Tree of Savior Forum

Hakkapalle Class Synergy Discussion

I agree with the rest of what you said too, but this, this makes me sad. As someone going the typical, A2-R1-Sc1-F3 build, I am still debating, Hakka or Mergen. Mergen looks like it would provide some nice AoE but the general consensus seems to be “meh.” I really like the concept of Hakka, the mount, the 1H sword, the melee abilities (probably because I’m a melee player at heart) but it’s the cloaking that really kills me. I’m not a PvP build, I’m not looking to dominate PvP, but I would like to participate in GvG with my guild. Cloak is so essential for PvP but then I think to myself, what’s the point of going Hakka if I have to cloak and lose my mount? It’s either ride in with the mount to try to get your combos off and get demolished since you’re still an archer with archer hp or go in cloaked and drop your usual combo but you’re losing out on all the damage from your R8, so what’s the point?

Maybe we’ll get lucky and cloak won’t dismount you either.

From your post, I’m not sure if you played Rogue3 or not, because I do and I do not share your feelings about the class. Of course it may need some tweaks but franckly, Rogue is doing the job it is meant to do. I play it in both solo situations/instance boss farming and in group situations, and my char is killing things pretty well - in missions my build is the top-DD around 75% of the time, which is certainly, largely improveable with a solid build because mine is not even optimized (A2-Sap1-Sc1-R3). It also happens that I outdamage the mainstream R3-Fletch3 and A2-Qs3-xx, so… No, I don’t think Rogue 3 is that bad.

BUT I totally agree that it is indeed a niche class, it’s even the reason why I choose this path. Rogue is a one trick pony, a boss-farmer with some utilities.

Back to the subject, I was worried when I discovered then R8 classes but seeing the Hakka, I though to myself : this is the logical development for my rogue build. But still I didn’t knew at that time if I would be able to use rogue skills with it, and here we are now :

  • Backstab can now be used with a sword
  • Backstab can now be used while mounted
    These are the positive signs that the devs want a synergy between those classes… Plus, they are the only classes in the archer tree that can do something in close range. And this is making Rogue/Hakka build even more niche. So… Not everyone will like it, but to my opinion, it’s all settled that we have a challenger here in terms of build synergy.
    I’m also expecting some hybrid, QS/SR-based builds to do brilliant things when associated with the Hakka, in a more dynamic playstyle with smart use of movement and some sense of distance-awareness.
    Too bad the Hakka costume is so ugly, though…

No more skills TY.
BUff Borrow or leave it alone.
Just put 0/1 points in it (for testing purposes) and then put the rest of the points in Lachy/Evasion/Sneak Hit/Feint.

Or just stop at Rogue 2 because a little more base damage on backstab and a tiny bit more critrate from sneak hit is not worth an entire rank. I’d rather go falconer, musketeer, cannoneer, ■■■■ I’d rather go back and take Archer2 if I didn’t already because it’ll give more critrate than an extra 5 levels of sneak hit.

Rogue3 is a tragedy of a class rank.

I suspect you have Karacha set and other decent gear along with a good chunk of attribute bonuses. Since the ability to view gear enhancements was added I notice most people don’t even bother to +5 their weapon and I suspect they don’t spend on attributes either.

Keep in mind that even with the ability to backstab with a sword, you will be swapping back to Karacha whenever you want to throw a backstab because without that extra 3x Backstab damage rogue really has nothing to deal damage with on its own, it’s all utility skills for supporting other class ranks, but as a rank 5 class you have very few other class ranks to support if you go 2-3 circles of Rogue.

My Corsair is usually top damage in regular dungeon and mission bosses, and I do not at all attribute that to my class choice. I attribute it to having a lot spent on attributes, a high STR build with high critrate from highly gemmed gear and a manamana. I still can’t compete with dedicated world bossers because that is where you’ll find the players that are actually playing good builds and have stacked attributes/gear. I’ve never seen a rogue secure a cube for their party.

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I still think that Rogue C3 has more synergy with mergen because of burrow/capture
rogue c2 can work with hackapell though

I’d like for someone to try virtually every C3 they can get their hands on with Hakkapalle because I haven’t seen data miners show hidden interactions yet Q_Q.

There’s a lot of people with a lot of time on their hands.

I hope KTOS gms make another guide on Burrow and Capture.

Burrow can become nasty on pvp if you build for that even with our current builds(stoneshot spam,burrowed blow gun),add the possibility of going R7~R8 and it starts becoming a lil gamebreaking.That’s the only hope for Rogue C3.

IMC has to do something about Karacha or fully revamp backstab if they really want Rogues to go Hackapell.

I do have Karacha crossbow +8 and dagger +4, rapid bangle and… that’s all I got - quietly farming Petamion recipe and battle bracelet right now.
It’s sure that Rogue is an item-dependant class, without Karacha set I recognize I wasn’t doing that good, but still outdamaged the “bad” fletchers/QS (you know, when the guys don’t evade AoEs and lick the ground, and stuff)
But I expect that the devs will add more items, some for the Hakka aswell because that’s what they have always been doing, for almost all classes (Suncus maul, Grand Cross, Kaloo…). Switching weapons to be more efficient is nothing new, so we gotta expect that for Hakka aswell.

Do you guys actually like this class? The play-style feels awkward and clunky to me. What’s going to happen to high Str build? will they get hit a lot?
The skills look great though. Just not sure what to think of this class atm.

My lodge is pretty much a horse stable right now so naturally I am going to make a Hakapelle. I also like the mix of melee/ranged though Hakapelle looks to be closer to a swordman than an archer.

yea, i agree with you.
Hackapel has a special gameplay.
Hackapell can play as a mid-ranged warrior. this means, u can do damage when u are close or in ranged. it’s a strategic position that give Hacka pell an dangerous ranged or a dangerous fighting class.
You know it’s easy to break a class just becose it don’t burst like dragon or murmillo etc…
just becoze of that, ppl don’t like Hacka.
But when u know HOW to play your class, you enjoy your class and it’s amazing. ppl will understand when they will discover that Hackapell is a machine gun (with QS3) for high damage in solo.

Compared with warrior class, we , we can ride and go back and always have this advantage to do damage even when we are not close.

Everyone is machine gun with QS3 running shot. Hakka seems bad for mob grind, since it has such small AoE range on melee.

QS3 Hakka & dragoon2 team vs bosses could be nice.

I saw many post said that hakka skill hitbox / aoe is no good. Is it any different with warrior melee hitbox or something? Or All melee hitbox suck?

All melee skill hitboxes were bad, so most received buffs.

I went back to the drawing board and this is what I came up with. Very similar to my current build… was going to go Cannoneer @ R7 but figure Rogue 2 permaFeint+Sneak Hit was worth it for R7 as I can dump all my stat into STR and CON.

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i think the main thing of hakka is the possibilite of get a one h sword ate sub weapon i mean… imagine a qs3+fletcher3+hakka (boss killer style)

now imagine this buff 5kg dumbell +30str then u go for a trinity sword +40str
+70 str just with this and of course there is alot of other good one h. sword that would help alot on damage or critical rate or even survival mode (more Con)

+70 str is nothing

STR
Increases min physical attack by 1.
Increases max physical attack by 1.
Increases critical attack by 1.
Increases block penetration by 1.
Increases weight limit by 5.
Note: For every additional class rank, you receive a bonus of 10% STR.

That’s like +70 Patk

vs Manamana with +278 elemental atk

Sorry for bumping this thread, but can anybody give me any feedback on my Hackapell theory crafting synergy build?

again… please be gentle