I’ll list some things that I think should be changed, kept or even removed from the game. Community feedback will be cool, but keep the topic clean and fun - without being toxic you know?
The list is great, and I’ll be adding community suggestions for a while - should you want to.
Members of all communities are welcome, these include: [NA] Klaipeda and Orsha, [EU] Fedimian, [Asia] Telsiai and Varena, and [SA] Silute. - Of the Korean community (TOS Nexon) too, if anyone sees this.
All members of the Tree of Savior Staff (Even developers, illustrators, advertising and any other sector.) are welcome too, in fact we would be happy to have feedback from you for a while on this topic.
Staff
@STAFF_Max , @STAFF_Ines , @STAFF_John , @STAFF_Ethan , @STAFF_Amy
Just keep in English so we can all communicate.
[details=About writing errors:]>
I am Brazilian, I speak Portuguese (not very well either), and my English is not the best, I am accepting help if I have translated something wrong. Send me PM with warnings for me to correct. I would be really grateful.[/details]
I’ll start with what matters now, I’ll try to make it as organized as possible.
About the game in general:
Time Zone:
>You can change the game time to the time zone of the server. (It does not matter if the server is in the NA, we do not need to know the time there) - maybe it’s a little more difficult to get the news, but inside the game it’s configurable by script, on the site just put the schedules for each region.
NPCs and Stores:
>Create areas around NPCs that you can not create stores … Seriously, if you want to be more radical, create specific places where they are possible - like a gallery - it would be fun.
Market "Price Range"
>Enhance the Market system that says the range of prices, make it automatic and more accurate.
[details=NPCs dialog (Fixed?):]> Please correct the NPC “Sorsha Hutton” (Fencer Master) and others who also have this problem.
Apparently the Fencer Master was corrected.
[/details]
user.xml
> Seriously, the game setup page does not apply in user.xml everything, sometimes you change and it just does not work.
Character Lobby:
> Make the character hall types be more interesting, maybe buying them also give you some character slots?
Dubbing KR:
>Create ways to run dubbing (skills) in Korean too, people like to vary. (Arrange the language switch in the configuration panel too, See $ nodata $ is unbearable, however few people see it, it’s a bug, and it should be fixed.)
Guild Hall:
>Create ways to open Squire stores, alchemist, inside the guild halls. Maybe do it until it’s free for members. Some people create these characters just to help their own guild. - Add more utility to the guild hall as well.
Some Feedback:
>The game is new, has gone through bad phases - or is in one - but do not let it terrify you at all, meet community feedback, but do not be afraid to be radical, the game needs radicalism to be corrected.
[details=Rank Reset:]>There are things about rank reset, please do not! This is not the time yet.
[details=Mechanics for Bosses:]>We had some kind of problems during the “Meet up the GMs” event, where the bosses had to be “obligatorily” low level, because of the character level variation in the area, so I had the idea of the following mechanics that might be useful:
To make bosses take related damage, for example, even if the boss is level 100, a level 330 character will never hit only one hit, and a level 10 will never hit 1; Make the defenses and damages vary according to each. I think you can understand it … If I need to, I can explain more elaborately in the future - this is something that can perhaps be added even in some Field Bosses, for example, the low-level ones, making them not useless Over time.[/details]
Addons:
Search System:
> Create a Search in addons before the game opens, and ban some. This will bring you control of what you want, or not.
Turn them into natives if they are useful:
>Look at the addon developers, and look at each of them, there are a lot of things they do that can be natively put into the game, seriously, if you guys do that and post a thank-you note for the idea, they’d be happy I believe.
Graphic Features:
Awakening/Transcendence
> Make the effects (awakening, transcendence) more “glorious”. It’s no fun at all to have them. It needs to be great graphically according to its category.
Spectaror UI:
> Create your own user interface for viewer mode, create a framework where even PvP events are possible.
Artworks:
>Are these crowds of contest just to not hire Maggi’s services to make more arts? Very cute events, but the arts of the game? We want more. Or I just want to.
[details=Appearence of the Items:]>Try to recycle a little less the appearances of the items, seriously, the game is beautiful, and this is extremely ugly. - Just changing the colors does not count!
https://i.gyazo.com/cd2ae5a773c4651981cb7c9f58bec793.png[/details]
Game UI:
> Decrease the size of the elements of the UI - including the information window of items, market, etc. Seriously, or have a way to slow down, things are too big, some people like it, but others hate it. - I’m one of them.
Differences betwen NA and KR:
NA:
https://i.gyazo.com/36e03551ea50be73430bdea5268eb4de.jpg
KR:
https://gyazo.com/8a16504f11ff9cf010de8815c25e9e29.png
Why?[/details]
Daltonic Mode
> One reason? Well, check out this response (sixth paragraph) from one of the players.
Optimization:
Lag issues, one of them:
> I feel like the game is re-running multiple scripts all the time, is this really necessary? Sometimes the animations seem to weigh so much because it gets re-downloaded.
[details=Game Map:]> On the game map, it uses Macromedia (Adobe), and as it is configurable in the Site Storage Settings Panel for the acceptable cache amount, this makes the game slow when opening and closing the map! It is correctable by increasing the cache, perhaps some self-executing in the installation that creates an exception and automatically configures this. (And that’s how I know the game is downloading several things all the time, seriously, put those files in the installation!)
Way to fix bellow (The correction is like reply to this post - Or click here.)[/details]
Connection:
> Optimize the connection of the game, seriously, the game is not badly optimized just graphically, the connection is not the best too.
Graphic Settings:
> You can create settings to decrease rendering quality, textures, and so on. This would help people with low-end personal computers.
Rewrite:
>Rewrite what needs to be rewritten in the engine/software. Do not be sparing work.
Classes/Pets Suggestions:
Costumes:
> You can really create customs for invocations and transformations [Sorcerer/Druid]. Even for skills.
Summon Skill Suggestion:
> For some Sorcerer invocations (eg Cerberus) the Field Boss has a critical buff, and other Field Bosses as well. Why not make it possible to use Sorcerer as well?
[details=Twin-Sword Class:]> Can we expect a Twin-Sword class? (Thanks to NPC “Jura Swajone”) If that’s not the idea, maybe it can be, we love Twin-Swords classes.
NPC “Jura Swajone”:
Class Requeriments:
> You can create classes (up to hidden) that have a requirement to have another mandatory class, I know the idea of the game is to leave it free, but one thing or another will not be annoying, this would open up an opportunity for you to do what you want without being afraid of “this with this will be very strong, and that with this very weak.”
[details=Pets:]> Pets, please create pet variations. Some things, more … common! We love a parrot, cat, dog. But also some magical little things like Sucubbus, Devils, and Pina!
[/details]
Player vs Player (TBL and GvG):
GvG:
> GvG is not cool at the moment, but GvG between servers may be nice.
Rewards:
> Beware of really great rewards in TP, you’re giving too much in a game that is not yet balanced (this might get weird in the future), leave great rewards for when the game is stable.
Balanced PvP type:
> Create PVPs that do not contain items. That would be the right way to have a balanced PvP.
Forum and Support [Ticket]:
Ticket:
> Make it possible to answer tickets before they are closed, this will lessen the need to open one next if we were not extremely cleared by your answers.
Staff Suggestion:
> You do not have to be so formal, you can be more fun, more smiling and make your own community a home. Make us feel like we’re part of you.
Feedback game process:
> You can post notes daily about things, telling you how things are progressing in the forum, it would be nice to know the progress.
All feedback
> Make the feedback system cool, more interactive and transparent. Seriously, sometimes a better “no” than staying in doubt. (Back Sillute to SA feels).
Website (http://treeofsavior.com):
Layout:
> Have you guys seen the Tree of Savior Korean website (which Nexon keeps? http://tos.nexon.com) Look at this site, seriously, it might be better. Just being the page that you have there, talking about the skills information and etc would be cool.
Below I’ll leave a list of topic changes organized to make it easier to find them:
Changelog:
01/12/2016 - 08:20a.m (EST):
>Topic completed;
01/12/2016 - 10:21a.m (EST):
>Differences betwen NA and KR;
02/12/2016 - 10:06a.m (EST):
>Added Daltonic Mode request;
02/12/2016 - 03:57p.m (EST):
>Mechanics for Bosses.
You have something great at hand, if you do a good job, people will come back, you have lovers everywhere, even if they do not play at the moment.




