Alright, I played cryo3kino3 so let me provide some inputs based from my class’ perspective:
- I was doing 3:1 con:int while I’m leveling til 280.
- Decent HP is enough for PVE, you don’t really need to overkill it by going full con. Matk / int bonuses still helps [Gravity Pole] damage.
- I didn’t went full con until I got my animus and I’ve been using using [Max Petamion] for a while but the simplest summary that I can think of is:
Damage wise:
3:1 con:int w/o animus = full con w/ animus.
I decided to finally go full con upon obtaining animus, and I notice that my damage just kinda reverted back to what it was when I still didn’t have my animus. I gained like 13k hp though upon going full con(GVG purposes).
Here are my current stats right now, please take note that I’m in the process of min-maxing and these are not high-end:
Defensive:
Offensive:
Distribution:
CON is a strong stat point because of its benefits:
- Raw crit resistance increase
- HP increase
- HP Recovery for animus.
- More pots to carry / dispellers
I personally wouldn’t mind trading some of my damage for it.
Post nerf talks:
Currently, I do 33k damage on non mdef characters using [Gravity Pole] and with nerf It will be dropped to like 8k’ish. The nerf is only applied for Team battle league and GVG, and that would mean that you’ll always have your teammates. I personally still find 10 sec CC w/ with bonus damage to be a high tier maneuver and that we will need to rely more on our teammates to wipe enemy teams since we can’t solo wipe with [Gravity Pole] anymore. Some also forgets the existence of [Psychic Pressure].
We can still bully during open world skirmishes though since our pole will do max damage there ( until further notice).