Well , since the icbt2 will end soon , i’ll write my feedback of what i thought about ToS.
The Pros:
What i most liked in the game was:
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Combat mechanic is awesome and fun , it has a lot of potential.
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The graphics, animations , and the game ambient are amazing.
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The Rank and circle class system is incredible , just need some balancement and some skills/class rework.
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The Music is totally AWESOME , i’m hearing it everyday at work and when i’m working out.
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I liked the atribute for system for class and skills especially the ones that gave a different effect for skills like knockback removal , remove heal damage , icrease skill AoE. it’s pretty cool.
The Cons
What i didn’t like in the game was:
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Monsters
The monster AI is very dumb and the monster’s attack animation takes too long. because of that they didn’t offer any challenge at all ,i never needed any kind of planning to level up because of that and they were just a patience test for me. (This include bosses too) -
Game "Math"
I Absolutely HATED the game math (the flat scaling damage - defense) it feels so wrong in so many situations. -
Tiered equipment system
Because of the game Flat damage system , most of time you will pick up the equipments that have the hightest Damage/defence value (there’s only a few situations that you will use a lower tier equipment because of some bonus , like that Krausas mace effigy bonus).
For an example:
A lvl 60 weapon with 1 slot and 1 gem equiped will aways perform better lvl 25 weapon with 3 slot with 3 gems.(using the same gems) -
Poor Skill Scaling
The majority of skills in this game have a “+ X skill flat damage and +X sp cost” scaling , sometimes there’s just no reason in picking up a skill more than 1 lvl because of that.
(like Gust , Earthquake , Guardian , Spear lunge , Shield Shoving and others skills)
When i saw this game i was hoping for a more creative skill scaling system , some interation between your stats and skill lvl plus atributes. but it was disapinted a lot. -
Linear progression and too many mindless quests
i didn’t like the game progression either , i mean i have to do the same quests that everyone do to progress , they aren’t mandatory i know that , but if i don’t do them i’ll take three times longer to progress in comparassion with someone who did all of them.
and most of the quests are “Kill X Monsters , Go back to NPC , Get X Item , Go Back to NPC , Inspect item and you’ll get a boss encounter , After killing the bost go back to NPC”
i’m cool with that quest , the problem is that almost all of the quests are like that the entire game , it’s too repetitive. -
The character Stats
Like i said before there should be more interaction between stats and skills , but i wanna talk about the DEX stat and a important feature that this game should have.
The auto attack is very important in this game , since this is what most of the DPS characters will be doing between skills cooldown.
But it kind of confuses me why we don’t have an Attack Speed Increasing Stat in this game (AGILITY)
i mean , right now we have the DEX stat , that increases accuracy , critical rate and flee , but IMO it makes no sense to have a stat that give me accuracy and flee at the same time.
“AGI” Would fit perfectly in this game it would increase ASPD , Flee rate , and it could interact with skills in so many ways like for an example: Increases the number of hits of “Stabbing” or “Multishot Skill” , Some skill could have -1 sec cool down time Every X AGI Points the character has there’s so many possible interactions they could do with that
(Not Just AGI but all the other characters stats should have some kind of interaction with skills , it makes character planning more fun and unique).
Conclusion
Despite all of that , tree of savior is an awesome game and has a lot of potential , of course it cleary needs a lot of rework in some parts of the game , a lot of fixing to do,
but for a closed beta test this game impressed me a lot , and i’m looking foward to see how this game will evolve along the time , but the devs made an amazing job so far.
Well… That’s it , i’m sorry of any typos and grammar mistakes , english isn’t my native language.

