Since they pretty much knew that they have never fail in creating game bugs literally constantly every patch…if one patch creates 2 bugs, releasing more small patches means more bugs. Release less patch in the form of major patch will greatly reduce the bugs created. Logic? Only works on IMC.
Problem is tho. The Bug3:Fix1 ratio returns to square one with each patch, in-between those ‘fully fleshed out major updates’ there’s hardly any proper bug fixes happening either. We usually have to wait till a later week(if not months to forever) after certain bugs are found, making the bug list grow ad-infinitum.
^ THIS IS WHAT THEY DIRELY NEED ASAP
Does this mean they were already under staffed while the game was still creation stage development?
Or maybe there were the needed people but they left by theirself as soon as they realized how screwed was everything, like that staff manager who actually took care about the community and was controversial since she was the only one doing it.
My impression is bugs are decreasing but at a far from satisfactory rate, that’s not to say they also don’t add them though.
Very good question, this is what I’ve thought as well.
It’s great that IMC takes ideas directly from addon developers. I hope they continue doing so.
What about it?
[quote=“Queue, post:1, topic:346121, full:true”]
- Current IMC strategy is still releasing large content updates, they don’t want to release it in small batches as they are more buggy than fleshed out updates. [/quote]
that seems a little contradictory to actions, but this is probably a future thought…
If you elect me as you CM, I promise world pizza 
crabs, my only developed game was super zelda and I couldn’t finish it cause I suck at coding 
there fixed for you, let be honest not even the creator of the stat think of SPR
I have high hopes and high worries about this
I didn’t knew papaya grew on the cold 
now I want to go eat Papaya with the penguins 
@Anarth seems to be working hard to keep his position as the whiteknight leader here. But who is he competing with?
huehuehue
I laugh at the fact that you guys believe anything these GMs say.
You understand that ITOS has NO development or design team right? The only thing ITOS has is a translation team (maybe 2-3 people if it’s not outsourced).
The only thing that ITOS is different from KTOS is the decisions on what to put on the TP shop. Everything else is a mirror of KTOS. All decisions made is for KTOS and their player base. ITOS can ONLY get what KTOS already has.
That is the issue with ITOS being ran by IMC. JTOS is doing amazing because Nexon has their own development and design team. Of course they have to get authorized by IMC for any changes or additions, but they can fix the bugs on a whim while we have to wait for the developers/designers in Korea.
we lost
not like this
There’s “too much information” for them to filter out there that nothing they ever have done stopped bots and only hurt players. And the only time they’ve ever listened to addon developers is when they stole Excrulon’s code line for a bug fix then promptly deleted the thread. lmao
Please maintain on-topic, kupo.
Papaya specifically said that the CM needs high CON so I hope you have a stat reset.
Is he friendly? Can he send me a friend request?
All of my interactions with Papaya have been positive. He said that he enjoys answering questions and interacting when possible and it’s obvious that’s the truth. I’m not sure about sending a friend request, but if you’re wanting to talk with GM’s look for them at the cities after maintenance.
Pretty sure the CM needs to be someone who doesnt lash out and call other community members pussies and whatever other foul language you used on me during this reply that was flagged recently.
You frequently resort to foul language and name calling when someone doesnt agree with you, a community manager would view issues from both sides, not act superior to others as you do and berate them with insults, nice try though.
Typical DrRm
Please kindly tell them that “fix the fps and crashes” is a very valid suggestion and not to filter them off when forwarding ideas to dev team.
Specifically, STOP dragging their feet over optimization and put in 300% effort into it or the game will forever be held back by 5 fps and never improve. There are so many 3D mmos out there rendering 100 players with 40 fps, absolutely no reason why TOS cannot do it.
Based on the optimisation Dev Blog post there’s more on the way.
It’s not that they disregard all the feedback, from what Papaya said they still read and pass on suggestions, they just want more quality posts, I don’ think that’s a particularly unreasonable request. I am frustrated with the FPS drops though, the last optimisation measures gave me an enormous boost to FPS and stuttering reduction but issues still remain. (cough cough Diev)
As a side note, an interesting example of a game that deals with 100’s of players is Mount and Blade: Warband that came out in 2010. Taleworlds, the developers, emphasised how much time they spent optimising the game to handle the load, and that they’re doing the same thing with their upcoming sequel.

