Tree of Savior Forum

Gap in Levels during Mission Queues is too high

this is an animation bug only occuring in Wood spirit at mercenary (siau) when he throws once, and a follow-up occurs without it animating the seed throw.

i’ve confirmed this in comparing to other wood spirits specially at merce at Gele plateau

nope, you totally got the wrong idea, increasing the level gap from 15 is the best way to lower the queue times. i have a character queuing for more than 45mins (other time between 5am-9am servertime) just for a single instance because my level is high enough for majority of the people, and lower than the level cap (250-265) horror it is.

while leveling my 130 characters above and until 190 now doesn’t even need to queue for more than 5mins. (any time of the day)

and some swordsman don’t know this

The reality is, IMHO, there are just too many swordsmen running around who have no idea how to properly play the class.

This. People setting up Ice Wall and the swordsman runs toward the channeling CryoKino and make them die lol or lure the boss out of the skill. Same goes to others who gets surprised by the boss suddenly facing them because of these swordies/ele3/fletchers so I honestly don’t blame OP for being screwed up by shitty teammates with this 1-hit kill because of the level gaps lol



I don’t know why other pelt don’t do this, specially when the party don’t have a healer… at least bring some pots before goin on this XD

I always run near the walls specially when the boss is groot since most of the time, his fruit throw penetrates my block and i get thrown away XD

–edit-- i always use swash as cd goes down to keep aggro on me, and for more hp… and i forgot to cover my name :open_mouth:

I think you mi-read or misunderstood what I wrote. I’ll rephrase it: making a change such as within 10 levels would lead to longer queues. My suggestion would not to change the level requirements, we can keep it the same, but instead to average the level of the players for the Bosses/mobs.

I think what you mean here is 'Average the Monsters level" to the party level.
in certain cases, that would create an instance with a high level player with Boss lower than his level. which is not ideal.