Well, i just have to say it…World Bosses are horrible.
Starting him was interesting, but everything after that cant be described without risking a ban.
There were so many players that i couldnt even move anymore, everything lagged and teleported around, i couldnt even set my skills because i couldnt see where the boss really was.
And then after just a few minutes of horrible lagging…of course…nothing for our party, because only the 6 strongest get something.
Seriously, that design is just horrible. If there are too many players in one channel (same for cities), the channel should be blocked.
And the Loot? well it was said a few times before, but the 6 person system needs a change. As long as you deal atleast a bit damage you should get a reward, same goes for healers and tanks otherwise they are useless there.
but the current system only rewards the strongest 6 teams, tanks and healers are punished, and the game engine cant handle such a huge amount of players…and we are not even free to play yet.