Tree of Savior Forum

Guardian is now %, bye tos

The difference is small but I still find it to be complete bs because swordsman is the only class branch that has buffs which actually cause negative effects on an already weak class. It shouldn’t take anything away at all (or every other classes buffs should take away something just as useful as our physical attack)

Number wise I’d lose about 1k damage per composee or something with guardian up (which is 500k damage in 5 minutes but whatever)

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as a SW2 Pelt 1, i think this is somehow ok. with high level plate armor, you can toggle to be a defensive mode or switch back to gungho once youre safe to do your “dps”,but we’ll see.

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I don’t like the guardian or high guards skill period, because of the way aggro works in this game. Doing less damage = eventually generate too little aggro for mobs to attack you because Swashbuckling’s forced aggro debuff only lasts a few seconds = your tank stats are now meaningless.

Plus, it’s a defense increase. Physical defense. Possibly the most useless stat in the game to focus on, TBH - because there are pretty much 3 possibilities with physical attacks, you either block/dodge it and negate it entirely, have enough defense to reduce it to 1, or the attack does like 10,000 damage and even if you stack as much armor as possible you’re just reducing it to 9,000. There are so few situations where I find myself just taking a few hundred damage, it’s either 0, 1, or thousands.

I don’t think this version of guardian is much worse than before for people who just want the evasion (unless you 5pointed in, in which case enjoy that free skill reset we got from the event), but I also don’t think it’s much better at making you tanky. If it was straight up damage mitigation to physical and magical damage it’d be great.

What I think Guardian actually needs, however, is an attribute that increases your provoke further when active. Because you already do so little damage that even the +500% provoke attribute from Swordsman isn’t enough to hold aggro, before you reduce your damage even more by activating Guardian.

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I wonder if soon they’ll be implementing bosses with high accuracy, 2000+ base attack and 1000~2000% damage skills, meaning just having high CON/high max HP won’t be enough to survive, only those who actually stack defense buffs will be able to tank it.

I agree though that Guardian needs a passive aggro attribute.

trash skill, peltasta too, bye topic starter.

Physical defense will never be absurdly useful in the game because there’s two better things that can replace it: Block rate and Evasion.

If you can afford to lose 60% of your physical atk to take a little less damage, hell, you might as well just hold down C and lose 100% of your damage to take no (physical) damage at all.

Guardian should provide % reduction to physical damage. Not a silly % increase to physical def that’s worse in every aspect when compared to a priest buff (aspersion).

2 Likes

i like it too and some 20 characters

you gonna quit this game because 1 sh1tty skill that no one uses got buffed?
don’t expect to win any pvp with guardian, you can’t win when you literally make no damage.

This is not even remotely a “small” number at rank 1 Guardian.
With my Venier/Karacha, I do 588 main, 627-653 off.
With Guardian up, I drop to 506 main, 545-571 off.
I went from -14 to -82 to gain 133 eva
I have very low pdef due to wearing Shade Dancer/Skirt, which give eva instead, so the 10% increase to pdef is barely anything (for me, +18, so 8 more pdef, yay).

On top of that, +PDef is useless. Not only for dex-based dodge builds (who liked r1 of it as it was basically a free +18% evasion), but also for actual tank builds- as they use shields. A pelt throwing up active guard before an attack lands has enough block to negate most attacks (something like +5/lv; 500 block from Stoneskin is enough to start doing that and you get it at lv100 on demand) AND a +50% pdef buff.

On top of THAT, wearing plate gloves/shoes/pants and switching your top based on what armor type resists the boss nets you 28.25% resisted damage before any buffs.

Physical damage is INSANELY easy to tank. What tanks need is an answer for MAGIC DAMAGE. You can’t block it, you can’t dodge it, you just take it (until we get helmets that make block work on magic, apparently).

Guardian could be at least PASSABLE if the PDef buff was switched to MDeff. It would at least then have a purpose.

But now the ONE informed group that actually used (and now will ever have used) Guardian (evasion tanks wanting the +18% from the attribute) won’t touch it unless absolutely necessary, and leveling a new evasion swordie is gonna be ass till you get Shade Dancer/Skirt.

I guess I’m using Gung Ho again. 133 eva vs 152 damage. Yeah I think I know which one’s the better deal in 99.9% of situations.

Meanwhile archers get Swift Step. At rank 10 (archer 2) it’s +15% eva, +25% crit, +14% mspd while shooting, has 100% uptime, and is optionally a ■■■■■■■ party buff (albeit, eva/mspd only) all for only -1 pdef. Who the ■■■■ signed off on this balancing.

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Shitty? It was 14 atk (84 if you include Gung Ho) for 18% evasion. Pretty much anyone actually competent at building that went for a dex build used it.

Buffed? This is a MASSIVE nerf to its previous niche. It’s now completely unusable in its previous niche. The only people who remotely like this change as-is is the pelt3 rode3 full con builds that did no damage to begin with- as they got something that MIGHT be a buff. But even then, not really, as they need what little damage they have.

@mrshadowccg
Maybe as % reduction to magic damage. Physical damage, you can block/dodge to completely negate. Magic damage, the r8 helmet gets to block (according to the preview). That’s it. But even then, I’d still move more of the scaling into the skill level rather than the base. r1 Guardian being 14% is waaaay too high for anyone wanting the evasion for their hybrid tank/dps.

Of course, this means there’s no eva support in Swordie until Fencer. At least crit support is a thing on Barb/Hop and High 2 (as well as a few others). But Guardian was the only eva support I can think of that Swordie ranks 1-5 had access to- which is bad considering they don’t get Archer’s extra scaling in it (or crit) and block needs a shield.

I don’t understand why give more pdef to swordies if physical damage can be mitigate with 0 effort. Istead of pdef why not mdef?

2 Likes

imc love their wizards.

I thought Gungho is a max of +100 patk at lvl 15 + attributes?

IDK if you’re joking though. IMC gave wizards the shitiest rank 8 lineup right now.

EDIT: IMC loves their clerics.

ow about you get good and stop following “glorious meta” builds.

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Git gud kiritards. ///InsertSaoOstHere

-82 vs +70 (lv5 + maxed attribute), it’s a combined value assuming I must use one of the buffs. Originally it was an effective flat -84 atk for the +18% eva, which meant long term the eva scales way higher than the atk. Short term, before I had Shade it was also how I got my eva into the workable range.

Swordsman lacks evasion support until you get Lunge as a Fencer 1, and that’s 4 out of 12 seconds of glory. Well, 4 out of 13 ish given animation before the buff.

@Jariu
Uh dude, even without “glorious meta” builds, you have cannoneers and lancers being able to break spells, inquisitors being able to lay anticasting mines and add your matk to their attacks, and Murmillo getting to block magic.

It doesn’t matter how original or stock your wizzie build is, r8 will be here to put the hurt on you.

@zweig069
Yes, I’m clearly with Desu, obviously.

I’m guildless and have been from the start. Only one I considered was Elevated, and I decided against because they were shifting to be too pvp focused for my taste.

So basically Wizards, namely Elememes, will finally have proper counters in PVP.
What a tragedy.