So I’ve had a humorous post about destroying Cannon-chan but the underlining subject was to get more people talking about how horrible our enhancement system is. Something that is absolutely terrible and subjugates its player base to petty cash grabs and forcing probability on progression.
My saddest thought isn’t just the amount of players we’ve lost because of the frustrations that this simple enhancement system causes, but how it truly reflects a lifeless design that eventually mirrors Tree of Savior as a whole. Instead of utilizing resources thousands of useless mobs, making a huge 100% success cash sink or even giving us a failsafe/failstack/pity system. The ending result is that your progression in terms of enhancement is 100% govern by luck and the insanity it is to fight it.
I’m pretty sure I’m past the 100 shining golden anvil mark, every event and other may have pushed it there or even further.
I’m instating that this is not a good system, even if people consider it to be better than another game’s. It’s an absolutely abysmal journey of frustrations and defeat beyond our control. D.A’s were a way to help you fight the terrible system but with the community backlash either frowning upon paywall systems and non equal gear progression it was eventually removed. It was the only way and they were extremely limited in our game causing ridiculous inflation on D.A’s. The reality though, D.A’s were just another piece of random probability of poor game design.
I can suggest a quick fix of having failsafes for Golden Anvils at +6, +11, +16 and finally +21 stopping it there by letting you only have to fight probability within those small brackets, because for whatever reason the developers think it’s okay to have probability in gear enhancement. You can adjust variables making it more but at least at the end of the day it’s a more workable experience. I can tell you how many times it’s gotten to +4, a lot. However, I can’t tell you how many times I’ve heard or seen the disappointment in someone’s gear roll. It is surely more.
There should be no reason why a random huge ceiling purely governed by RNG is the deciding variable in terms of our attack and defense. You can keep watering down poison with enhancement reworks, but at the end of the day, poison is still poison. It’s killed off a huge portion of our player base already, it needs to stop.
A long term concept I can suggest is bringing back rare drops and the use of resources from older monsters for different materials and recipes to further push your gear to a final stage and keeping it there. Trying to involve our lifeless world that’s been reworked and blown passed by so many times. There’s literally so many other things you can do to make upgrading a weapon more exciting and healthier.
The under utilization of our world is seen through enhancement, it’s hitting an anvil and hoping your coin flip succeeds. What does it take to create a better system that’s healthier and doesn’t force us to think that IMC does not care about players, about the frustrations that it causes, the suffering of the people that want to support and love your game by just not being a paycheck to exploit? You had primus stats that slapped interesting recipe design in the face, you have 5% ichors that make you LOATHE even playing because once again it takes your progression in either silver or time farming materials and then dumpster it.
Do your developers play and care about the competitive nature of your game, or is only randomly telling me I’m done with gear progression with probability the only way that you’ll develop content nowadays. I want a system where I can make my shield shine that isn’t randomly buying thousands of Golden Anvils. Not having to rebuy the same shield over and over til it gets it right. I did that with 6 Emengards where it should of only taken one and a journey where I could feel like I earned it. Getting lucky in every aspect of your game is horrid, absolutely horrid.
You’ve reworked and given so many good things this past year and it’s the only reason why I stepped back into ToS. We have to push the nail on the coffin for terrible designs and slowly work within whatever limits. You have to make a better enhancement system, you have to set limits to gear and over-scaling to design challenging PvE and even PvP content. You need to understand the player’s tools and set a high bar that we can work towards, not hey congrats you randomly were able to get a +30 legendary weapon and now content is a breeze for you the next 3 years.
I’ve sang your praises before and have loved the adjustments you’ve made in your game recently. However RNG enhancement needs to be stressed, it needs to be reworked, it needs to be gone. You’ve made game better from a year before, it can still be better.