A lot of people are complaining about the lack of healer in their dungeon.
Personally of course I built the healer to support, but I can only do 3 runs per day due to the system. I prefer most dungeons over running around and questing and I think there are many healers out there with a similar mindset.
As we all know just because people want it there is not suddenly enough healers for everyone. They are limited and underplayed like in any MMO (just like tanks) so a solution would be to give healers more lockouts or infinite.
That way a healer that plays actively might “save” 12 groups per day instead of 2-3.
IMC it is up to you to weigh if this incentive is too big, but honestly I don’t see a problem opening the gates for healers that are actually there.

