Tree of Savior Forum

Help build Matross / Ajuda em build Matross

English
Hello everyone, everything good? I’m going back to playing Tree of Savior after a long time and realized many changes. I chose my archer rank as Archer> Canonner> Appraiser> Matross, because it was a build among the 100 most used and mainly because I had the Appraiser class that I would like to use, as I have previously unlocked. However, I’m having a hard time distributing the skill points. Could you help me with that? I’m not very good at putting together builds.
I thank the attention.

Português
Olá pessoal, tudo bem? Estou voltando a jogar Tree of Savior depois de muito tempo e percebi muitas mudanças. Escolhi o rank do meu arqueiro como Archer>Canonner>Appraiser>Maltross, pois era uma build entre as 100 mais usadas e principalmente por que tinha a classe Appraiser que eu gostaria de usar, pois desbloqueei anteriormente. Porém, estou tendo muita dificuldade em distribuir os pontos de habilidades. Vocês poderiam me ajudar com isso? Não sou muito bom em montar builds.
Desde já agradeço a atenção.

Oi, Edu!
Hi, Edu!
Primeiramente, muito obrigada pela postagem bilíngue, bem legal da tua parte.
First, thanks for the bilingual post, it is very nice of you.

Então, sobre as classes:
So, about the classes:
1. Appraiser: Eu, pessoalmente, não gosto de Appraiser e não jogo com ela, mas eu tentei ver como fica e creio que a distribuição seja bem simples.
1. Appraiser: I, personally, don’t like Appraiser and I don’t use it, but I’ve tried to come up with a build and it’s distribution, I think it is kinda simple:

  • a. Se você quer fazer lojinha: Identify 15; Blindside 15; Devaluation 10; Overestimate 5. Assim seria 0 pontos em Forgery que é BEM situacional, mas não é ruim e 0 pontos em Insurance, porque eu não vejo como essa skill seja muito útil.
  • a. If you want to set up a shop: Identify 15; Blindside 15; Devaluation 10; Overestimate 5. That way you’ll have 0 points in Forgery which is very unlikely to use but it is not bad and 0 points in Insurance, 'cause I see no way of this skill being extra useful.
  • b. Se você não quer loja: Mova os pontos de Identify para Forgery, mas a skill é bem situacional, como eu disse.
  • If you don’t want a shop: Move points in Identify to Forgery, but as I said, very situational.

2. Cannoneer: Eu, pessoalmente, NÃO gosto de Cannon Blast. Coisa minha, mesmo, é uma boa skill, mas eu não curto, acho demorada, range esquisito e tal. Do mesmo modo que não uso muito Siege Burst, só para quebrar e derrubar. Smoke Grenade tem combo com Matross, mas eu só recomendo se você GOSTAR de usar Smoke Grenade, você pode preferir só dar o dano mesmo. Pois então:
2. Cannoneer: I, personally, DON’T like Cannon Blast. It is a nice skill, really, but I don’t like it, I think it is too slow, range is weird, etc. I also don’t use Siege Burst that much, only for breaking things and knocking down. Smoke Grenade has an interaction with Matross, but I only recommend it if you LIKE to use Smoke Grenade, you can simply prefer doing more damage. That said:

  • a. Cannon Shot 15; Cannon Barrage 10; Sweeping Cannon 5; Bazooka 1; a partir daqui, eu acho que pode ser mutável: Pelo menos 1 ponto em Smoke Grenade; Pelo menos 1 ponto em Siege Burst e se você escolher só um ponto em cada, os outros 12 em Cannon Blast.
  • a. Cannon Shot 15; Cannon Barrage 10; Sweeping Cannon 5; Bazooka 1; from here, I think it is more modular: At least 1 point in both Smoke Grenade and Siege Burst and if you choose one point each, the others in Cannon Blast.
  • b. Se não, coloca pelo menos um ponto em Cannon Blast e redistribui no que você preferir: Smoke Grenade ou Siege Burst.
  • b. If not, put at least 1 point in Cannon Blast and redistribute others between Smoke Grenade or Siege Burst, what you prefer.

3. Matross: É uma classe muito nova e eu já tenho uma preferência BEM fixa. Eu não gosto de Fire and Run e eu gosto do dano do Canister Shot. Menace Shot é legal, mas é bem limitado (5 segundos de duração).
3. Matross: It is a very new class and I already have my preferences. I don’t like Fire and Run and I like Canister Shot’s damage. Menace shot is nice, but very limited (only 5s duration).

  • a. A distribuição próxima do que eu pessoalmente uso: Explosion 15; Crouching Strike 10; Roar 10; Canister Shot 5; Menace shot (eu uso 4, mas eu diria pelo menos 1 ponto); Fire and Run (pelo menos um, ou o que sobrar).
  • a. Distribution close to what I use: Explosion 15; Crouching Strike 10; Roar 10; Canister Shot 5; Menace shot (I use 4, but I would say at least 1 point); Fire and Run (at least 1 or the rest).
  • b. Se você só quiser o puxão do Canister Shot, coloque level 1 e redistribua os pontos para Fire and Run. A mesma coisa com Menace Shot, se você decidir que só vai usar 1 ponto, redistribua para Fire and Run (que vai ficar NO MÁXIMO, com Menace e Canister no 1, no level 8).
  • b. If you only want Canister Shot’s effect, just put only 1 point in it and redistribute others to Fire and Run (it will be MAX, using 1 point Canister and 1 point Menace, at 8).

Se ficou muito complexo, vou detalhar, sem a explicação e com “estimativas”:
If it got too complex, I’ll detail, without commentary and with “approximations”:
Cannoneer:
15 Cannon Shot
10 Cannon Barrage
5 Sweeping Cannon
1 Bazooka
1~ Cannon Blast (mais dano) more damage
1~ Smoke Grenade (combo com Matross) interaction with Matross
1~ Siege Burst (Preferência/range) preference/range

Matross
15 Explosion
10 Roar
10 Crouching Strike
1~ Canister Shot (Dano da skill) skill’s damage
1~ Menace Shot (Número de alvos afetados) number of targets
1~ Fire and Run (Mais dano) more damage

(Números com “~”: Pelo menos um ponto em cada, maximize a sua favorita)
(Numbers with “~”: At least one point in each, max your favorite)
Espero que te ajude de algum modo! Curta bastante a classe!
Hope it helps somehow! Enjoy the build!

Sorry, forum people, i’ll try and write it all in english later. :sad:
edit: done. sorry for the delay and wonky words. thx bye.

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Excellent explanation. It will help me a lot. I’m extremely lost with so much new stuff.

Excelente explicação. Vai me ajudar muito. Estou extremamente perdido com o tanto de coisa nova.

Funny. I do not know if it’s because I’m at class level 22, but I only get 10 points in Explosion. Normal or am I doing bullshit?

Engraçado. Não sei se é por que eu estou com o nível de classe 22, mas eu só consigo por 10 pontos em Explosion. Normal ou estou fazendo besteira?

Tá fazendo nada de errado não, é normal. Agora as skills desbloqueiam em “blocos”, dependendo do level de classe. Tem essas divisões que a skill só pode ir até o 5, daí até o 10, daí até o 15. Infelizmente eu não sei o level de desbloqueio de cada level. Mas eventualmente você vai poder colocar os 15 pontos, normal.

No, it is normal, actually. Now the skills are “unlocked” in tiers according to class level. There are these “splits” in which a skill can only be level 5, then 10, then 15. I don’t know the unlocking levels, sadly. But eventually you’ll be able to max the skills no problem.

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Já que você está me ajudando tanto, será que poderia me dizer quais os atributos bons de eu pegar? Tenho apenas 35k de pontos, e vou tentar pegar os 50k do evento, mas não sei se consigo. Pergunto isso por que eu olho para a janela de atributos e penso que preciso de tudo, ou seja, não sei no que focar.

Enjoying that you are helping me so much, could you tell me what good attributes I get? I only have 35k points, and I’ll try to get the 50k event, but I do not know if I can. I ask this because I look at the attributes window and I think I need everything, that is, I do not know what to focus on.

Eu acredito fortemente que você consegue os atributos sem problemas. Eu diria pra você focar nos atributos que não são “Enhance” primeiro. Com esses 35k você consegue pegar e sobra, eu creio. Mas alguns que eu considero bem importantes:
I firmly believe you can get the attribute points, no problem. I would say for you to focus, at first, on the other attributes that are not the “Enhance” ones. You can get all of them with these 35k and you’ll still have some left, I believe. Those are some of them

Cannoneer (A ordem pode ser importante/ order may be important):
Cannon Shot: Chain Explosion (lv 1)
Cannoneer: Detonate (lv 10)
Cannon Barrage: Weight Reduction (lv 5 - I like this one very much)
Cannon Mastery Penetration (lv 10)
Increased Maximum Weight (lv 10)
Siege Burst: Increased Range
Siege Burst: Destroy Magic Circle
[Não coloca o do Kneeling Shot, você não tem Quarrel Shooter]

Depois deles, os “Enhance” (pra colocar no 40 são uns 650 pontos só, bem tranquilo):
Cannon Shot 40+
Cannon Barrage 40+
Sweeping Cannon 40+

Matross:
Roar: Critical (lv 1)
Explosion: Chain Reaction (lv 5)
Crouching Strike: Remove Knockdown (lv 1)
Crouching Strike: Stun (lv 5)
Menace Shot: Achilles Heel (lv 5)
Canister Shot: Remove Knockdown (lv 1)
Canister Shot: Duration (lv 3)
Fire and Run: Reduce Recoil (lv 1 - eu curto esse, não gosto de mover muito)
[Não coloca o do Kneeling, de novo]

Depois deles, os “Enhance”:
Explosion 40+
Crouching Strike 40+
Canister Shot (se você usar o dano) 40+

Se quiser se comunicar comigo no jogo, meu nick é Carrossel, também.

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Por incrível que pareça eu sou do server Klaipeda, porque no início do server, os servidores sulamericanos estavam com fortes problemas, então resolvi ficar no servidor norte americano mesmo. Eu estava vendo uns atributos legais do Appraiser também. Principalmente o do Blindside. Vou inclui-lo na mesma regra dos outros. Novamente, muito obrigado.

As unbelievable as it sounds, I am from server Klaipeda, because at the beginning of the server, the South American servers were in big trouble, so I decided to stay on the North American server. I was seeing some cool Appraiser attributes as well. Especially the Blindside. I will include it in the same rule as the others. Again, thank you very much.

Pessoal, Ola

Aproveitando a discurssao sobre matross , qual uma build que estao usando ? Matross - can - x ? Pensei em Hunter o que acham ?

Olá, ZeroCodeGeass.
Hi, ZeroCodeGeass.

Eu estou usando Cannoneer - Matross - Pied Piper.
I’m using Cannoneer - Matross - Pied Piper.

Eu acho que tem bastante classe que combina com Cannoneer - Matross e é tudo meio que uma questão de preferência:
I think there is a lot of classes that goes well with Cannoneer Matross and it is a matter of preference:

Falconer (AoE absurdo e mais dano)
Sapper (Instalação/skill de chão e mais dano)
Pied Piper (Controle e buff)
Hunter (Controle)
Wugushi (Dano por segundo e mais dano)
Appraiser (Buff e debuff)
Quarrel Shooter (Instância e proteção)

@eduferreira26 Aaah, beleza então! Espero que os teus atributos tenham dado tudo certinho, pelo menos.

Ahhh…Deu certo sim. Não coloquei tudo o que eu queria nos Enhance, mas deixei 3 boas skills no lvl 70. Vou logar aqui e já te falo qual é.

Ahhh … It worked out okay. I did not put everything I wanted in Enhance, but I left 3 good skills in lvl 70. I’ll log in here and I’ll tell you what it is.

Xcuse me for butting in, but what cards and gems would be good for Cann/Mat/App?

Well, hello!

If I may share my preferences in Cards:

Reds
Centaurus: I’m using/testing Centaurus (3x) at the moment. They’re fine, I like the extra AoE.
Glass Mole: I haven’t tested it yet, but pretty sure Glass Mole is a nice choice, more damage for something you would be doing anyway (using SP potions).

Blues
Zaura: Physical Def is always useful. Don’t be afraid to go with it. (1~)
Nuaele: Magic Def is also always useful. Just balance if you need more physical or more magical defense. (1~)

Greens
Blut: I personally really like CON. I still don’t have my greens, but Blut will be my choice.
Netherbovine: STR. Again, can’t go wrong with more damage.
Card that gives both CON and STR: I don’t know the name of it, but I would be nice, maybe.

Purples
Gazing Golem: I LOVE it. Just one Gazing Golem is so helpful, I couldn’t believe it when I started using it. Procs Pain Barrier all the time and for a good amount of time.
Marnox: I’m using Marnox (2x) for some extra yellow numbers, not a ton, but Crit Rate is always welcome too.
Rikaus: Haven’t tested it, but some say it is nice in faming situations, 'cause SP potions and Cannon-Matross are SP hungry.

There is a Guide about Cards, it may be helpful if you want to know more: Card Guide by Miguelmiamp

Now, onto Gems:

As none of this classes have skill gems, the gem situation is kinda simple.
Weapon: Go for Red Gems.
Shoes and Gloves: All the others are kinda weird besides the Green Gems for me.
Top and Bottom: Go for Yellow Gems OR Blue Gems, depending on what kind of defense you’re feeling you need.

Hope it helps!

It does, thanks ^^

But I have another conundrum, I can’t decide on the 3rd class… My choices are:

  • Appraiser: I don’t know how the class is after Re:Build patch, but besides Devaluation which my guild wants for Boruta runs I don’t know if it’s worth to get it… Is the new Overestimate better than before?
  • Sapper: My second best choice, because all the traps feel really strong : )
  • Wugushi: My guildie said that it’s the best choice if I plan on doing CM’s (and I love “do it all” builds), and it was my most favorite class before Re:Build train hit. What I like about it is that with Velnia Monkey cards I’ll have a perma Glass Mole effect against poisoned enemies. The only problem is the class has so many good skills yet so little points, I don’t know how to best build it…
    EDIT: This is what I came up with, is this Wugu build ok?

Any advice please?

Hmmm, me being an advocate for “playing with what you love”, I would say for you to choose Wugushi for sure.

I only played with it before Re:build, so my thoughts on it’s skills might be a little off, so:
Isn’t it useful to have at least one point in Wugong Gu? I know the spread effect is really good.
And I’m not really sure about Zhendu’s damage with Cannoneer skills, as it doesn’t have many multi hits.
Other than that, it looks solid.

Let’s see if any heavy Wugushi user helps us! :3

What do you guys think about the skill build for this pied piper-matross-cannon build?

https://tos.neet.tv/skill-planner#31cif.458591.11213f425a6a7581.1a2e4a5a61.1f6e5a7185

Hello, gexmnlin13!

As I said, I’m all about personal preferences in skills, but… I couldn’t understand some of the choices.

Pied Piper seems fine.

Cannoneer can do wonders with 1 point in Siege Burst. And it wouldn’t hurt to have 1 point in Cannon Blast for the armor breaking.

Matross got me the most. Why exactly 10 points in Fire and Run? Playing with Matross, Explosion is my most used skill, it is really nice.
Explosion could use that one more point. 20s cd with 15% of being doubled and 3 overheats. It will be worth it!
Not even 1 in Menace Shot? I know 5s is almost nothing (at least 2 skills), but is 25% more with Cannon skills for free. Maybe not on mobs, but bosses. The debuff doesn’t work, but attribute does. Maybe see if it works for you.

Theres no more other than that. Some choices are not right or wrong, just personal. I like to see the variety.
:satisfaction:

Fire and run is where the rest of the skill points go. Only 14 on explosion because 15 doesn’t increase target, only damage. But you’re right, explosion should be maxed. Canister at 1 only for the pull effect.

By the way, I noticed smoke grenade now says blind. If I remember correctly, it used to prevent enemies from attacking right? Haven’t tried it yet, but did the skill got changed?

Yea, I agree with Canister 1 for pulling (mine is at 5, 'cause i really liked it). About Menace Shot (attribute +25% Cannon damage) may be useful too, maybe give it a shot. :haha:

Oh, right. Smoke Grenade was changed (silently) even before Re:build. :confused:
Now it only gives blindness and has synergy with Explosion (+50% damage) and Crouching Strike (+100% damage).

just a little question regarding multipliers of cannoneer and matross

Roar buff + 60% cannon dmg
Crouching +100% dmg to smoked enemies

does the calculation goes ATK * ( 1 + 1 + .60 ) or ATK * (1+.60 ) * (1 + 1)