Why Psychokino C3:
- CC for Days!! You can stunlock a group of people/monsters with PsychicPressure, Gravity Pole, Raise and a single target with Telekinesis. They either die from 1 Rotation, or gives our friends enough time to beat them up for us. Which makes it a good class for party-dungeons and PVP. Did I mention that Raise & Gravity Pole even get through Plague Doctors Bloodletting ?!
- good synergy with Cryokino’s Icewall & Pyro’s Fireball.
- Quite good for solo-playing, you wont have any issue with Elite Monsters (since you can stunlock them) or a group of mobs (stun lock them!).
Cons and drawbacks:
- you aren’t dishing out that much DPS like an Elementalist C3
- your damage spells ( PsychicPressure/ Gravity Pole) requires you to stand still and channel them, any knockback or attack (without surespell on) will cancel the skill making the class awefull for Worldboss-ing.
- you can’t change the direction of Gravity Pole. So if you miss, just ‘let it go~’.
- Psychic Pressure requires you to get up close and personal.
- Psycho’s skills have a target-limitation on them (Gravity Pole: 10, Raise: 13, PsychicPressure: 18)
- Drains SP & SP-Potions like a Bitch.
- the female costume sucks (not again…)
tldr; good for PVP, has a lot of disables. Soloable. Not that much dps, not so good for boss’ing. Most of the skills requires you to stand still and cast.
About me:
I’m Fuyu aka. Tatsumaki the Author of “Thaumaturge C3, The Buff Slave”
a (Wiz 3 Psy 3 Cryo) on Telsiai.
Esper of ‘Rabbit Yam’, Maid for rent, former Leader of the SD Girls Society and a S-Class rank 2 Superhero.
Table of Contend:
- Introduction (Pros & Cons, About me)
- Psychokino Skill Analysis
- Spell Synergy
- Class Syngergy
- Recommended Builds
- Status distribution
- rec. Gear (pre 170)
- rec. Gear (post 170)
- Leveling Guide
- Related Videos
- FAQ
- Changelog
Psychokino Skill Analysis:
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Psychic Pressure (main / melee aoe dmg cc / C1)
It’s a really simple skill you stand still, casting it and do AOE damage in front of you (almost melee range). -
Max it! 25s CD (34s with “Psychic Pressure: Stun” on) ~13s duration. Every level will add Base-dmg and Targets (5-19).
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This will be your bread & butter which will be your main damage source until you replace it with the range version, ‘Gravity Pole’ once you hit C3.
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Attribute “Psychic Pressure: Stun (C2)” allows you to stun-lock the enemy with PP, but adds an additional 9s to the Cooldown.
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Telekinesis (single target cc / C1)
Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. -
At least 3 Points for the Hits and duration. 30s CD. Every level will add Base-dmg, number of hits (1-8) and the duration (4-18).
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It’s a good skill to disable a single target. It doesn’t requires targeting, which could be good because it’s fast and bad in the same time, since you can’t choose your target (once in a duel i Telekinesis’d a Pet instead of the Player ._____.).
Cast Telekine and while they are bouncing into the air after the last hit > quickly follow up with another skill to kill them (PsychicPressure,GravityPole, Raise) -
you can cancel the skill before the duration ends by clicking on the buff icon.
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Swap (utility / C1)
Swaps your position with that of the enemy. -
get at least one point in it. Mainly used to swap the target into the Icewall or Raise.
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more points gives you more Targets that you can swap (1-10)
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Teleportation (mobility / C1)
Teleport to the direction you are facing or the direction you hold your direction-keys. -
20s CD. Adds distance with every level. At least 3 points for running away (more points are recommented).
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You can use it to Teleport into the enemy and use Raise to send their whole group flying * gachigasm*
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Magnetic Force (utility / C2)
You cast it and wait a few seconds to pull enemies into the target location -
1 point Wonder, 25s CD. More level only add additional Base-dmg. It’s like a small hangmans knot.
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Has chance to Stun for 4s with the Attribute “Magnetic Force: Stun”
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The Skill works differently in PVP: it will hold the enemy upon cast, so they can’t walk out of the range and pull them to the center after a few seconds.
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Raise (AOE CC / C3)
It’s an amaxing disable, you just send everything around you flying into the air, waiting to get slauthered. -
MAX!! 50s CD. Level 5 gives: 10s duration & 13 Targets. (not affecting Bosses anymore)
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Be aware that the targets will be temporarly Flying-type, which could be good for Archers or make your Krivis hates you.
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Gravity Pole (main / range aoe dmg cc / C3)
Creates a gravity field in front of you in a line that pulls nearby enemies into it. -
MAX!! 30s CD. 10s Duration. Max 10 Targets. You will shoot out a grey slimely-looking-thing in a line in front of you, which pulls the enemy to it (doesn’t effect Bosses), while doing a good amount of damage.
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Drawback: you can’t reposition the skill after you cast it, so you can ‘let it go~’ if you miss or the Boss walked out of it.
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To put it simply, it’s the ranged version of PsychicPressure and will be your new bread & butter skill after you reached C3.
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“Gravity Pole: Decreased Defense” is an attribute which reduces the enemy defense by 30% on max level.
Spell Synergy:
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Sure Spell
Sure Spell: Skill cannot be interrupted by enemy Attacks (but still from knockbacks), you really want to have it on before casting PsychicPressure or GravityPole. -
Quick Cast
Quick Cast: as a Psychokino we don’t make use of the reduced casting time but we use the Attribute aspect of this skill, which gives us 50% more damage while active. -
Icewall
the Popular Icewall into PsychicPressure Combo. If you don’t know it already here’s a brief explanation of it: you cast Icewall in front of you and use PsychicPressure to send the Icewall shards flying to the Enemy, which does A TON of damage. almost every Boss (pre 200, and not party dun.) gets one shotted by it. Drawback is that Icewall has a 65s cooldown.
- a good video teaching you about icewall: https://www.youtube.com/watch?v=8ZAi9r1jAeA
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Rune of Ice
Rune of ice into Icewall, makes your Ice-Spells (not including deployment magic) do 3 times more damage. It rapes lol~ -
Fireball
the not so popular Fireball > PsychicPressure. It’s the same as with Icewall you cast PsychicPressure on the balls and they continously explode doing a lot of damage in a big AOE around them.
Drawback: the fireballs will move away from your PP. Solution: place a Icewall behind them so they don’t slip away. -
Safety Zone
prevents damage & knockback. Stand in it and cast your skills freely without worry of getting interupted.
Class Synergy:
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Wizard (2 for Surespell, 3 for Quickcast)
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C1: Sleep, good for PVP / Earthquake, emergency Knockback
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C2: Surespell, prevents interuption while casting (execpt for cc)
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C3: Quick Cast, reduces cast time in half (maybe for Rune of Ice) & the attribute gives you 50% more damage on all skills and normal attacks!!
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Cryomancer (either 1 or 3)
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C1: Icebolt, good long range Freeze / Ice Wal, for combo’n with PP.
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C2: Subzero Shield, mainly for PVP, has a chance to Freeze the enemy after they attack you, 60% chance on lv10, 70% with Audra equiped.
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C3: Snow Rolling, roll over your enemies and group them / Frost Pillar, a frosty Black Hole, pulling everything in. & of cause for the extra 5 level on Subzero Shield (OP OP!)
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about the recent PVP-Nerfs on Cryo: Icebolt doesn’t apply the attribute anymore (means that there is a MUCH lower chance to freeze the enemy, before it was something like a 90% chance). Which makes the skill almost useless in PVP. // The Icewall nerf, it only does 50% damage in PVP. BUT !! It’s still super strong and the chance of freezing the enemy is still there!, so it’s still super strong!
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Pyromancer
could be ok-ish for dishing out dps while your Psycho skills are under cooldown. Take at least 2 circles. I still don’t recommend it though. -
Linker
why would you even consider linker? you already have gravitypole to group monsters together! -
Thaumaturge
if you have read my Thaumaturge Guide, you will know that you have to re-cast those Buffs A LOT which is not what a DPS’er would do. Only good reason for taking Thaumaturge would be Transpose: You basicly go Full int (because of the bonus points) and swap it with con (or gives half of it with the Attribute on). -
Elementalist
If you want to be an Elementalist, then you better go Ele3. Since Elementalist kinda needs Wiz3 and if we go Psy3 too, that would leave us with only 1 circle left. So what could we get out of it ? Stone Curse, which i don’t think we will use, ever, since we already have so much CC & a level 5 Hail, which is… meh… -
Sorcerer
100 sp recovery with the attribute, Summons to attack while we lock the enemy down. Could work, but i don’t want to think about how fast our SP would go down while both summon & gravity pole is on. -
Rune Caster
mostly taken to boost the Ice wall damage with Rune of Ice. -
Warlock
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Pole of Agony, does a good amount of damage while you CC the enemy in place, but has a 2 MINUTE! cooldown!!
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Dark Theurge, surround yourself with evil spirits and go kamikaze on the enemy, does a good amount of damage, good follow up after the enemy is cc’d (raise, freeze, etc.)
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Featherfoot
BLOOOOOOOOD, BLOOOD EVERYWHERE !!!
Haven’t played it yet or even read anything much about the class, but from the skill description alone it’s like: do damage and heal yourself, but most of the skills that gives you hp don’t drain hp from human-type (i think) which makes it so-so for pvp and you will have a party with a cleric to grind past 200+ anyways which makes the healing part not that interesting anyways. -
Chronomancer, nope!
You get max. only 2 Circles in Chrono (with psy3) so you will miss out on Pass, which leaves you only with a medicore lv 5 haste (it’s fast! but it’s better if a chrono 3 casts lv 10). -
Alchemist, nope! okay, maybe for the costume.
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Necromancer, never played it, please ask the other topic in the Forum, there’s a Necromancer Master that can give you a better opinion.
Recommended Builds:
There are 3 main routes for Psychokinos: the damage dealer (ex. wiz3 psy3) / the Ice Wall nuker (ex. wiz3 cryo psy rune) / The CC machine (ex. cryo3 psy3)
Examples:
Wiz 3 > Psy 3 > Warlock/Cryomancer/Feather Foot
The Psycho 3 Main with focus on DPS.
I left the last Circle out, so that you could decide for yourself.
Warlock for damage. Cryomancer for CC. FF for… w/e.
Wiz 3 > Cryo > Psy > Runecaster > Cryo2/Pyro/Warlock/Psy
The Icewall Burst
For the last Circle: Cryo2 for more Icewall levels / Pyro for the fireball Combo / Warlock for more burst (Poll of argony, then wait 2 Minutes) / Psy2 for the PP Stun attribute.
Wiz > Cryo 3 > Psy 3
It’s the Psycho 3 Main, with Focus on CC. Mostly for PVP with a stat allocation focused on Con.
*don’t let the rec. builds stop you from making your own Build! Be creative~ or try to pick something that you feel like you will have fun playing with.