What makes a good build?
The most important thing about creating a consistent build is choosing the right class, if you miss a useful skill doesn’t matter much since you can reset the skill points of your character.
1# Rule: The build must fulfill the role that you want it to accomplish.
2# Rule: Every rank needs to improve or/and add at least 2-3 good skills.
3# Rule: The build should have synergy between classes, some skills can be good by themselves but it is not enough, there must be one more reason on top of that.
What this build wants to accomplish?
The main goal is to have high damage, while very capable of healing/buffing.
With this build you can level pretty easy and can synergy well with a priest in party.
The Skill Tree
Stat Build
Invest 2:1 INT:CON until you have 90 points in CON and 296 points in INT, after that put more points in INT until you get 304 points without equips.
The other points (62 plus all bonus points you can get) you can spent in anything you judge necessary, SPR can be a good option if you don’t want use SP potion as frequently but i highly suggest go for INT.
Pros
- High magic damage.
- High survivability.
- Best heal.
- Amazing Buffs.
- Can level alone.
- Can fulfill the role of DPS in dungeons while healing.
- Amazing synergy with a full support priest in party.
- Cool looking with paladin costume.
Cons
- The cooldown needs to be managed carefully.
- You’re not a swor… pirate.
Choice of Classes
Paladin
- Restoration: Give SP regen, Increases the healing received from all sources.
Each tile of heal will have almost double of the heal when the player is under the effect of restoration.
- Resist Elements: High resistance for all elements. Can negate an attack completely and apply a debuff on nearby targets that reduce Magic Defence.
- Turn Undead – Optional 4p : Chance to instakill Devil and Mutants, can hit 7 targets. Has Overheat.
- Smite – Optional 1p : Just for the Knockdown.
Cleric (C2)
- Heal : Main skill as a support.
- Cure: With the build based on INT this skill will scale really well and can remove Rank 1 Status Effect like sleep.
- Safety Zone : Now this skills has +20 blocks with Cleric C2 which make you VERY tank.
- Fade – Optional 1p : Using it with Aukuras will make monsters on you aggro on the Torch.
Krivis (C3)
- Aukuras – 1p or 3p for the Attribute : Reduce the natural regen time. Using it will aggro nearby monsters.
- Daino : Even with the raise of the Limit Buff Cap, 5 points will be good to have.
- Zaibas : Main damage skill and scale insanely well with INT.
- Zalciai : Give Magic Amplification. Reduce the critical resistance of the target.
- Divine Stigma : Increase STR and INT by 78. **The buff is way better than 78 since it scales with Rank and Current STR/INT points.
If you have 500 int and get the Divine Stigma buff and you are Rank 7 you will get 249 INT from the buff.
**EDIT: Something is different in OBT the buff was getting multiplied but in recent patchs the UI is not showing it, maybe at CTB2 this formula was not working but the UI was calculating in a misleading way. Cannot test this problem but soon i will get more info.
Plague Doctor
This class proved to be the best against Wizards in PvP and group PvP.
Most of the skills remove Status effects.
- Inceneration : Another INT magic attack to use. Scale with debuffs on the target.
- Beak Mask - 1 point if you with to invest in another skill. : Long Duration. Can negate Status Effects Lv3
The rest of the skills have no secret, just remove Status Effects.
Closing Thoughts
This build only works because of Paladin, will allow you to have high damage while healing and giving offensive buffs.
Any question or english mistakes you can comment and I will respond as soon as possible.
Thank you for your time.