All of this is irrelevant because dungeon runs are a limited resource. The gains a server makes from a dungeon per day is still limited, per day, and to the trends of the server and game. I doubt the entire population of the server is going to suddenly start running dungeons and inflate silver over night, because that requires time. Time is a resource too.
A necromancer has no limits. It purposefully exploits poor AI and game mechanics to print silver while investing nothing. Making a necromancer C3 is as hard as making any class C3 and the unfunny thing is you can already AFK farm as a necromancer as C2.
To elaborate:
A person who runs a dungeon is limited by:
- Their personal time (a resource)
- Their dungeon run limits (a resource)
A nercrofarmer on the other hand:
- Has no down time.
- Has no material costs.
- Doesn’t pay any form of % taxes as shops do.
- Requires only 2 circles (more effective with 3) of Necromancer.
It’s entirely flawed logic to compare a limited resource gain that requires active play time to an unlimited resource gain that is done AFK.