Tree of Savior Forum

Guide to Fencer / Doppel / Bullet Marker [PVE]

Then in this context, we are not in disagreement, rather, your own posts are.

Not at all.
There is a difference when you’re talking about DPS, and burst.
Damage per second is the average of your damage output over a time frame.
A burst of damage is for a particular instance in that time-frame.
Eg.
You deal 500 damage every second, so in 1 minute you deal 30,000 damage.

Vs You deal 20,000 damage in 1 second, but you’re total damage output in one minute is 25,000 for a dps of 416.

I believe the trend going around (not to the same extreme of an example)is often for the latter given how the game works outside of stationary world bosses.
Which puts attack compossee to the wayside despite its higher dps.

I am a new player and I am completely noob, so forgive me if I have retarded questions.

I know OP said he couldn’t/wouldn’t compare Highlander, but a lot of the build suggestions I am seeing are to go Highlander C3. Now I don’t know exactly why this is good, I’m just wondering how to build my character right the first time so I don’t have to reroll. If I am going to play a fresh character again, I’d like it to be something different next time, not fixing mistakes from a first character. If I end up playing this game for years like I did D2, then sure, but for now, not an option!

I saw another build where the guy went SW > Pel2 > High2 > Fencer2. What did he gain from Pel2? In the video he looked like he was still doing really nice damage.

How about skipping Pel altogether? I think you can do like SW > High2-3, Barb2-3, Fencer2 or throw a rank of Squire in there to repair your own gear and never have to worry about that multiple weapon thing mentioned in OP above. I have no friends and I am bad at making friends, so if groups is the only reason to take Pel, skipping it might be a viable option for me.

I don’t really see myself doing pvp (some games I am obsessed with pvp and some games not at all, I really have no idea at this point, but I’m kinda thinking that pve>pvp for ToS because a)leveling b)making money c)finding loot > pvp. With this standpoint, I have read Corsair is not recommended. So, I guess I’m just not sure if I should be going Barb 2-3, Highlander 2-3, Pelt1-2, a rank of Squire, or maybe a mix of all of them. I’m pretty sure I want Fencer2 though. Only getting 1 seems kinda silly to me.

Corsair is also great for PvE. Attaque Coquille + Hexen is a wonderful boost, Jolly Roger for making money/farming/party buffs, Dust Devil for a small circular AoE, and Double Weapon Assault for bossing. As mentioned many times in this thread now though, you would be sacrificing possibly a great class with Fencer C3 for what gives the most damage as of right now. However Fencer C3 could also suck, there’s really no way to tell. As a Corsair C2 you’d also be banking on the new projected classes for Rank 8 synergizing with what you already have, which could also not play out well.

So it’s really all a guessing game. I recommend people making what they think is the most fun, because some day, we could very possibly have to reroll entirely, lol. Projected max level is 600 after all, and we’re only at 280.

Pelt for Fencer is rather good not only because of taunt but you will most likely end up Evasion tanking at some point, so Guardian is a 18% Evasion increase. Passed 210 leveling solo also isn’t really an option? I mean it is but it will take forever. However plenty of people skip Pelt and find parties. Again, play what you like.

I won’t comment on the rest because someone who plays Pelt C2+, Squire, and Highlander can give you better opinions than I.

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You sure? What’s the difference in damage per line with and without Coquille for some average strength high level mob? It shouldn’t be all that much. With the (minimal, so thats why im asking) testing I’ve done it seems player skill damage vs mobs def is 1 damage lost per 1 def the enemy has. Or sometimes even less – a 4xx def enemy under the influence of Coquille only gave me a 200-300 damage boost per line (unless tosbase was wrong)

The main reason for fencer to go highlander is for the Cross Guard and Skull Swing as they remove an enemy’s defense completely. A meta fencer build in kTos is highlander 3 corsair 1 fencer 2 which is pretty solid and fun as they get 0 cd skyliner from highlander that does decent damage.

In iTos though, we do not have 0 cd skyliner for now, this might change as imc is planning to merge the code repository of iTos and kTos. Also it is highly recommended to get at least pelt 1 if you don’t have friends to play with, it will really really help you find a party later on in the game and your role is very defined and clear in dungeon. I’ve read so many people quitting / re-rolling / deleting character over not taking pelt 1 due to lack of friends’ to help them level through later areas. If you have friends, play whatever you want and have fun!

Also I made an alternative build guide here in case you want to try out something new.

It’s not much, someone did the damage calculations some where on the forums as I believe I mentioned before in this thread, but I have no idea where. I haven’t been able to find it. It’s more of a “do you prefer 0 CD spam with Composee but fast SP depletion/more set up (you need prep with coquille)” compared to “a two charge burst” type of deal. Burst tends to be more optimal, but hey, almost the same damage but one is over time (but not by that much.)

Again I don’t really see either choice as being “the best” until we have more info on what’s coming. I’m hoping for everyone’s sake Fencer C3 and the new rank 8 classes are kick arsed.

I don’t see how it’s more set up if you’re going to use coquille (which has an extremely fast execution time) regardless tho.

Now, I haven’t played a corsair, but I don’t see how relying on hexen dropper can come close to the same DPS as composee. I assume hexen dropper hits 6 times, with a current overheat of 2 resulting in 12 total hits and a 28 second cooldown at 537 damage. In the time it takes for hexen dropper to be up again, you can composee 46 times which is 92 total lines of damage at 568-661 skill damage.

If you mean one round of casting hexen vs composee, it would take 3.2 seconds to reach the same lines of damage excluding damage output from skill damage as hexen dropper. I would imagine the effective time would go slightly down because composee has higher skill damage but I don’t know how to do that math.

*I just logged in to a friends account to read hexen dropper. Hexen dropper has an execution time of 1.2 seconds. That means 2.4 seconds to deal 12 lines and wait 28 seconds vs 3.2 seconds to deal the same amount of lines with a bit higher skill damage.

I dunno. I can’t really get behind burst damage.

Unless I’m also missing what you mean by “almost the same damage”

You have to use Prep + Coquille + Composee to hit the same amount of damage as Coquille + Hexen.

@Lostac I believe did some testing on it as well? You can scroll through this thread and find the info you’re looking for.

Lets see if my anti-math arse can come up with some resemblance of why in any case:

Hexen 537 1 hit at level 5. It can hit 6-7 times per charge.
1 charge x 7 hits = 3,759. x2 charges = 7,518.
Composee 568 1 hit at level 5. It hits twice.
Coquille at level 5 gives you 9 seconds of ignoring the enemies defense.
Prep, having to cancel the animation, taking 1 second, and I assume works for the entire block duration (if so, 6-7 seconds, alotting 1-2 seconds for animation cancel?) Or is it only the next attack for double damage? Fencer C2 needed on that one to confirm. Add Coquille, 1 second, giving you 4-5, for the entire double damage/ignoring defense buff set up.
Each Composee will take you about a second to get off, 2 hits for each. So without the buffs, that would be 5,680 for 5 hits (which you’d be able to get off with the buffs active), respectively. I can do the double damage calc for Prep, which would equal to 2,272 for 1 (2 hits since it hits twice) attack, 28,400 for 5. That is also assuming it works for the entirety of the block duration and not just the next attack (After redoing my calc, I’m assuming its for the one hit, or everyone just go Fencer C2 right now!) For the one attack, it would only be again 2,272. The other four hits without Coquille buff would be 2,272. Equaling out to only 4,544 total.

Someone else able to do the math calculations for 0 defense on pierce attacks? My math skills suck, anyone feel free to correct me if I’m wrong.

Edit: @FlanFlan you’re a programmer, do you have decent enough math skills to figure this out? xD

Composee hits twice.

Oh, my bad I watched a video. Let me edit this up.

So what you want to know is how much damage you can deal in 9 seconds assuming everything lines up perfectly and each skill takes just 1 second to deal its damage? Like 7 hits per hexen charge would = 1 second? 3 charges? so 3 seconds for 21 hits?

I can piece together a damage per second readout if I understand exactly what’s going on here lol.

Taking venier in to consideration is also probably a good idea. Also something I’d like to note is being a programmer isn’t always equivalent to being good at math. But that’s kind of derailing.

Also I don’t think many people use preparation for composee. Kind of a waste. And no, each composee does not take 1 second to get off. It’s .6 seconds. The numbers I put in my post(s) I didn’t pull out of my ass, I got them straight from the game data.

Preparation is double the damage for next attack only.

Also for any fencer build, Coquille has a 100% uptime. If you are not using it whenever you can, especially when partying with players who deal pierce damage (this includes fletchers and stuff like that) you are not being optimal.

No need to get angry about.

@FlanFlan

Basically Hexen does 6-7 hits per charge, base damage at level 5 is 537 per hit. It has two charges.

Composee is a 0 CD skill that does 2 hits, base damage per hit is 568.

Attaque Coquille lined up with both ignoring physical defense of whatever you’re attacking for 9 seconds.

Preparation would only apply for Composee since it’s a C2 Fencer skill, and I assume only double damage for the one pierce attack.

So Coquille + Hexen and Preparation + Coquille + Composee, plus Coquille + Composee for Proxi’s benefit.

As a C2 Corsair > Fencer C1 you only have Coquille max at Level 5 (7, if you use Venier, but I wasn’t calculating around any kind of gear/buffs.) Most C2 Fencers do not even go over that, but to each their own. If you built completely around Composee I assume it would be a different story.

Why would you consider preparation and hexen when that’s impossible to get right now?

Coquille only requires level 2 + venier (or level 4 without) for 100% uptime.

I didn’t. Re-read.

Edit: Also 100% up time would mean no use of other skills and pot spam. No sprinting/maneuvering. I suppose it’s doable but again, if you want to compare the two, there’s the calculations to the best of my ability. Flan can probably do a little more comparing.

Wait, skill level reduces coquille cooldown? tosbase why you no tell.

I see. That took me a while to understand what you were trying to say but I get it now.

Also wondering why people say hexen dropper hits 6-7 times. Does it randomly pick the number of hits or is this just a guess people say?

And yeah I typically don’t sprint or maneuver anywhere when I’m fighting something. No need with an evasion build in almost every case. You can use potions during the animation of composee – that’s what I do, so pot time doesn’t really get factored in for me.

@kradenmike4

No it doesn’t but it increases the debuffs duration.

Hexen dropper hits 7 times, the name is kind of misleading.

… You never maneuver? Half the mobs in this game are magic as well, which always hits. Plus if you got Corsair > Fencer C2 you do more damage from behind. You must also have a very high CON build if you can take the amount of damage high level bosses dish without ever self dodging.