Tree of Savior Forum

Fletcher3, Best Rank 8 Option discussion

So it seems like Mergen is a natural pickup for Fletcher3, but I wanted to see if there are any other options that could potentially be better.

Personally I think Rogue1 might be a great pickup for fletcher3, reasons being:

  1. Due to the increase of the crit cap at level 330, getting a skill like sneak hit which gives +70% flat critical rate is a godsend. Also enabled you to go Full STR for maximum damage gain with Broadhead, and STR scales well with glass mole cards.
  2. Because of the nature of magic arrow, it’s incredible easy to position yourself as a fletcher to be at the back of a boss at all times.
  3. Feint + Barrage is some additional spike damage added to your rotation
  4. You can capture 2-3 Magic Arrow casts to open up with some nice burst damage on a boss like dullahan
  5. You save a lot of silver from not having to pump them into rank8 attributes.

What are your thoughts?

Hacka + magic arrow

Personally, the old meta fletcher with A1-R3-F3 should go back and pick A2.

I think I will go with A2 on my A1-R3-F3

But on my A2-R1-Sc1-F3 I will go with Mergen because;

  1. I’m a big fan of 2h Bow
  2. They might get buff in the future (considered many of the player in Korean are R3-F3). IMC listend to Korean player -shurgs-
  3. Best costume EVER~
  4. It’s only Mergen 1…maybe with Mergen 2 this class will be better(?) I’m not going to put it up against SR3 or Musk2 since they’re in higher circle. You can’t judge a class with just circle 1 (look at Fletcher1 vs 3).
  5. I have 645 crit rate with 2h bow / around 700 with x-bow/manamana . So critting is not a big deal for me. A2 is a must in this build though.
  6. Longer range - since I don’t like close combat, this is a big win for me.

It’s your character so do what you want though. I just don’t want to waste my rank 8 on a Rank 5 just for couple of skils.

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ranger 3 fletcher 3 is a str build imo. I built my fletcher like that with str with great success
right now im creating a whole different build with archer 3 and i gotta say archer 3 is pretty strong, amazing synergy with high dex
might have a good synergy with fletcher, going ranger 1-2 is a waste of circles if you don’t plan to be a rogue or a ranger c3.

Going ranger 1 isn’t a waste. Since you get barrage early game and that 10% is great for late game burst. It’s still better than going A3 imo.

going ranger 1 is okay
going ranger 2 is a waste.
I got a ranger c3 and a lvl 15 barrage and it falls off without feint.
for world bossing twin arrows provide more single target dps. (unless you go ranger c3, spiral arrow is pretty strong but since you guys talknig about going ranger c1-c2, then no its not stronger than archer 3.)
ranger 3 IS stronger archer 3 though for world bossing ( i wouldn’t build a fletcher if its not for world bossing.)

Ok, I’ll just leave this topic.

he’s right about that
just go mergen and stop the theory sh1t.

Mergen is maybe not the only option, it is depending on your current build. Not every Fletcher 3 are following the meta. But going Rogue1 at rank 8 is a super trash suicide in any build with Fletcher 3.

Ofc R3 sucks. That’s why I re-rolled and make A2R1SC1F3. The point of going R1 is to make early game aoe bearable. And that 10% buff is still better than going A3 for just Twin Arrows and lv 15 SS. +5% evade isn’t that great to lose a rank over. Multishot lv 10 is good enough not to mention it fit better into my dps rotation because of a shorter charging time.

lvl 5 barrage falls of hard
twin arrow’s damage is a lot better. This is simply the truth.
also has lower CD and 5 overheat.
my lvl 15 barrage with 50 attribute is weak in 240+ maps, im sure a lvl 5 barrage will fall off too.

Never said barrage doesn’t fall off. What I said was barrage make early game bearable. I don’t care about twin arrows since I rather have 10% buff. A3 < R1 imo. It just fit my play style better.

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Im running 5xlv 10 ellaganos and 3 glass mole. I still wouldnt pick A3 over R1 because I dont see how i could fit extra skills into my rotation. With Mergen coming out more skills will be added to the rotation. Even if its 10% it still scale really well as base damage of each skill increases. What about Twin arrow

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mergen is overrated and underpowered; from the concept of the class itself, it is sort of a stand-alone class. the only synergy it has with other classes aside from rogue’s capture is that it uses 2H bow and that’s it. It was probably meant for every other unorthodox archer build but definitely not for fletcher only. Still, rogue and hackapell are just as viable as mergen. Rogue would be very good if not for the insane power creep and spike in base damage of r8 classes. For hackapell, we probably need to wait some more for how the skills exactly work.

For those who took R3F3, don’t bother. go A2

From this video, I will assume Hakka sword skills are fake multi-hits.

Even though it was a crap ton of hits, the monster’s hp went down in two big chunks instead of many little ones.

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Very nice observation. I thought the same when I saw these tests:
The hakka stacks +1 arrow per test, from A to B. I will highlight test C (4 arrows?).

Do you think the skill is +100% skill damage per arrow, instead of +1 hit per arrow?

Hakkapalle test: https://youtu.be/JCj_7-Yu5aY173
A: https://youtu.be/EINKq5w6vYc152
B: https://youtu.be/YIEqyKUHJMA86


C:


D: https://youtu.be/Z3VwjHeHJpg74
E: https://youtu.be/KomlcNxepWc79

It doesn’t look like +100% or +1 hit per arrow sadly.

It looks way worse.

I added the numbers together (because that’s all what a fake multi is really)

0 arrow: 1 hit
-no crit 11716 11773
-crit: 19810 19815

1 arrow: 1 hit
-crit: 21905 21863
10% increase (from 0 arrow)

2 arrow: 2 hits
-crit: 23936 23955
20% increase (from 0 arrow)

3 arrow: 2 hits
-crit: 25967 25976
31% increase (from 0 arrow) I’m assuming it’s 30%

4 arrow: 3 hits
-no crit 16573
-crit: 28130, 27020 29068
41.5% increase (from 0 arrow) assuming 40%

5 arrow: 4 hits
-crit: 30101 30131, 30195
52% increase (from 0 arrow) assuming 50%

6 arrow: 5 hits
-crit: 30976 33537
62.8% increase (from 0 arrow) assuming 60%

7 arrow: 5 hits
-crit: 30613 38028
73.2% increase (from 0 arrow) assuming 70%


It looks like the T1 modifier for Skarphuggning is +10% per arrow.

I don’t know if it will be the same for Storm Bolt. I would assume it’s the same though.

p.s. your video F is backstab. -> 7 arrow video https://www.youtube.com/watch?v=el4D4f-Tccc

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I love you and your calculations.

I will remove F.