Composee hits twice.
Oh, my bad I watched a video. Let me edit this up.
So what you want to know is how much damage you can deal in 9 seconds assuming everything lines up perfectly and each skill takes just 1 second to deal its damage? Like 7 hits per hexen charge would = 1 second? 3 charges? so 3 seconds for 21 hits?
I can piece together a damage per second readout if I understand exactly what’s going on here lol.
Taking venier in to consideration is also probably a good idea. Also something I’d like to note is being a programmer isn’t always equivalent to being good at math. But that’s kind of derailing.
Also I don’t think many people use preparation for composee. Kind of a waste. And no, each composee does not take 1 second to get off. It’s .6 seconds. The numbers I put in my post(s) I didn’t pull out of my ass, I got them straight from the game data.
Preparation is double the damage for next attack only.
Also for any fencer build, Coquille has a 100% uptime. If you are not using it whenever you can, especially when partying with players who deal pierce damage (this includes fletchers and stuff like that) you are not being optimal.
No need to get angry about.
Basically Hexen does 6-7 hits per charge, base damage at level 5 is 537 per hit. It has two charges.
Composee is a 0 CD skill that does 2 hits, base damage per hit is 568.
Attaque Coquille lined up with both ignoring physical defense of whatever you’re attacking for 9 seconds.
Preparation would only apply for Composee since it’s a C2 Fencer skill, and I assume only double damage for the one pierce attack.
So Coquille + Hexen and Preparation + Coquille + Composee, plus Coquille + Composee for Proxi’s benefit.
As a C2 Corsair > Fencer C1 you only have Coquille max at Level 5 (7, if you use Venier, but I wasn’t calculating around any kind of gear/buffs.) Most C2 Fencers do not even go over that, but to each their own. If you built completely around Composee I assume it would be a different story.
Why would you consider preparation and hexen when that’s impossible to get right now?
Coquille only requires level 2 + venier (or level 4 without) for 100% uptime.
I didn’t. Re-read.
Edit: Also 100% up time would mean no use of other skills and pot spam. No sprinting/maneuvering. I suppose it’s doable but again, if you want to compare the two, there’s the calculations to the best of my ability. Flan can probably do a little more comparing.
Wait, skill level reduces coquille cooldown? tosbase why you no tell.
I see. That took me a while to understand what you were trying to say but I get it now.
Also wondering why people say hexen dropper hits 6-7 times. Does it randomly pick the number of hits or is this just a guess people say?
And yeah I typically don’t sprint or maneuver anywhere when I’m fighting something. No need with an evasion build in almost every case. You can use potions during the animation of composee – that’s what I do, so pot time doesn’t really get factored in for me.
@kradenmike4
No it doesn’t but it increases the debuffs duration.
Hexen dropper hits 7 times, the name is kind of misleading.
… You never maneuver? Half the mobs in this game are magic as well, which always hits. Plus if you got Corsair > Fencer C2 you do more damage from behind. You must also have a very high CON build if you can take the amount of damage high level bosses dish without ever self dodging.
Sorry I just don’t know what you want me to figure out. Lots of wall of text about abilities I’ve never used before. Not clear on what preparation does either and my brain is currently being pulled 5 different directions by conversations I’m having outside the forums.
Hexen @ 6 hits * 2 = 6444 which is probably 1 second per animation then it goes back on cooldown.
Composee @ 2 hits = 1136 damage which is also 1 second per animation.
Preparation applies double damage to the next ‘hit’ so it wouldn’t apply double damage to ALL the hits in the animation?
Proxi’s benefit?
If you want some delicious computer code math I’ll need to have a very clear understanding of things and what you want to know.
no idea where you see that but okay (the execution time)
as far i can see compose is better than hexen in the long run like boss fight.
delcas has explained this, but if youre fighting something that has around 80k, hexen gonna be better because you can just burst it in 2.4s, while youre gonna need about 5.4s for compose (which means taking more damage). not to mention hexen uses 80-ish sp to do that while composse uses 400-ish.
and cor2 have dwa as their filler (idk how much this “execution time” for auto attacks with dwa), but with venier+karacha+sacrament, you have another 1k damage in line of your autoattacks which also ignoring defence.
simple calc with venier + karacha+sacrament on 1;2 fencer 30% attr, to leather crit and non crit
hexen lv 5
3527 per hit - 24k 7 hits - 48k 2 charge
5188 per hit - 36k 7 hits - 72k 2 charge
composse lv 3 (lv 1+2) < - do you guys level this skill to 5 normally ???
3318 per hit - 6637 2 hits
4875 per hit - 9570 2 hits
auto attack
r 1036 - l 1120 - bonus 1044 - total 3200
r 1468 - l 1594 - bonus 1044 - total 4106
hexen does not hit 6-7 times, it ALWAYS hit 7 times.
A lot of things that look like magic are actually physical. And for where they are actually magic, moving around doesn’t really help against homing spells. I have 65 on screen con.
I’d like to also point out that you mentioned bosses - this is exactly what I mean. Almost every boss skill (in fact, I don’t know any that aren’t) is physical even though it looks magical. If they weren’t like this it would completely destroy the need for any tanks ever (Though some strong arguments could be made that this is already the case anyway, not really the subject at hand)
The only issues I’ve ever had with magic is the mage side of storage at the bare minimum level to start getting exp there. Magic damage can typically be mitigated through leveling up. Once I reached the level of the mobs in there, the magic damage did peanuts especially with a healer.
It’s an addon. It wouldn’t help with DWA though
I do. 5 base + 7 with venier. SP consumption is not an issue. Usually people either do 0, 1, or 5.
Oh, and a bit late but I guess it’s important to state that I was primarily talking about extended fights. Trash pulls are trash pulls, kill in 1 second, kill in 3 seconds, it’s all the same to me
Nevermind Flan. x3 Sorry to have pulled you in, Math is just not my strong suit.
Alrighty if you guys say Composee wins out, then I’m going to leave it alone because frankly I was going by what I’ve heard many times before. I left my little comparison.
Bows out gracefully.
are you sure that dagger sudden attack work with hexen ??
i thought it only work if you use your “C” atk ??
Fairly certain it does. Screw doing anymore damage calcs though, y’all have fun with that. x3
Yes.
Since you didn’t get an answer, that would mean me. My benefit I guess
I was trying to be nice and get a calc for just Coquille + Composee since you said you didn’t use Prep in set up.
Just in case you are wondering, with its high cooldown there’s really no point in using preparation for anything other than sept (unless you play hoplite+fencer, or corsair2fencer2 when rank 8 comes out, or something else that hits a lot of times per cast and is pierce damage)
