Tree of Savior Forum

Gap in Levels during Mission Queues is too high

Hello! I am making this thread in regards with the current queues for missions. We all know the level of the bosses in the missions depend on the highest leveled member of the party. Now, I’m not sure if other people find it annoying or somewhat but it has been bothering me lately.

I’ve noticed that the queue matches you with players up to 15 levels of difference from your party because so far I’ve only gotten into a queue where the highest leveled PT member is 15 levels away from me. Although I may be wrong because I got matched to a 247 player in 217 dungeon even though I’m just 217.

Anyway, the problem here is that. The queue lets you have members 15 levels away from you or the lowest and as a result, the boss becomes overly powerful that it kills people in 1 or 2 hits. I am unsure if the XP penalty is applied as well but this is just really horrible so I think it’d be best if you just reduce it to a max of 10 levels away. I wouldn’t mind if there’s no gap in dungeon queues so long as that high-leveled player won’t boss rush by himself and troll the party.

I’ve had another unfortunate queue just now that 4 of us in the party are 13 levels away from the boss and only that one member made the boss really difficult. People just tend to say to “Dodge the bosses” or “git gud”. Please don’t be like that. Not everybody can perfectly evade those crazy attacks in Siaulai, especially that 2nd fruit throw of that tree which for some reason I think is bugged since the fruit magically chased me despite being really far away and killed a 15k hp character in 1 hit.

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… These bosses have some of the simplest and easily predictable attacks. I feel the issue is more likely your ping if your struggling with these guys.

You can actually jump evade all attacks except the golem’s rollout (You’ll get dragged) and poata’s growling (You will still take a single hit).

The reason you are getting queued with high levels is due to the fact that there weren’t enough players within your range to start up a party.

People frequently ignore that smaller lvl gap = longer ques.

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Yes I agree and sorry if this sounded really noobish or selfish of me because I’m really affected by it due to my channeling skills. I don’t have any ping problems but it’s just that when you have a channeling skill or a stray projectile of these bosses hit you, you die in 1 or 2 hits.

One case would be that Wood Spirit who throws its fruit with an animation and after a few seconds, another batch of fruit comes out without any animation at all and sometimes chases you wherever you are. Sometimes it doesn’t do it either and only throws one time. Not sure if I’m the only one experiencing that but I saw other people die from it as well.

I know myself when the bosses will do these and that and try to time myself properly, but what I’m saying it’s just unfair to die in a hit or two because the queue matched you with a member 15 levels away from you. Probably it’d just be best if they’ll make it 10.

@Anarth Oh yes, that’s what I tend to do. But what kills me most of the time is when I get teammates who bring or make the boss face you (the lowest leveled member) out of the blue and obviously die in 1 or 2 hits : /

Your party is disorganized, unfortunately there’s nothing you are able to do about it…

Whenever I tank on my sword I always order people to stay at the opposite side as me :relieved:

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Yes, that’s what I thought too. Since that was a queue, we can’t really do anything about it. I’ve been asking myself why do these people not care for underleveled players who take 10k damage from the bosses :head_bandage:

Hey, great! Same as me on my Cleric if I get queued with someone 15 levels away from me. I usually just drop heals on the guys tanking the boss and safety zone the underleveled one :upside_down:

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That’s because you care about others. Unfortunately ToS is filled with players that will only care about their own good and for example won’t wait for a member that recently died to get back and get the experience…It’s repulsive.

Sometimes clerics safety zone me in-between the bosses attacks, which makes my life way easier.

You make the difference :wink:

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Maybe imc could make the boss level to be average between highest n lowest level player so difference of 15 level now become 8 level instead. After all its a random matching so we shouldnt be punished bcs imc coding is bad.

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Players who have more experience in siaulai:

VS

Players who have less experience / lagging / high ping:

yes i know the struggle… i even entered with that kind of scenario. if you mastered the dungeon (mission), it doesn’t matter if the gap is 20 levels higher than your toon. i died once in there, but when it happened again, i manage to survive, 0 deaths with my sorc with the crazy lvl gap

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I don’t know what’s funny but allow me to quote myself then. Please do read previous posts next time :open_mouth:

My entire thread is directed at the unfair level gaps and being killed in 1-2 hits (10k damage from 1 attack?), not “not understanding how Siaulai Bosses work”. You can avoid these bosses yes, I can do that too. But when a teammate leads the boss to you out of the blue you’d be surprised on your own especially if you’re channeling Psychic Pressure with your Ice Wall. Other cases are lag, specifically server lag but that’s fixed now. This is a queue. You can’t make your own squad and queue. I don’t mind if there’s no healer. Just don’t make people die in 1-2 hits just because your teammates don’t care :frowning:

Yes that works :slight_smile:. They still need to implement a level range where the queue will throw you at however.

Yup! The boss attacks are really predictable and slow. It just so happens that the only way I die right now is because of teammates or that tree going buggy with its fruit :head_bandage:

THAT PART!!!

was experiencing the same thing when the tree boss is kinda buggy sometimes coz when it throws at you the apples, the next throw doesnt show its arm lifting (or sometimes he just stand there but the apples are being released/thrown at you already)

not sure if server lag or the pc itself

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Yes that! I even used Teleportation to avoid the first apple, warped really far away from him (offcam) and sat on the corner with a bonfire. Next thing you know an apple explodes in my spot and deals 5k~6k damage x 3 and killed my 15k hp char. :frowning2:

The Wood Spirit in Gele Plateau Mission has basically the same attacks as the tree in Siaulai, only it spawns mobs and doesn’t use the knockdown move. Its fruit throws show an indicator too and doesn’t do that “buggy” move we call it so I guess it’s safe to say it’s a bug.

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Fair knowledge of mission boss behavior is expected at level 2XX.

Jew-chan, I know it’s awful to get one shoted by the boss and you usually have a hard time dodging it since you need time to cast you spells, but how about thinking about the extra experience you get for playing in a harder instance?

Note that I’m not trying to judge your skills or builds, I want you to know my point of view.

The game mechanics for sure makes it harder to you, when you are underleveled, but you can also enjoy the extra experience :slight_smile:

Also, everytime you have a hard time in-game, you will get more and more skilled. It will eventually become trivial, even when taking extra damage.

And isn’t fun to have some surprise challenge?

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I’m not crying about being bad and the bosses being hard. My topic is about the maximum level gap allowed in queue being unfair since people die in 1 hit just because of that. Why do you have to be like that? :frowning2:

Oh no, if that happens, that’d actually be my fault and I wouldn’t really mind if I die from that carelessness. While I agree in looking at it as a challenge, what I am trying to point out in this topic is the high level difference handicap being unfair and is just merely suggesting to lower it down but people see me and my capabilities instead and how I am complaining about the bosses which I’m not :confused:

From my experience, most of the people usually and accidentally “bring” or make the bosses face you and given this huge level gap, you die in 1 hit from that unexpected screw up.

The bosses and how I die is not the point of this thread. The huge level gap is. I can evade these bosses if I were to fight them 1v1 but you have to factor out the teammates as well who can screw people up. I recently got queued with a boss 10 levels away from me and I had no problem with it. It hit me when that archer ran towards me while I’m trying to setup an Ice Wall but it only dealt 1/4 of my HP which is tolerable compared to a 1 hit.

I also agree with @Dogma that a 200+ should already know how Missions work. However to some, just because you’re level 200+ doesn’t mean you could do a full run without being damaged at all for the rest of your life. I make mistakes, my teammates makes mistakes but dying in one hit just because of a huge level gap you never expected and teammates who could care less is well, horrible.

You’re just unlucky

Most of the people you actually queue with doesn’t really care. In the end it’ll just be another “Deal with it.” scenario but I’m only suggesting to lower the maximum gap down so people don’t die in 1 hit so please don’t target other facts. I am merely sharing my experiences to others on my previous posts.:confused:

They are probably kids… they prefer to judge the person instead of discussing about game mechanics.

I understand your point of view and kinda agree. It sucks when you get one shoted because of another player, then the boss die and you miss the exp.

It will be nice to play on a properly leveled party at mercenary post. But I think the time to find a party will probably increase dramatically. I usually wait about 3~6 minutes do find a party, I woudn’t want to wait more than this :frowning:

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The gap is too large or the mission difficulty/bosses need to be rebalanced - playing as a Lvl190 Pelt/Dop (partial tank?) is impossible when the highest member is 205. The difference in level brings down my normal attack to about 1/2 roughly, but the damage being received from the Bosses is increased several fold. It’s crazy how large this gap is even with all defense attributes/skills being used. Damaged received goes from 200~600 per hit to 3.5-7k damage (usually near 4k on average.

How is this fair to other players who are lower level? Our gear gets destroyed- and in the end we end up not contributing overall- which is a major bummer.

I know there is an option with pre-made parties- instead of searching- and exp is greater due to the level difference- but this impacts not only yourself- but the team you receive in auto search.

My solution would be to average the party’s level, as opposed to narrowing the gap/range to something like ±10 levels would just simply increase queue times.