I bough many exp boost packs, used some but with bug on 8x exp tome I decided to keep those vouchers for a while.
How many did you buy!? That’s a lot of reset vouchers you’ve got there. XD
About 30.
But I got sad when I saw 8x exp tome comsuming time even on queuing. My plan was to buy around 50.
I have a small question.
Would you recommend Guardian to go above 1 with the new formula?
I have about 77 CON in my final build, so it’s not like I have a lot of defense, other than from whatever equips I’m wearing… I’ve been wearing Shade top & bottom, vubbe gloves and am going for Roxona leather boots eventually as my base set and substituting as I get better gear.
Rabbit, Defense is listed at the bottom of the “Tanking Manual”. Evasion and Block are better to have and to invest.
With the new formula, which was increased a little from the previously corrected one, I don’t think it is worth it.
As a Fencer, with high Evasion and a good Shield (specially that new black&white one, but sometimes even a Dagger is enough) you have everything you’d ever need already. If things get harder, a Cleric or holding C usually seals the deal.
Edit: Also, your CON is good already, higher than the average. I hope you sacrificed points in STR for that, not DEX.
My concern stems from reports of how hard things hit on the new maps, and unavoidable attacks. The other option is to get rim blow level 4, which is fine, but I wanted to get some responses about the new formula since it doesn’t lower your attack as much now before I invested points ^_^a. And yes, I’m stacking evasion and block as much as I can.
Also yes, I sacrificed some strength for the slightly higher con due to the same concern. I can always pop a restat potion should I need since I have one lying around somewhere.
I don’t think there’s a single class who’s not suffering in the new maps.
Also, our Fencers here are too, but are managing to get trough - with less CON than you.
The new maps, really, are party-oriented.
Now, Guardian, after it got nerfed and then buffed, got very very recently, slightly nerfed again - something like 1%.
In my opinion, the skill was never worth to invest past 1 point. Also, the defense gains are little from lv to lv.
(I’m on my cellphone right now, so I can’t enter in specifics or provide you with the math, I hope someone else here answer you better than I)
lvl 1 guardian 10% def -2% attack
lvl 5 17% def -5% attack
so 7% of def doesn’t help you so much if your main survivability is evasion, and because you can equip items depending on situation, but losing 3% (in total of five) of attack imho is bad
(edited) 17% lvl5
It’s actually upto your plans. I have mine at level 4 and use it constantly. The defense helps lower monster’s damage to 1.
Level 1-5 is viable. I suggest taking one point first then decide if you need more.
If you’re wondering why I had 4 points it’s because of the pre-guardian nerf where it gave -24 PA at Lv4, so I took it for more duration.
Longer fights > Less Rebuffing gives me comfort. But now it’s just more def, which overall isn’t bad. I probably need to +5/6 (currently+4) some of my gears to catch up the def I have now If I’m resetting it to 1, so it’s a minor difference.
There are a lot of people that underestimate what defense can do, but at the same time they are the ones that get one shot by blue spion archers in nahash.
see that delicious def+evasion? tempting ikr

As a peltasta2, guardian is kinda useful. Of course, comboing with high guard is like, never worrying again about physical damage. If you build defense a lot, I think it might be useful, like me that can produce a 100 flat defense steroid with high guard.
I think that as a % modifier, guardian will only be good in late game, when you can build a lot of def.
Interestingly enough, I’ve used 1 x8 tome a week or two ago and it definitely worked while waiting in the queue. I’ll give it a go soon and see if it’s has broken since.
You can see em queuing in dungeons. Didn’t tested after yestarday maintenance, maybe they fixed this issue.
@Topic:
With the actual content, you can’t count only with evasion because mobs has highter acc. So you must think in another way to mitigate damage when you get hit.
Thanks, that’s what I was thinking currently… I don’t use rim blow often at all, though Umbo’s knockback can be pretty useful sometimes… but later on I doubt I will ever use it. I’m still debating other pieces over shade for now, but it is working nicely so far.
My general group of leveling buddies is mostly composed of clerics and ranged, which is great for heals and if I can keep stuff on me. I’m just playing catch up currently so I can actually have fun with everyone.
My end build, non-geared base defense will be 247. It’s not a lot to me, but with gear and with skills it should go up a good bit. I think I will go for 4 in Guardian after all, since if I’m using it… it’s unlikely I’m worried about damage at the moment.
Even now it adds a decent amount of defense and tons of evasion. It’s a very useful skill. (I’m only 120 at the moment).
And yes… I have a few points in spirit. =A= I’ve already been told about that. I like having the extra bit of sp.
@migliole That’s exactly why I’m wanting to invest in it. I’m looking more at how things are with this latest patch and what’s going to likely be most useful as I get higher and can play with the rest of my guild XD
Is strength worth investing in? Wouldn’t making sure your crit is high enough to have max crit whe Epee Guard is up (or at least after Balestra Fenti) be more valuable?
Sure having good base and crit damage will affect the numbers Epee Guard is giving you, but I would figure multiple consistent crits will be more important than the odd occasional bigger crit.
I was considering just going DEX/CON with no STR since in most cases the base damage from skills generally trumps STR gains in terms of damage. Also, having more CON and DEX I suppose would make me a better tank in party situations with more Life, Defense, and Evasion.
It always goes through my mind that "If i don’t get STR, i miss out on that 10% * Rank bonus) and even then, I’m not sure its worth it.
As for Guardian, I think 2 is the minimum, since its still 2% reduction in damage (unless it actually calculates the 2.9%). Even then, in offensive situations where you don’t need Defense or Evasion, you’re probably using Gung Ho. In Defensive situations, where you need to stay alive for your group, your damage isn’t important as staying alive, so I would say Level 5 Guardian. Its probably fine either way since regardless of rank, the 18% Evasion will still be there.
I have 100 STR because I play PVP and I need some base block penetration.
I don’t really know how a CON:DEX Fencer is on 200+ maps, so I can’t argue there. But I’m interested in making one.
I have about 80 total and it’ll be around that at later ranks too, it’s for block penetration mostly and some extra base damage/carry weight.
I went ahead and put points into Guardian like I had planned. 
Is this along with a Yellow Gem for Block Penetration? I mean I know Crit Attack is nice and all, but a hit that’s blocked deals no damage and if enemies with shields become a problem, switching to a Yellow Gem in your glove might be a better solution (or just having a second glove for that purpose).
Though I figure Stone Skin in PVP will always be a problem (though I did notice its reduced effect in PVP, it still has a high value).
So, I made some calculations between Gung Ho and Concentrate. The idea here is to decide which will be kept at lv3.
Information to consider:
- I - Between lv3 and lv15 Gung Ho, we have 36 damage loss.
- II - Gung ho buff is affected by skill enhance (+100% or x2), weapon modifier (+50% or x1,5), Rapier Aggression (+15% or x1,15), Epee (x3).
- III - Between lv3 and lv15 Concentrate, we have 18 damage + [ConcRatio] loss.
- IV - Both skills are calculated on each hit of a given multihit skill.
Where [ConcRatio] is the value get from the formula (STR0,04 + DEX0,02)*(Skill Level -1)
I’m going to use two STR:DEX ratios that are being used and/or discussed: 1 to 1 and 1 to 3.
Note: The CON:DEX build does not make really good use of Concentrate, (a 1 to 3 ratio gives us a max of 231.28 dmg).
- 1:1 STR:DEX, 0,72 for each STR and DEX is lost.
- 1:3 STR:DEX, 1,20 for each STR and DEX is lost.
The first thing to notice here is that Concentrate works better with High Dex.
So, as you progress in the game, lv15 Concentrate will become stronger than lv15 Gung Ho.
However, the second proposition is what makes Gung Ho a thing. I might be wrong here, but if we apply everything, between lv3 and lv 15 we have a 372, 6 damage loss.
So, Gung Ho gives, considering all modifiers added from II, a minimum of 662,4 pATK boost and a maximum of 1035 pATK boost.
Concentrate, at lv330 with a ratio of 1:3, 100 CON and stats and attribute alone, gives a minimum of 146 damage and a maximum of 266 damage.
So, my conclusions are as follows:
1 - Unless the modifiers adding on II is wrong, Gung Ho is actually more relevant than Concentrate in the current endgame;
2 - Concentrate actually has a potential of being better than Gung Ho, but it will take too much time;
3 - Not even High STR benefits that much from Concentrate than Gung Ho;
4- It seems you actually get more damage with CON:DEX than STR:DEX lol.
Anyway, I’m not a math guy, I actually study Linguistics and Literature and also I’m at Law School, so I’m actually very prominent to make mistakes here. Point them out if you do find them. All in all, tell me what you think.
After note: I might have made a mistake on the order of modifiers of proposition II (armor type is calculated at the end of everything before Epee, as an example). Though I think it would increase the damage.
@migliole can you test something to me?
How you got a peltasta 2, I would like to know if when you use high guard and switch shield for dagger if high guard buff remain.
I didnt took pelt2 because of this.
Tested now, it disappears pretty much like Finestra when switching from spear to whatever.

