Hello! I am making this thread in regards with the current queues for missions. We all know the level of the bosses in the missions depend on the highest leveled member of the party. Now, I’m not sure if other people find it annoying or somewhat but it has been bothering me lately.
I’ve noticed that the queue matches you with players up to 15 levels of difference from your party because so far I’ve only gotten into a queue where the highest leveled PT member is 15 levels away from me. Although I may be wrong because I got matched to a 247 player in 217 dungeon even though I’m just 217.
Anyway, the problem here is that. The queue lets you have members 15 levels away from you or the lowest and as a result, the boss becomes overly powerful that it kills people in 1 or 2 hits. I am unsure if the XP penalty is applied as well but this is just really horrible so I think it’d be best if you just reduce it to a max of 10 levels away. I wouldn’t mind if there’s no gap in dungeon queues so long as that high-leveled player won’t boss rush by himself and troll the party.
I’ve had another unfortunate queue just now that 4 of us in the party are 13 levels away from the boss and only that one member made the boss really difficult. People just tend to say to “Dodge the bosses” or “git gud”. Please don’t be like that. Not everybody can perfectly evade those crazy attacks in Siaulai, especially that 2nd fruit throw of that tree which for some reason I think is bugged since the fruit magically chased me despite being really far away and killed a 15k hp character in 1 hit.









. They still need to implement a level range where the queue will throw you at however.
