Tree of Savior Forum

Guide to Fencer / Doppel / Bullet Marker [PVE]

you should take hl3 instead of pelt then, you need skull swing.

the new sturtz help though with 1000 ignore def at level 5

I can see monsters having the same defense as centaurus soon in that quest, which is the reason for hl3.

Just checked now the new Sturtz.
Back to the old project.

How’s that ‘old’ project of yours, Kascly?

SW>HL3>BARB1>DOPPEL3.
Just checked some solmiki bosses and… 5k pdef really need skull swing for that. Before I see the changes(Sturtz at last), I would go for pelt1 for more evasion and letting Sturtz for armor break. But 1000 def is kinda meh when your target has 3k+.

sturtz isnt really armor break though, only ignore def for sturtz itself

sturtz is just more worth it to dish out the 400k * 2 over heat now.

More for a single target fill in damage rotation

sturtz has a nice bonus aoe atk ratio too.

The doppel slight changes will fix it back to not as op state slowly but Above avg on par with dragoons at least.

Still waiting to see if any big impact might hit fencers.
Runecasters even got fix up now. Looks like the focus on fixing and balancing is true ( now i wonder how long this will take to hit us)

1° - Give us a really good rapier 315.
2° - Fix Flash not using our AoE Attack Ratio or let it hit 10 target as before.

I think Fencers don’t need nothing more.

B>Flash attribute

imc pls

Right i forget about that, also sr one’s lol

I hope they give us some basic post r8 stuff fast, like falconer c3 attributes that allow you to cancel hovering autocast on preempetive strike (yes, I had hovering on mine since I had the character even before r8 announcements).

How I would fix fencer:
Nerf Epee Garde to cap at lv 5 -> 0 seconds cooldown back
All Hl/Barb skills affected by the crit buff (with 75% efficiency, special attribute like murmillo’s)
Edit: forget Flanconnade!, but enabling epee garde’s attribute for it would give the skill a cooldown/overheat system like composee.
Moderate 315 Rapiers
Fleche +%damage attribute
Fleche 10 targets back
Au Fer proper disarms target and mobs
Fix Rapier Mastery Aggression: (currently works for non pierce skills)
New attribute for Preparation lv 5: Preparation’s block works like Crossguard’s stagger
Esquive Toucher: very fast animation, 100% physical damage dodge on a 2 seconds window

To be honest I would not mind a Composee nerf to 3 overheats 7 seconds cooldown (or lower) like archer’s twin arrow, kek.
inb4 thrust spam

I want fun, not a “OP one skill spammer limited by weapon because imc is afraid of giving anything new and ■■■■■■ up balance on epee garde”.

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Or they can add to Rapier Mastery something to lower penalty in cloth typel because we are wasting too much potential on rank 8 content.

Striker path has no penalty with Oghma, slash path only cyclone and Rush are not affected by Demonas.

Hm, if we consider the last cyclone change and a fix on the slash gloves, Doppel will be fine again I guess

I think cyclone not workin with demonas is intended since plate has naturally high def, more con and more block.

A lot of people still discriminate doppels, they don’t believe Cyclone>FC, specially with the “bug” still doable in itos.

Off topic, desperate attempt to get answers cos i need to use the xp tome before i logout today. Does xp tome get extended if i use near a squire base camp?

Isn’t better you use xp tome and log out?
Time stop when logged out.

I do know that. @Kascly x4 also stays when ur in town or queueing. I have a squire which i nvr used base camp before. It says extends the time of buffs used near the base camp. Wonder if it works with tomes

Exp tome buffs goes to another bar so I don’t know if it will works.