Tree of Savior Forum

Guardian is now %, bye tos

What? I don’t understand how this relates in any way to Guardian.

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peltasta is getting nerfed bcuz probably too many ppl picked peltasta. It sucks, but it’s the way IMC is balancing classes. They want people to pick something different at rank 2.

So if peltasta becomes the new suck, will probably get buffed again lol.

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How does a tank keep aggro? It sure isn’t by damage.

Furthermore, this is in general and not directed at anyone, why the does BOTH pelt buffs have to have penalties? What’s up with sword buffs having penalties? Archer2 gets a +15% eva and 25% crit buff at rank 2 with NO penalty and people wonder we are complaining about this guardian nerf. Wizards get %50 magic damage 100% uptime with no penatly. Not only does aspersions affect the whole party it gives more def still than guardian with no penalty. And there’s also stone skin.

These penalties are really unnecessary.

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I dunno … retarded company I guess… Maybe coz in cbt swordsman class are the op ones. I read a lot those days. Specially catas. That is why they are nerfing sm clasa. But in truth. People just dont know how to use other classes yet in cbt. Stupid imc.

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They were not op. They look op because the mobs there have like 6k hp below in cbt until elite mobs are released. It just happened that they have skills for killing shitty mobs.

The meta changed and then the forums become tree of swordsman rants. Like this stupid post. Lmao.

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Cata was garbage in CBT. People bitched that Swordsmen were OP because Barbarians could reach level cap the fastest - and that was because Barbarians had huge single-hit damage, so they could get a lot of overkills, and in CBT overkills gave you bonus EXP.

Swordsmen were awful endgame even in CBT, good wizard builds crapped on their damage as did a few archer builds (but most of the good archer builds today were bad in beta, archer got a lot of buffs).

Problem with Swordies is the exact thing that made them ‘OP’ at killing low level mobs in CBT - they’re good at burst damage for killing a few lower health mobs quickly (or, later on, really just damaging a few mobs since they have so much HP), and then they do nothing while they wait for cooldowns (except Fencer who just does consistent but relatively low damage) while Wizards kill everything in a huge AoE with frost cloud etc. and archers spam skills for consistently high DPS.

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Full con pelts aren’t bothered by the atk penalty as much as other swords but theyou also get almost nothing out the def buff. Full con pelts with shields already nullify 99% of physical damage already, especially with high guard 10. Heck, full con with no shield and you will tank physical damage with no sweat. Swordies really didn’t need a physical def buff, we need something to mitigate magic. Slithering isn’t reliable since its a channeling skill and not a buff.

So now we go back full circle to the damage issue. What miniscule dmg full tanks could possibly do is pretty much gone now. Especially the few poor souls who actually leveled guardian. This further encourages the “swash and hold c” strat. ■■■■, even healers are expected to drop tiles, buffs, and do occasional dps at the minimum.

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Now that the OP mentioned it, I can see how little damage Pelts will do.

Max Guardian (-63% attack) with max High Guard (-50% attack) and you’ll be doing two-digit damage - maybe three-digits at higher levels.

I know tanks are supposed to be tanks, but that amount of damage reduction is just too damned sad.

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Anything new?

guardian
non pelt
im op swordsman
swordsman was op in cbt
tank
top dps swordsman
i swordsman outdamage all class
fu ck peltasta
swordsman improvement
swordsman rants
spaghetti

:grinning: guilty. You can find me on pretty much every other swordsman post. Problem?

ppl will go for wl rank 2 i guest , and they got my belove costume bunny suit :expressionless: so IMC love they demn wiz

You’re literally on the SWORDSMAN subforum complaining about all the Swordsman posts.

Take a break man you’re losing it.

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IMC in nutshell

shitty balance devs are shitty

all Swordsman selffbuffs have negative effects on swordie classes while other classes have selfbuffs that don’t cripple them

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I think the idea of Gungho and Guardian is this:

DPS use Gungho so they can be DPS, and can’t tank because they lose DEF. Ofc right now gungho just doesn’t do very much. Subject to change in the future.

Tanks use Guardian so they can tank, and wouldn’t be able to DPS very well due to atk reduce. Ofcourse right now tanks can’t really tank cuz magic kills all and also you can’t really grab aggro with shitty atk.

So basically there needs to be more fine-tune. But w/e, IMC just derped on this one. No point trying to guess what their motives are…

Idk if this is worth mentioning but you know full con tanks are completely useless right?

Firstly, I was originally using Guardian at basically all times to ensure my evasion rate was in the 50-85% range. Swordsmen lack the extra evasion scaling of Archers, and attributed Guardian was like our version of Swift Step, letting us have enough eva to dodge reliably (and thus not need a ton of CON)…


Secondly, it doesn't benefit full-con tanks, as they already have enough Block to ignore the majority of physical damage anyways. "Every PDef" is not valuable, every block is. Block negates the hits entirely, and scales to CON (so they have a ton of it). PDef only reduces the damage by a little- even with a lot of pdef. As for them "not caring" about the patk loss...

The only reason my first character (pelt hop pelt sqr, mostly CON) was able to hold agro at-level was because I’m good at picking up on when I’m about to lose it and would throw Swash to reclaim it. It was obvious it wasn’t going to last into the higher levels, hence why abandoned her to Evac and started up a new character. You need a minimum damage output to be able to keep agro on yourself- +500% agro draw only gets you so far if you don’t generate much on your own.

The full con tank uses Gung Ho at all times, because -54 pdef is NOTHING compared +70 patk (+420 patk for agro purposes), especially if you armor swap and remember to hold up your shield before attacks land.


Thirdly, tanking physical being "easy" won't change. Dodge and Block would have to both be effectively removed from the game, and IMC won't do that at this point. Enemies would have to have absurd hit/pen values to be able to scratch people that really invested in eva/block, and that would be far too detrimental to the game as a whole if implemented. Tanking Magic might be changed to be easier (some form of block -> mdef conversion is unlikely since it already neuters physical, but SPR actually having value outside of cleric spells and nebulous CC resistance is probable since I'm fairly sure it's the least-used stat on all non-clerics), but the game would require a core mechanical change to make physical tanking "hard".

Switching Guardian from +pdef to +mdef would be a HUGE change that all swordies would benefit from. Because right now, “tanking” magic is going to be a r8 thing like evasion is now a r6 thing. Guardian being an mdef increase could make it a r2 thing.


Fourthly, the point of the matter is this: The only intelligent use of this ability before the change was at rank 1 on a dex build for +18% eva at a low (flat) cost. With the cost now high, it's not a good option, meaning the only evasion support in a swordie's kit comes at Rank 6 Fencer.

And the really sad thing? It’s easily fixable. Do something like move 12% (0.8% per level) of the atk down into the scaling per level. This leaves the total atk down at r15 the same, but puts the r1 version at only -2%. You still get your pdef buff if for some odd reason you want it, but all evasion-based builds can still use the ONLY evasion support Swordies have before rank 6- and it’s significantly more usable at lower levels, while not being strictly free at higher ones.

Couple that with a similar conversion of the base def amp (maybe target r7.5 as the breakeven instead of r15) and switch it to mdef, and you’d have a skill that is actually good. At r1 it’s an effective eva buff, but more points in it means more mdef, which all swordies would want- including those that benefit from evasion. You’d get people who put one point in it and people who max it- and everywhere in between.

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