OMFG, is that like the upgraded version of kneeling shot at the end?
Guys remember that IMC stated before that when a new class is implemented some of their animations still need to be polished and for that you canāt have some weapon combinations.
Reiters could use almost no archer class skills back there because they were a recent implementation and all. Iām sure that Dragoons will eventually be able to use their skills while mounted too, donāt worry.
Reiters still canāt use most archer skills, canāt they? I though only archer and ranger skills could be used by a Reiter.
Okay, hereās Kabbalistās skills and what they actually do after testing. Sorry for the wait!
- Revenged Sevenfold is a [Magic] - [Holy] skill which puts up a buff for 1 minute to all party members. The buff completely reflects the next hit you take and applies 50% of the damage as 7 [Magic] - [Holy] property hits. (You take 1 damage.) From testing, it seems to be 50% of the hitās damage, I tested via PvP.
Revenged Sevenfold Lv 5
It says that it adds 10% additional damage upon each reflected hit per level, but I donāt think itās working as intended right now.
- Ayin Sof is a [Magic] - [Holy] skill, which places a magic circle which lasts for 15 seconds. When the circle is stepped on, you receive a Max HP buff which increases your Max HP by 20% per level, for 23 seconds. (+3 seconds per level.)
Ayin Sof Lv 5
- Merkabah is a [Magic] - [Holy] skill which summons ophanim to attack the enemy. The amount of ophanim summoned is equal to the skill level. The hits seem to have an AoE effect which occurs when a wheel hits an enemy, as the wheel explodes.
Merkabah Lv 5
- Gematria is a support skill which takes the targetās āfileā name (or in PvP, the playerās Character name and not Team name) and assigns a value to each letter. It then adds up each value and assigns a value from 0 to 9. This is then used for other Kabbalist skills. Increasing Gematria increases the amount of targets Gematria affects per cast. (1 at Level 1, +1 target per level)
Gematria Lv 1
-
Reduce Level is a support skill which uses an enemyās Gematria value to reduce the enemyās level permanently. The amount of levels reduced is based on the formula below.
Gematria Value + Skill Level = Total amount of levels reduced
The level reduction is seemingly permanent and can be stacked, so you can further reduce an enemyās level. Does not work in PvP.
Reduce Level Lv4
As you can see, Red Tree Ambuloās Gematria value is 9, and my Reduce Level skill level is 4, so it will lose 9+4 = 13 levels, as you can see when it delevels from 134 to 121.
^this for sure.
Donāt know why people are really thinking that they would design a 2H spear class that canāt even use one single skill while mounted.
Was posting in the wrong topic, but here are the Featherfoot skills: http://imgur.com/a/U5zcz
I put them in my own words because Iām bad at transliterating. Gifs to come soon.
Iāll check out the attributes for Kabbalist next (or later). Iāll give a cursory translation then test some out.
Any info about doppel c2?
btw great work translating and giving us information (:
Any R6 or R5 classes getting new skills for going C2 / C3? Iām really interested in Falconers.
i think all current R6 classes we have in iCBT2 have their C2 and C3 skills reduced to C1 so you can test them.
Nice, i canāt wait for the vids . Look like most of them are single target multi hits with status effects ? : )
Atleast the cooldowns are not horrible like warlock.
omg finally, thx for that
Ayin Sof has a really crazy attribute.
- Ayin Sof: SP Recovery:
Cuts the effectiveness of [Ayin Sof]'s Max HP buff in half, and recovers the same value in SP.
So taking the webm as an example below, I would get +100% of my Max HP added, which would add 6789 HP to my total. Instead, I only get half of that which is +3394(.5) HP, but I recover 3394(.5) SP instead.
Thatāsā¦ pretty crazy. I donāt think Kabbalists will need SP Potsā¦
oh gosh, that OP . all ppl would love a Kabbalists
I already have an Effigy spam build in mind but Iām 90% sure this SP restore attribute will be nerfed to the ground.
I just noticed most of new R7 skill and attribute on Github already translate to English
https://github.com/Treeofsavior/EnglishTranslation/blob/master/SKILL.tsv
here Ein Sof
SKILL_20151102_005726 $Ein Sof: Maintain Time
SKILL_20151102_005727 $Increases the duration of [Ein Sof] tiles by 1 second per attribute level.
SKILL_20151102_005728 $Ein Sof: Additional Generation
SKILL_20151102_005729 $Increases the number of [Ein Sof] tiles created by 1 per attribute level.
SKILL_20151102_005734 $Ein Sof: SP Recovery
SKILL_20151102_005735 $Exchanges half the maximum HP recovery of [Ein Sof] for SP recovery instead.
This would make it easier to test any skill and attribute .
Unfortunately, itās not every single one of them. Those translated lines also miss out on the skillās effects and some of the newer skills which were added.
Thereās also some attributes which arenāt present which were added. Itās a little behind the latest kCBT patch.
Ic ty for clarification.
As a Druid, I barely need SP pots as it is now. Bokorās would get the most benefit, but it seems Plague Doctor would be the better choice.
Itās a lot more valuable on other classes in your party.
SKILL_20151102_005728 $Ein Sof: Additional Generation
SKILL_20151102_005729 $Increases the number of [Ein Sof] tiles created by 1 per attribute level.
will be enough for whole party i think. sorcerers would probably kill for having one of these in party.