Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

shield skills aren’t as bad as everyone says, but, i think the main thing will be having that strong job at the end. so, not templar.

@Cathexis I plan to be pure PvE With the fencer i’m making.

Dear Cathexis

Thank you very much for this guide. I have translated yours Guide into russian language, and i need you agreement to publish it (with links to the original source) at Steam.
Could you please give me your answer?

with respect.

I’ve been looking over your guide and trying to determine if when building into Corsair from Barbarian while setting Rank 7 aside for the time being; if it might be better to go for C2 Barb, C2 Corsair to take advantage of Hexen Dropper’s burst damage. Or just to go for C3 Barb, C1 Corsair to get more damage from higher ranks into Seism, Helm Chopper and possibly Cleave.

Both seem to have their merits, but I’m having a hard time deciding which of the two options is more sound when building for a character viable in both PvE and PvP.

I could, but I’ve only really extensively tested Fencer, an Doppel, and a little Corsair.
my knowledge of things like Dragoon, Templar, Cata, Rodel, Squire, and ect is very small…

Gonna try and help @Cathexis out with some of these questions when i can.

@ravash

What to prioritize is largely going to depend on your play style honestly, and i recommend that you refer to the OP for suggestions and read to see which kills have better synergy’s with each other
As for weapons If you go Highlander you may want to have a 2H sword ready in your hotkey bar.
other then that, you can switch between Rapier and Shield/ or Rapier and Dagger via the game’s weapon switch feature.
Alternatively you could make the 2H sword your weapon swap option, BUT I personally like it on the kotkey bar.

@ashtonshiken

First of all, there is no such thing as a “future proof build” plain and simple.
theirs all kinds of Nerfs/Buffs and new classes coming that he don’t even know about, which could caus us to have to re roll our characters for any given reason.

That said, Squire is C3 or none at all IMO…
So Im going to recommend that you go with a regular old fencer tank build specifically Barb/Fencer which goes like this:


(Alternatively could throw all your renaming points for fencer into Sept Etoiles instad of dividing it up between that and Esquive Toucher.
You could also level Cleave Over Helm Chopper but i pesonally like Chopper better.)

This Build is great at soloing, great at killing most Bosses, it tanks effectively and mobs like a pro.
Unless you WANT your Templar to be a useless class i think this is the best way to go.

If that’s the case then you need to determine who you are playing with.
The decision between Highlander and Barb depend on you and your party.

Highlander is better for bossing and has more utility though its few CCs.
Barb is better for content soloing and is slightly better at tanking then Highlander due to having a large AOE stun.

@CaptainJim

Im going to recommend Corsair C2 if you want to PvP and PvE.
Im also going to recommend that you C2 Hoplite over barb for a Corsair build, If your goal is an auto attack build (Assuming because thats what Corsair is best at)

actually @Cathexis made a great post on why you should pick Hoplite over Barb on a Corsair build

This said i recommend this build:

Its going to allow the use of ALL your skills, and be VERY effective in PvP AND PvE.
this build lets you tank for parties, Mob, PvP effectively and kill bosses with ease what more could you want?
You also have the option of switching to shield for more utility and survive ability.

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@xechidna

I see where you’re coming from for straight auto attack damage, although you lose the ability to use Hexen Dropper if you’re trying to also make use of spear skills, namely Finestra; so it feels like it loses some of the efficiency if you can’t freely keep both active at the same time.

I mainly liked the damage and stun from Barbarian going into Corsair, while still being able to use Hexen Dropper since none of the Barb skills are weapon specific.

Not true actually!
Finestra can be used with spear and dagger which still allows the use of Hexen Dropper, and it can be used with DWA, which is going to give you EVEN MORE extra DMG on your attacks, because you will proc your Finestra buff on BOTH the dagger and spear attack.
And even if this were the case weapon swapping is a thing, Im not sure why people try and avoid it…

Also Barb’s stuns are low duration and honestly speaking here the if the enemy is caught in the first hit of Hexon Dropper they are not getting out of it.
Its way too fast for that, and its hit stun will hold them in place.

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@xechidna

My mistake, I was originally under the impression Hexen would only work with sword/rapier in the main hand and then dagger/pistol offhand. I was only against weapon swapping off a Hoplite build due to the fact that it would cancel Finestra’s buff.

Beyond that, seems like everyone was pushing for Hoplite > Cataphract > Dragoon. Since I wasn’t able to make it into the previous betas my info has mainly been just off reading other people’s commentary in the forums; and as such I wasn’t sure that any other build with Hoplite in it would be the right choice with how hard everyone seems to push for that pathway for Hoplite builds.

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Thats perfectly alright.
But don’t believe the hype!
Everyone only pushes for that build because of Impaler and throw spear for PvP.

And true with Corsair, you are limited to being a PvP support, but a 10 second multi target hold should allow your team to dominate the other team.
Also you could always sneak around and Hexon Dropper people, its going to kill anyone who’s not a swordie… xD

But anyway TOS gives a crazy amount of freedom, although it may not always feel that way.
EVERY SINGLE BUILD is viable, while there may be some builds that do its job better you can build just about anything, there is no set paths for any class, and any build can work as long as you put the time and work into making it work for you.
This is the beauty of TOS.

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@xechidna thanks for the answer m8 just one more question i need the 2H sword for the cross guard skill right?, btw im really loving this community everyone helps everyone its so cool x)

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Yeh you need it for CrossGuard, especially on a Fencer to nab that +30% extra dmg after a cross guard block.
Also I forgot to mention this in the other post, But I recommend that you stick with either Barb or Highlander, you get more out of them when you max just one of them instead of half maxing both…

And Im always happy to help ^-^

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See? Wasn’t that hard :grin::grin::grin: good job mate!

I’m planning on going with a Sword>Pelt>High 3>Doppel 2

While I was reading what you said about highlander skills, you said that Crown is a good skill to have if you plan on going Doppel C2, which i’m assuming is because Zucken deals more damage to enemies afflicted with shock, but Zornhau also applies shock, and has a lower cooldown than Zucken (according to the tosbase skill simulator) so you wouldn’t you just be able to use Zornhau and Zucken and not bother getting Crown?

Is shock just that good of a debuff to have, or is it cause Crown has a lower SP cost, or is there some obvious reason that I don’t see cause i’m bad?

@Cathexis Can you help me rate my PVE build?
I’m focus on Spear Lunge & Attaque Coquille for make bonus damage to pierce type like Kunai including use Lunge for Double Slash. Thank you.

@Cathexis Thank you for the Guides, very helpful. <3

29th is coming, and i still cant choose what to play.:sweat:

I’m trying to plan a basic attack 2h sword build
with as little skills as possible :triumph:

build options that i consider atm:

option 1
2h sword build (pve) barbarian c3 (rank 1-6: 5-6 skills, 8 buffs [13-14 skils]


option 2:
2h sword build (pve) (rank 1-6: 5-6 skills, 7 buffs [13 skills]

Q: what is better for my basic attack build?
sm3 buffs + hl’s 2h sword Mastery attribute
or
barb 3 for frenzy, warcry, seism

really not sure about barb3 because of frenzy losing stacks, i want
to focus on multiple targets using swashbuckling. (Frenzy: Maintain Stacks attribute)

Q: if i go with option 2, take restrain 10 - concentrate 3
or restrain 0 - concentrate 12 ?

also,
Q: do stat bonus from weapons remain active when switched out?

We don’t really know.

I am more inclined to say that “no”, it isn’t worth it to separate your Templar as a “useless” characters.

What happens if/when they introduce an structured GvG system that requires the Templar to be in combat? Or if they introduce Circle 2 / Circle 3 with important skills that have a big impact on a GvG war?

I believe that making a combat Templar is more “futureproof” than making a non-combat Templar.

Besides a build like @xechidna provided you, I would also recommend a Cataphract C3 build for Templar. Especially with the limited amount of space guilds have, which makes it so that every single one counts when it comes to battle.

But if you want to go with the build you added on your edit, then the only thing"s I would change are:

  • Removing 3 points from Thrust, adding 2 to Bash and one to Pain Barrier.
  • Remove 5 points from Embowel and add them to Helm Chopper.
  • Remove 4 points from Armor Maintenance and add them to Refreshment Table and Base Camp / Arrest.

If that is the case, then I would consider taking Peltasta to make dungeons more efficient with your character. Otherwise you can do Highlander C3, Barbarian C3 or Highlander C2+Barbarian C2 like you originally did. All of them are viable and they depend on what skills / classes are more appealing to you.

The only things that I would change on your build is:

  • Consider placing 3 points on Bash to get the knockdown effect.

Hello,

Sure, there is no problem with that. I thank you for asking me first, I have seen some websites just take my guides without permission.

Just be aware that the guide might go through constant change once the game is released and content balance changes are made to it.

But yeah, go ahead. Thanks.


Just to add to what xechidna already said.

Both paths for Corsair are good, but generally Hoplite is better for a Corsair looking for DPS, while Barbarian is better to go into a build that focuses on short fights. So I would say that:

Hoplite->Corsair: 70% PvE, 30% PvP
Barbarian->Corsaiar: 60% PvP, 40% PvE

One is more inclined towards PvP than PvE, so that might be something to consider. Although both can do well in both regards, it all depends on your skill as a player. The percentages only indicate the tools the builds give you to use, and it is up to you how well you use them.


While Zornhau does apply Shock, it also has a longer animation delay from when you use the skill to when it applies the hit. Making it a good option for targets that are not moving.

However, Crown takes less time to cast and apply the hit, which makes it a better option to use on settings where your target is likely to move out of your range fast (PvP). Additionally, Crown also has an attribute that further decreases the SPR/INT of the target it was used on (10% more).

That is why I think it is viable to have both options on your kit rather than just one.

But it certainly isn’t the only way to build a Doppelsoeldner C2 and it isn’t required to have Crown either. Just a matter of personal preference.


If those are the classes you want to play, then your build looks good. However, Swordsman C3 isn’t particularly good for PvE, so I would suggest taking another class instead, like Peltasta or Highlander.

But your skill point allocation is solid on your build.


I guess that is one way you could play with your character if that is the playing style you want to have. But be advises that using normal attacks will only work at lower levels, since high level mobs will require A LOT of normal attacks to die and I am sure that they will kill you before you kill them. So you will have to use skills whether you want to or not.

From both of your builds, I think the first one is better for PvE. But I would consider getting Cleave.

Frenzy, War Cry and Seism are better.

You keep your stacks on multiple targets if you use the attribute, but you can only gain up to half of them.

Concentrate for better early game, or Restrain for better late game.

No.

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High2barb2 variant is kind of jack of all trades and the master of none, especially after skyliner rework.

High3 is great vs bosses, Barb3 is great for mobbing. IMO.

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If you don’t go Barbarian C3 you lose access to the two attributes that buff Warcry and Frenzy. Warcry getting 5 more targets and Frenzy not losing stacks.

  • Skyliner with 0 cooldown trumps Barbarian.
  • Skyliner with 15 cooldown doesn’t.

If you want Skyliner, going Highlander C2 is enough.

Skull Swing reduces monster DEF to 0 as far as we know. Highlander C3 required.

However even level 285 monsters have about 300~400 armor, even bosses. What that means is that only after level 300 or 400 will Skull Swing out number Warcry and Frenzy in terms of giving more damage. However remember that Warcry and Frenzy give you Physical Attack that can crit and is applied to your base damage.

Skullswing is supposedly the same but it’s not so simple.

With Skullswing
Say a monster has 500 defense. You have 1000 physical attack.
You crit.
It’s now 1000-500 = 500 * 1.5 (or 2 if 2H sword) = 750.
With skullswing it would be 1000 * 1.5 = 1500.
With skullswing normal hits would do 1000.

With Frenzy and Warcry
Say same scenario but Frenzy + Warcry, monster has 500 defense.
I’m counting level 10 Frenzy with only 10 stacks (200 attack).
I’m also ignoring the -30 defense from Warcry.
You crit.
It’s now 1000+530 - 500 = 1030 * 1.5 (or 2 if 2H sword) = 1545.
Normal hits would do 1030.

Most monsters in the current patch of the game don’t even have 500 defense. This is purely an example. Most have less than 400 right now.

I understand how Skullswing can outweigh these 2 buffs at levels of 500++, but by then I think we will have ranks that will make us forget about these early circles, but is more futureproof? Perhaps. Just not by a huge margin.

It also means that skullswing will only trump them maybe a year into the game?

Thing to understand is Skullswing is a debuff. Bosses sometimes resist or erase buffs. Also it means for mobbing skullswing isn’t that great.

Also the thing is, what if there’s someone in your party that applies Skull Swing for you? Then you gain the best of both worlds.

Also it’s my personal opinion, but mobbing is far more dangerous that dungeon bosses late game unless you count World Bosses that are meant to be killed by 30 players. Those wipe everyone anyway.