And there are people who also agree with me, And guess what? They play the game for PvP! Why? Because PvE content absolutely sucks. Shocking, I know.
Well itâs a good thing you can agree to war with them isnât it? Problem solved!
Not if Guild Leader disagrees with this position. So, what can you do, leave the Guild? Rather a radical decision, donât you think?
Well, heâs the leader. If he doesnât want to have a war, it means that such a guild wasnât that inclined to pvp after all. So those âpvp inclined peopleâ shouldnât have joined such a guild to begin with.
Those people are free to join or create some other guild that will just accept whatever war will be proposed, if they think thatâs fine.
You mean âChoose to leave a pve guild in favour of a pvp guildâ is a radical decision compared to âdonât join a guild if you donât want to pvp?â Really? Do you even know what priorities are?
As i stated there seems to be a missing puzzle piece here, right at the start.
- âBig Badsâ has declared war on your guild"
Why?
Thats the problem here. The why.
Whats the motivation in the current game behind gvg? In ragnarok it was to hold guild castles which gave you access to special drops, but whats here?
Big bads are going around and declaring war left and right for the fun of it? I doubt thats a working system.
If its about holding a territory, a castle, or anything that gives access to something, then by definition you cant have a right to opt out. You have the right to opt out when you are not possessing something the entire gvg is fought for.
Would you stop assuming that guild wars will ONLY happen between pvp guilds? That simply isnât the case, and it never will be unless itâs limited by the system.
Iâve made it perfectly clear that I and people like me would never join a pvp guild in the first place, so donât bother telling me that again.
If arguing from the standpoint of people who avoid pvp is being egocentric, then I guess weâre some kind of freakish hivemind.
âMy friends lost a battle I had nothing to do with, so I am weakâ
Thatâs exactly what makes it casual. Anyway, Black Light seems to propose a good alternative, like RO castles, so I would side with him in this case.
Wo hey now I like PvP and PvE and i disagree with you because your fix is way to similar to IMCs awful âfixâ. There are better options.
YOUR Guild lost a battle, from this standpoint yes, you are weak.
Also, I already said about casuality above.
[quote=âthebloodyaugust, post:77, topic:144771â]
If this is all you took away from my posts you clearly has selective reading as i proposed alternatives that would protect those that dont want to pvp and dosnt ruin the system [/quote]
I took that from your post because it sounds like the typical argument I always see on forums coming from pvpers. I wanted to address it specifically because Iâm hearing the same idea reworded in other posts. The burden of avoiding pvp is always put on the other guy by suggesting s/he extensively research guilds that do not want to pvp in ANY capacity if they want to avoid being killed altogether. How many guilds have you seen across your years of gaming that donât have any pvpers in them?
How is the player base already divided? By region? The ONE server for South America that most of them probably wonât even use unless theyâre forced to? The stupid 600% bonus exp solo queue that most PvPers will be using anyway to fill out their builds as soon as possible? PvE servers and PvP servers are perfectly viable.
Let me be clear that Iâm not against âthe old wayâ GvG was done on kToS. But I can see how more players would be happy with a consent system that merely protects people from having violence put upon them at the discretion of ANOTHER player who gives no damn about what theyâre up to and it doesnât make them a âcare bearâ for not trusting players to police themselves and not prey endlessly on the weak. This isnât Dark Souls where trolling and killing other players is supposed to be a core part of the game.
Basically itâs this: Join pvp guild if you want pvp. Other pvp guilds will pvp with you in war. Join non-pvp guild if you donât want to pvp or join sometimes pvp guild if you want to do it once in a while.
The whining about how you want to pvp with everyone is only from those that want to pretend theyâre better than you by killing people who either are not wanting to fight at all or low level and ill geared. But hey if you want to pretend you are best gamer evah!!!1 by pvping with people that arenât even participating then better find another game. You can go pretend your super manly and cool somewhere else.
Guild wars are still in the game. Stop crying.
I only had a proposal, you donât need to bring this much attention to this.
Also, I explained everything already further.
I donât know either. The satisfaction of knowing you just make someone lose 5mil silver and 500 talt? You donât steal their tower for more real-estate for hamster farming, you donât steal monopoly money from them, you just kind of break their tower and their souls and thatâs about it.
I guess the only thing to gain would be being able to relocate your tower I guess? âLF guild war so I can put my tower in a higher level zoneâ sounds stupid and not worth anybodyâs time
So what if itâs casual? Just because a player is casual didnât mean theyâre entitled to any less priority. I donât see how this is an argument again anything.
And Iâd actually like a WoElike, and I should point out a system like that is opt in and not opt out.
MANY because the people who want to pvp usually group and those who want to pve usually group hence my proposed solution.
Yes its divided by servers and the amount of servers will depend on population the last thing it needs is more division
Once again another irrelevant point because my proposed solution would solve this without destroying a good game system.
What if i told you that if things were following old roâs capture point system, you would not need any feature to be asked whether or not you want to gvg, simply because you did not need one?
If you went to gvg and occupied a territory, you should not have the option to opt out. That would be mental.
Being able to PvP anywhere and with anyone you dislike is just annoying. As someone who does value PvP greatly in a game that does it right, it actually irritates me. A fair fight is the best fight.
There should be PvP zones that have high experience rewards in it as the offset to this issue. I feel their arena system in place for PvP is absolute booty butt cheeks. However, their GvG was also just glorified arena combat.
Iâd personally love to see a war ranking system, objective based combat, and War Zones that also yield high PvE rewards so people are challenged to achieve the rewards there.
I feel like @black_light touched upon this well. The system would be better with more âWhy are we warring?â rather than âWAR KILL MAIM RAWR RAWR RAWRâ
Also, can everyone leave their salt in their shakers?
We have enough casual, trash MMOS right now on the market. You seriously want another one? More clones?
Yes, with this I agree.
Thatâs an entirely different scenario. Being in contested territory, all bets are off. When I think of âopen world pvpâ I think of players being flagged just for leaving town(in this case, if their guild is at war with another), which is fine for anyone who is looking for a fight, not so much for those who are engaged in non-pvp activities.
Also, for me personally, when it comes to pvp, Iâm not motivated to fight for the sake of fighting. If there is some incentive for why I should go out of my way to kill strangers besides ego, thatâs different.