Really sad to see him go, he is one of the pioneers who helped out lots of fledgling clerics and also help shape the ET scene we have today in iToS.
I do echo many of Veritas/Saintone’s sentiments on the state of the game, so much that I told GM Grapes (Telsiai) a few days ago about the current ToS issues and what we hope to change. Hopefully Grapes do tell the devs about it.
One really irksome mechanic in which Veritas said is how the game becomes so trivalised when everything can be overcome with just Ausrine + Melstis. Yes it is a fantastic combo but it makes the game so easy and non challenging. No longer we need to dodge hits, and just “tank and spank” every single thing. Just look at Solmiki and World Bosses… all Ausrine+Melstis.
Hopefully the devs can do something about this and make the game challenging again so that players can feel the satisfaction in conquering them using their wits and strategies instead of using gear(for high damage) + invulnerability.
It just feels so belittling to the World Boss when they can’t do anything when Ausrine+Melstis is set up. It is a World Boss for goodness sake. The solution to this issue is for monsters to have some ways and means to counteract whatever the players throw at them.
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Give monsters/WB periodic AOE Gohei ability. It can be a uninterruptible, 3sec charge up skill which has a red danger zone where players have run out if not all their buffs are wiped out. (including ausrine, blessing, whatever)
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Monsters /WB should periodic buffs and debuffs too. Rexipher is one of the most well done bosses in ToS imo. It has SP drain, AOE tile wipe and damage reflect skills which makes it one of the most challenging bosses to fight, more so than Blut. Mainly due to these skills it is hard for players to maintain the invulnerability combo. Most DPSers will also need to take note when to and not DPS so as not to die too. We need more bosses like this.
As such, with the increased difficulty/challenge of end game content, the rewards can be boosted too so as to make it rewarding and fruitful for players who want to challenge the content.
Challenging content doesn’t mean increase in hp/toughness/damage. It means getting players to use their brains more in order to overcome situations in which normal means can’t handle.