot, as one circle of sapper is pointless. Wugu poison does not critt, and ranger c2 does not really give you anything usefull.

2 Likes

Build with a lots of syn.

Go falconeer1 at rank 6 or 7.
What to do with the other rank is beyong me. Archer 3 will give you twin arrows.
Ranger 2 will give nothing worth it.
Scout 2 is terrible.
Rogue above one isnt good for pve.
Musketter or cannoneer could work if you can focus at their subsweapons.
And thats it.

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Im thinking to skip r1 and go for:
A2 SAP2 Scout 1 Falcon Rogue Mergen

I can capture broom trap + flare + arrow sprinkle + circling

Faint + barrage is good but is restricted to number of faint target.

And broom trap / double broom trap is better than +15% dmg (replace it with mole glass)

What do you think about this?

without feint+barrage your build will lack bossing capability. Dont rely solely on capture, it is bad for enemies that always moving around

Considering what falconer bring on table i think to replace it with ranger.

With my gear i have 6 AAR.

Falconer circling lv5 provide - 5 ADR.

The difference in dmg with/without circling is only in hoaming arrow.

I think is reasonable to skip sinergy to 1 skill only for +10% dmg and faint + barrage combo.

For what do you need Scout1? Cloaking? A too short Flare Shot? Falconer is a better choice for utility and a bit team support. Circling increases your dmg output of Multi-Shot, Stake Stockades, Collar Bomb, Claymore, Koochaksal quite well. And Hanging Shot is a nice gimmick to fly over some obstacles.

Homing Arrow + Circling is simply a thing no aoe ratio gear will net you. In fact, once you can get homing arrow + circling combo unleashed, you will only use Multishot 10/15 + circling if homing arrow + circling cannot be performed due to cds, which is a thing that shouldnt happen given that both HA and Circle have very close CDs. Multishot will still have its uses for bossing purposes tho.

But of the skill you mentioned the true “combo” is stake stockade and hoaming arrow. Because other skill get same effect as have increased AAR.

Make difference between skill that get benefit from Increase AAR or decreased ADR.

2 combo for falconer is stake stockaed and hoaming arrow. Other skill do the same with AAR or circling that decrease ADR.

Also AAR on hoaming arrow increase his dmg very much my adding extra line of dmg and penetrating enemy. Total different effect from circling but still raise the dmg done.

So i should pick falconer for 2 skill only ? (other are the same with AAR) and skip cloaking ET utility for quick clear some floors, and pvp utility and an extra stuff to capture?.

In high level dungeons, you get to face up to 20 enemies. To match that with AAR, you’ll need 40 AAR and it’s only possible to get like… 10 AAR and that’s mad expensive stat-wise and silver-wise

Nothing wrong with picking a circle for even one skill only if it’s that good or great for your build.

Mmh i don’t think to get the point.

When i lvl up i’m used to face many monster at same time. Even 10’/15.

Even with a bigger monster with 5/6 ADR i’m used with multi shoot to hit all enemy for all numbers of shoot.

So can you explain better so i can have better understanding of circling benefit in late game?

edit:

But this is good now at c1 b/c is almost the only way to play mergen ATM.

thinking about c2 and 3 can be gamble pick falconer for 1 skill only

I no longer understand what you’re saying.

Anyway, all I’m saying is… Falconer C1 is a great choice for Mergen, even for just Circling