Ok thank you very much @DiscKZee
Any chance of Companion Riding attribute be on the Dragoon attributes list too? Since all skills are usable while riding now…
Who knows? They might want to keep that seperate for users who’ve taken Cataphract. We’ll have to see.
I don’t think it’s present on there current attribute list though.
Any news on Sorcerer C3 Skill ?
I have info on all the new skills, give me a bit to make a post about it.
Recently, someone was able to decrypt the IPF files so they can be read using IPF Suite! This means we’re able to find out information from IPFs again.
Unsure how it will be distributed, or if it will be.
##Shinobi
- Shinobi is confirmed a Hidden Class. Under the ‘HiddenJob’ parameter, ‘YES’ is listed. Every other class has a NO listed.
- Shinobi is a Rank 7 Swordsman class, which is confirmed.
- Here’s the class description (in hangul):
시노비는 인법을 사용한 특수한 전법을 펼치는 전사계 클래스입니다. 길고 힘든 수련을 거친 소수의 사람만이 시노비가 될 수 있습니다.
Shinobi’s Skill Details
Note: From the sound of these skills, it seems like they’ll use reagents. Shinobi has had the ‘Max Weight Increase’ attribute listed in its attribute list, but this is based from pre-Nov 5th IPFs.
Any details with ??? listed, I’ll list later when I am able to open the entire IPF. These are values found in another file I don’t have access to yet.
No mention of the skill’s properties (i.e. [Physical] - [Fire]) in the tooltips.
Mijin no Jutsu:
Utilise gunpowder to cause a self-explosion which attacks nearby enemies. You will also suffer damage from this skill, and may be incapacitated if you take too much damage.
- 50 Second Cooldown, no overheat.
- 2043.23 damage (+602.33 damage per level)
- Attribute Damage: x%
- HP Consumption : ???
- Costs 74 SP (+9 SP per level)
Bunshin no Jutsu:
Create a clone of yourself. Clones mimic your body’s actions and some skills can be used by your clone. The maximum strength of clones are determined by the user’s Dexterity.
- 49 Second Cooldown, no overheat.
- Duration: ???
- Clones summoned: ???
- Listed as 52 damage, but is a buff skill.
- Costs 80 SP (+12 SP per level)
- Tooltip: ‘Continually decreases STA.’; It drains stamina as clones are out.
Mokuton no Jutsu:
Deceive the enemy with a decoy made of logs. Successfully fooling the enemy allows you to counter-attack.
-35 Second Cooldown, no overheat.
- Duration: ???
- Counter-attack damage: 981.32 damage (+231.2 damage per level)
- Costs 42 SP (+4 SP per level)
Katon no Jutsu:
Trigger gunpowder in a line in front of you, damaging a large number of enemies.
- 29 Second Cooldown, no overheat.
- 498.23 damage (+102.3 damage per level; 3 explosions according to trailer.)
- Attribute Damage: x%
- Costs 65 SP (+9 SP per level)
Kunai:
Throw kunai forward, damaging a large number of enemies.
- 15 Second Cooldown, 4 Overheat Charges. (According to trailer.)
- 291.34 damage (+33.7 damage per level)
- Able to be used by Clones (Confirmed with Trailer)
- Costs 40 SP (+5.6 SP per level)
All skills do not require a stance to be used (so you can use with any weapon). They can’t be used whilst mounted.
##Sorcerer C3; Skills
Evocation:
[Magic] - [Dark]; Summon your secondary Demon attached to your Grimoire to attack the enemy,
- 55 Second Cooldown, no overheat.
- 1553.23 damage (+238.4 damage per level)
- Attribute Damage: x%
- Costs 75 SP (+15 SP per level)
- Interesting note; Can be used whilst Mounted.
Note: Evocation doesn’t seem to be a second demon summon, but more like an attack skill which uses your second demon’s card to attack. But it’s unclear until I see it in game.
Desmodus:
[Magic]; Summon a vampire bat to strike the enemy, inflicting damage.
- 25 Second Cooldown, no overheat.
- 893.2 damage (+279.9 damage per level)
- Attribute Damage: x%
- Cost 59 SP (+7.5 SP per level)
##Schwarzer Reiter C2; Skills
Wild Shot:
[Missile]; Use a Crossbow and Pistol in both hands at the same time to attack the enemy.
- Requires a Crossbow and Pistol equipped.
- 25 Second Cooldown, no overheat.
- 168 damage (+45.22 damage per level)
- Attribute Damage: x%
- Costs 55 SP (+8.5 SP per level)
- Can be used whilst mounted and unmounted. (That’s a first!)
##Falconer C2; Skills
Blistering Thrash:
[Physical] - [Strike]; Command your Hawk to swoop down and attack enemies in a specified location.
- 45 Second Cooldown, no overheat.
- 1392 damage (+279.3 damage per level)
- Attribute Damage: x%
- Costs 45 SP (+7 SP per level)
##Pardoner C3; Skills
Dekatos
[Physical] - [Strike]; Attack the enemy by dedicating money to God. Enemies can be killed instantly with a small chance (10%) except for bosses, and the money devoted has a chance (10%) to be picked up from the ground.
- 15 Seconds Cooldown, no overheat.
- 1500 damage (+100 per level)
- Attribute Damage: x%
- Costs 35 SP (+5 SP per level)
- Costs ??? Silver. (Might be 1,500 Silver, but unclear.)
It’s listed as a Physical attack, so that’s not an error, but damn that’s a strong skill.
##Peltasta C3; Skills
Langort
[Physical] - [Strike]; Thrust with your sword and defend with your shield at the same time, attacking the enemy.
- Requires a Shield to be used.
- 15 Second Cooldown, no overheat.
- 150.31 damage (+30.23 damage per level); does multiple hits.
- Attribute Damage: x%
- Costs 19 SP (+3 SP per level)
##Squire C3; Skills
Mitigate Penalty
[Buff Skill]; Reduces the penalties of being incapacitated in combat.
- 2 Minute Cooldown, no overheat.
- Equipment durability penalty reduction: ?%
- Silver penalty decrease: ?%
- Gem loss penalty reduction: ?%
- Costs 40 SP (+5 SP per level)
- Can be used whilst mounted.
- Tooltip: When incapacitated in battle whilst this buff is active, death penalties are mitigated.
##Doppelsoeldner C2; Skills
Zornhau
[Physical] - [Slash]; Channel power into your sword to cut the enemy for significant damage.
- Requires a Two-Handed Sword to use.
- 15 Second Cooldown, no overheat.
- 1291 damage (+312.3 damage per level)
- Attribute Damage: x%
- Costs 42 SP (+6 SP per level)
Redel
[Physical] - [Slash]; Swing your arms to deal continuous damage to enemies on the battlefield.
- Requires a Two-Handed Sword to use.
- 25 Second Cooldown, no overheat.
- 394.2 damage (+84.5 damage per level), deals multiple hits.
- Attribute Damage: x%
- Costs 45 SP (+8 SP per level)
Zucken
[Physical] - [Slash]; A frontal attack, continuously attacking the enemy’s sides to deal damage. (?)
- Requires a Two-Handed Sword to use.
- 20 Second Cooldown, no overheat.
- 495.2 damage (+100.3 damage per level), deals multiple hits.
- Attribute Damage: x%
- Costs 43 SP (+7 SP per level.)
##Corsair C3; Skills
Pistol Shot
[Missile]; Inflict damage to enemies in front of you by shooting continuously with your Pistol.
- Requires a Pistol to be used. (Corsair C3 adds a ‘Use Pistol’ attribute.)
- 33 Second Cooldown, no overheat.
- 267.32 damage (+71 damage per level), deals multiple hits.
- Attribute Damage: x%
- Costs 34 SP (+5 SP per level)
That’s all the information I have for now on Shinobi and new skills for added for R6 and lower classes!
Will be making another post later with more precise information on R7 Job skills.
You’re da best
This post was flagged by the community and is temporarily hidden.
@fitzfeliz Lv. 5 Cyclone~ ou o
You could probably reliably get all the clones to hit a single boss… Though I can’t say how the AI works with clones. (One moved backwards in a trailer, so I guess they aren’t all stationary around you)
EDIT
Hmmm, on second thought, I hope they leave out skills from other trees, so they can make the class contained.
Full Dex Barbarians will love it =X
This post was flagged by the community and is temporarily hidden.
Seriously thinking about giving up Squire for good and going Barb.
Follow your heart, man!
Kinda wondering, hmmm…
Since Skyliner has no CD anymore, doesn’t that push Highlanders into being way stronger than the Barbarian (aside from CC) now as the staple 2H swordie class to get many ranks on?
geegeegeegeebaby: M A M M O N I T E B O Y S
- 2015, a few minutes ago.
All information for new skills has been added. Slowly will be adding new skills that we’ve already seen, as this is precise data on them (and I can translate the effects a lot easier/quicker).
Will also make a secondary post with all R7 Skill Information taken from the IPFs, but a bit later as I need a break. Stay tuned!
Lol, this and comparing to synchro thrusting we currently have
Just a note; if you wanted to make builds using the new information found here, then now you can!
The TOSBase Skill Simulator has just been updated with all the new job, skill and rank information!
Credit to @Flash for the update! Translations and icons still pending.
Check out the translated patch notes for Dec 13th for kTest here!
Credit to @indigou as usual for the translations.
I cannot understand why you can’t use archer skills on musketeer. It makes absolutely no sense. Seriously
Armour fortification levels and item rank will affect the effects of
the equipment. (i.e. higher leveled equipment will give a stronger
effect than one with a lower level)
Squire’s Armor Maintenance was modified too? I mean, with this change it should be working like Weapon Maintenance, scaling the DEF boost.