Your post has no sense. If you’ve read my suggestions on this topic then you wouldn’t have written that pointless post.
I simply don’t understand what it’s about and how it’s related to the topic.
Regulating guild war and changing mechanics have nothing in common. And I’ve never played MMO with autolevelling, so I have no bad experience with it either.
I can’t imagine how war on agreement can ruin fun but I can imagine how forced war can. That’s enough for me to make a conclusion.
And it’s not like I dislike PvP or something like that. I love the idea of massive PvP and GvG.
Just as I said it needs some regulation so EVERY single player can have fun with it. And constantly quitting and rejoining the guild is a bad solution on my opinion.
Much better solution is when wars are regulated. They should be a sort of challenge and competition, not instrument for creating butthurt and conflict.
That’s why usual Wars should be like friendly duels.
But for those who want some hardcore competition I made another suggestion. Applying Total War periods for two weeks once per monce, that will grant great rewards(including unique trophies) AND will allow any Guild participating to attack every other guild participating (just as you guys want). So battle oriented guilds will have fun during this events and get rewards for it. While PvE/craft oriented guilds will just ignore that events and play as they like (accepting or declining war challenges on regular basis).
If you can explain me reasons why such system will be any worse then system you want, I will consider that you are able to think and disput and not just rage talk things that mean absolutely nothing.
THAT’s actually what I was doing. And you just shittalk not making any suggestions.