Tree of Savior Forum

Going SR2 but not sure what to do before then. (Endgame viability)

Because you considered RS as Filler between CD’s Right? should i tell you during Retreat shot and forward shot, those skills will be used as Fillers? multi shot, barrage, concetrate shots will Definitely outdamage your Basic atk even with running shots. that’s because of two FACTs that you should understand while you play ToS.

  1. Skill Damage and Attribute decides mostly everything
  2. Because P.atk Scales here like sh*t. even with 999 STR you won’t even compete with a skill with 1.5k base atk + 100% Attribute.

Fillers are used during downtown of your main skills, so you are saying we would throw 10-20k hits per basic attack over a 250k++ damage from concetrate shot? or 200k++ damage from multi shots? how about a 100k from barrages x3 overheat? i just don’t get your point in here…

yes i have to compare them as ‘Fillers’, because lower circles from R1-R4 will be most likely ‘fillers’ for the main skills that you will acquire at higher circles. if you choose QS3, you’ll only get RS as damaging skill, unless you want to say caltrops, rapid fire or pavise are good damaging skills. lastly, the buff Steady aim ultimately competes ‘ANYTHING’ there is at lower circles. it’s just too much to pass up. the same goes for swift step crit rate bonus. unless otherwise you have other suggestions to skills that can fill/improve higher circles. feel free to tell us.

Bazooka hits more than one target,not RS. It giving a bonus is just how a buff should act.

Second,that’s another point for not going Reiter with QS.

Wait a second… My multi shot does 30k-ish with 70% (or 80? I can’t remember which) attributes. How the hell did you make yours hit for 200k+? ._.

Also, running shot does a lot more than 1.5k per hit and hits a good amount of times per second. For a filler, its only drawback is it’s single target, but the damage scales very well

My multi shot(lvl 15) is 70% atm and i hit 70k~90k ish becaue crit rate is at 90~100%.

This is just assumption to his comparison for higher transcended gears. i did mention about RS dealing up to 20k/hit along with this.

30k is quite low for multi-shot. in that argument, RS will deal better damage.

Multi shot casting time + animation time = 5sec = 30kish
RS basic atk (4-6K) * 5sec = 6.6 atks (.75 interval) = more than 35k Damage,

having mention, you are only running at 80% attrib. if this goes higher, you will surpass RS damage output.

TL;DR, you cannot say that GEARS/TRANSCEND will make your RS damage superior, where infact skill + attribute will also benefit on it. it will just make the gap between RS and Skills+attribute further.

Then that’s a huge improvement from lv10 to 15. I just tested my multi shot (it’s actually 80% attributes) with +6 isbality against demons and got 4.9k per crit (give or take a couple hundreds), averaging 40k-ish if I land all 10 hits. Take a few K’s off that if I’m using my catacombs shooter and that’s what my multi shot does

Quick question from someone who never read the big formula thread. Do the attribute enhancement %'s affect the final damage value or only the attribute’s base damage? Or maybe some other damage?

It’s probably because my build has way more STR than yours(I’m Rogue C3) added to having 5 extra shots from lvl 15>10, it really makes a difference.

You can always fit in auto attack in between the skill rotation, unless you have one or two Chrono 3 to support you. The fact is most of the time after blowing all of your main CDs, you will be using auto attack.

You will start hitting 30-40k per auto attack in Running Shot if your Lv.10 Multi Shot is 200k++. Additionally, you can hit 2 times a second if you do anicancel with Running Shot. Just like I said earlier, you can still use your skill rotation together with Running Shot. You are the one who don’t get it.

You can always use Running Shot after you have used Retreat Shot, Forward Shot, Concentrated Fire, Multi Shot, Scatter Caltrops, and Rapid Fire. Why do you always have to insist Running Shot to be used alone?

Because you used 3 Circles for One specific Skill. and the fact that Runningshot is a Basic Atk Buff. to maximize it, you must continuously use Basic atk. if you ‘DO’ anything outside that Duration, then the skill potential is lessened,

as of now yes. but when R9 and R10 comes. i doubt there’d be space for Basic attacks, have you played other MMO out there? specifically those who blooms from 2010 and above? most games are made with lots of skills, and skill rotations does not include Basic attack. the same goes here.

let’s forget about R9 and R10. let’s talk about circles, since we’ve agreed that most R1-R4 circles are fillers. and you decided to pick QS3 instead of something else. let’s say the popular R3, again, 10sec 20% bonus damage for missiles is something you cannot underrate, even though that’s 20% in 10sec. that’s far more value than you think. someone already posted it elsewhere in example to retreat shot. and with that you just made 990k Damage having steady aim… let alone you still that Devastating Spiral Arrow with 2 Overheat. and a Barrage with x3 Overheat.

Again, when you use Running shot, it’s a Buff, if you don’t do AA during the duration, you drastically reduce the damage output of it.

Again, these are just facts and this has nothing to do which build to pick and which you should follow. i for myself have A3QS3 Musket and i enjoyed it. not because the damage output is good. but because i like the Running shot itself (with the musket and kneeling shot). but damage wise and synergy wise with SR? sorry but that’s a big no for me :smile_cat:

hi there, fellow rogue! how much point you invested in DEX? i assume you have 90-100% crit chance because of sneak hit, right? i want to be high STR rogue too, but many people said that sneak hit is unreliable at mobbing and advised to go high DEX for R8 skills.

I have nearly 40 points in dex atm. Thinking on lowering it to get more CON or STR.But i would avoid Rogue C3 atm or at least Archer C3 along with,even Ranger 1 brings more to the table than Archer C3 atm.

Won’t recomend for PVP, unless you have sissel.

single target basic attack is not good , SR have multi target basic attack limacon , with this skill you don’t need any grandcross and skill gem , farming silver for attribute is not hard

For your attribute question, it’s actually both.

For the majority of the skills, enhance attribute directly affects your final damage.

The only case when the enhance attribute affects just the skill damage is with wugushi poisons, and possibly other DoT based debuff attacks.

1 Like

The damage isnt crappy. Although yes, QS3 will do better here.

But steady aim doesnt suck. It lasts for as long as Reatreat or Assault Fire last, and due to animation reasons, you can have a good 8 seconds of uptime during your main aoe skills.

What do you mean here? I can even get out of the range from my target, if i shot the skill while i was within its range, it will still apply the damage.

Or when they update the damage cap, who knows…

This is not exactly right. Both skills do scale with physical damage. For limacon it is a (100% physical attack + base damage) x (1 + atribute level/100), while for running shot it is a 100% physical attack x ( 1+ [0,4 x skill level]). It would be right to say that running shot scales better with physical attack. The main cookie here is in the possibility of getting running shot level up to 10 post 280+ patch (new xbow + skill gem + divine might is the same as 5 more skill levels, basically a lvl 100 atribute damage for running shot, and you still get the yummy attack speed buff that comes with it, althouggh yes, still ping and cleric reliant).

Everyone can. But those that are seeking to be able to pay this are farming silver in the game and stocking it up.

This isnt bad, and is not the bad point about the new limacon (although it could be the bad point of it when fighting against flying targets, yes)
The main diference of the skills is that one does better at single target. The other does better at duo targeting. Limacon is less ping reliant than Running Shot. Running Shot scale better with gear than the Limacon. Those are the diferences.

1 mil silver is not hard to get. And isnt even hard anyways.

It does, but it does not affect limacon and auto attacking with pistol is bad when compared to Running shot anyways or spamming limacon.

Running shot is better than Limacon in single target situations.

Noi it does not. The diference between the new limacon and the 100% damage atribute against flying enemies while using a bow is just way too big to even compare. You could check the armor of the most physical damage resistant enemies if you want to compare (you could go check the physcal def of the lvl 275-280 world bosses).

But the point everyone is somehow missing is that qs3sr3 is a balanced build, and it is built around doing well (not best) in every situation the game may put you through (AOE? SR! Single Target? QS!)

Are you saying that i can simply run against the boss and Retreat will still hit it? o_O

Might try it out.

Most videos are misguiding people. They do not show gear or atribute level. And isnt she the +17 bandit crossbow SR?

There was a player that ran tests and said tha running shot does not work with offhand. And bazookas damage is based on cannon stats.

You do have a point. While anyone could, yes, work towards what they are seeking, farming silver for atributes is not reliant on RNG, while you need need luck for marvel grand cross and running shot skill gem (or luck to find good gem traders, when the patch that makes purple items tradeable hits itos). I know a guy that tried to farm for that gem during two weeks, he still didnt make it and eventually gave up.


But if we actually want to compare Limacon vs RS in single target scenarios, we need two SR that are in the same gear level, with lvl 100 limacon atribute and lvl 10 running shot being both supported by priest and chronomancer and start a dps race on any decent boss.

Running Shot still benefits the most due to the existance of lines of damage (which limacon does not benefit from).

And this thing about the skill gem, well, if one wants a thing, one goes work for it.

My conclusion is that qs3 is better for balanced builds while ranger 3 is better for more oriented builds toward aoe. Not that this is relevant.

May the RNG angels go with you.

After Discovering Squire Tent buff is cumulative, forget QS, go Ranger all the way

Yes. Like that. Note that it won’t work on some bosses. Example: Molich, Stone Orca, Salamander.

You may still move [left,right] or [up, down] repeatedly when very close to them, right? Works for me.

On Molich and others like that? Yes, but I prefer to get them near walls in this case (I mess up less and kill faster since they’re annoying anyway: knockback, strong attacks, walk a lot).

ohh… so people doesn’t know how Retreat works even without walls? hmm i was surprised. but yes, spamming Oblique shot or Crit shot to do a slow-moving will allow retreat shot to deal damage while moving slowly.

The key to this is (in my case using mouse mode) hovering my Cursor to the opposite furthest part of the screen to avoid highlight a target. you see, if YOU do acquire a target beyond range, it won’t spam Oblique/Crit shot instead you will keep running backwards with the warning ‘your too far away from your target’.

and one wrong thing here is they Compute Running shot total damage over filler skills, that is so wrong. because Running shot need the FULL Duration of the buff to reach that certain damage, and during those times, nothing but AA, if you DO insert another skill. then Running Shot value will be less. that’s how it is.