Frost Cloud get nerfed a bit :
Question. Is there an overarching rule that determines the rank of a debuff? Something to know without testing in game.
For example, all C1 skills of a class counted as rank 1? Or is it all arbitrary.
Magnetic Force and Gravity Pole definitely go through Bloodletting. I play PD in kToS and get owned by those two skills all the time.
Snip.
Thatās me playing PD for the first timeā¦ thanks
@Arkova Itās all arbitrary. For example, C1 Bokorās Hexing is a Rank 2 Debuff. So is Warlockās Pole of Agony. PDās Incineration is a Rank 3 debuff so there isnāt any rule regarding debuff rank. You can probably expect rank 8 classes and above to have higher ranked debuff but thatās only speculation.
Iām so sorry! You have an excuse but the other PD was just bad.
Will edit the post to avoid looking like an ā ā ā ā ā ā ā .
And what about pyro3>sorce2>warlock?
But I have a problem with Pyro c3. Donāt know how to get enchant fire- no points for it if
Fireball 15
Flame ground 15
Fire pillar 10
Hell breath 5
Its fineeā¦ All is good . But yea. I donāt know what the hell my PD partner was doing hahahaā¦
@magic-fairy you can probably sacrifice Hell Breath for Enchant Fire. You have more than enough offensive skills & Hell Breath is super mana hungry.
hell breath is a waste of sp
flame ground 10 is 100% uptime anyway, so get 10 in firewall instead
or put some in Enchant
so max frost cloud can hit 15 enemies max? thatās not much of a nerf though.
Thanks. I think itās a good idea. Because sa I heard enchant fire is very important skill
I think Iāll do something like this:
Fireball 10
Flame ground 15
Fire pillar 10
Hell breath 1
Enchant fire 9
Is it OK?
Dont even bother with Hell Breath unless you really want to I guess. Enchant fire is enough as lvl 5 as the buff duration is as long as the CD and you only use it for the additional line in your basic attack, not for the dmg buff.
Fireball 15
Flame Ground 14
Fire Pillar 10
Hell Breath 1
Enchant Fire 5
I assume you really love Hell Breath right? I guess itās fine to sacrifice 1 point of Flame Ground since it already has a 100% uptime by lvl 10. Not sure about Fire Wall since Iāve never use it before.
nopihina has the right idea. lvl 1 hells breath for idk the cool looks?
that was my pyro3 build on icbt2
i suggest linker 2 after that, then warlock/feather
i went sorc then necro to test it. i didnt like the sorc costume but i liked the necro one.
sorc was good for mobbing, but the mp sap was waay too much then. i think its ok now, but i hate the idea of mp drain. necro was kinda worthless.
Thanks for your advises. I think Iām so close to my perfect build :))))))
So guys, maybe u could help me ?
no interest in pvp or gvg, iām more interested in PVE style, but i have a tremendous doubt on what to do ? iāve seen some builds, reading, but as far i read more doubts i have.
So in your opinion what is the best path to grind build ( party and solo ) ? or i cant get it in an unique build.
In ICB2 i played as pyro but only get 4 ranks and didnt experienced the final content.
so, i did wyz, pyro, linker and than pyro again, but with the recent nerf in linker i dont know if it will worth anymore
Sorry then, and thx!
There were like only non-Psy and non-PD ppl saying that to me, and with no video proof whatsoever.
Glad to see my Wiz build will still be viable!
Wiz3 > Elem3 > Warlock1
For dungeon and compact mobs content, they are best in game.
Wiz1 > Cryo1 > Linker2 > Sorcere2 > Warlock1/Featherfoot1
For open map farm and grind, pretty general purpose.
Glad more clarifications, it become clearer now.
Psychokino have been underrated.
Mage is the most gimmick class and most difficult to build, because between support and offensive hb some big synergy, more information require for better understanding.
Guys, what classes fits with kino 3? Is Wiz3 > Kino 3 worth? And wanted to be a chronomancer too, Please help me to create those builds well.
What do you think about this build?
wiz3>pyro1>link2>ff1
I plan on playing mostly pve, probably solo, havenāt played the game yet so I donāt know a lot about viability.
So iām trying to build some kind of melee oriented wizard for an alt and i came up with two options, note that iām not searching for any kind of perfect build but rather play something fun.
- wiz3 for r8 or whenever i feel i can fit it in.
And the other one is basically ignoring wiz2/3 in favor of cryo for some boss bursting and potentially taking runecaster at one point for utility skill like algiz or isa (no damage spell with no wiz2/3.
Which do you think would work the best in general?