Tree of Savior Forum

[Feedback] Quick feedback about ToS

Well , since the icbt2 will end soon , i’ll write my feedback of what i thought about ToS.

The Pros:

What i most liked in the game was:

  • Combat mechanic is awesome and fun , it has a lot of potential.

  • The graphics, animations , and the game ambient are amazing.

  • The Rank and circle class system is incredible , just need some balancement and some skills/class rework.

  • The Music is totally AWESOME , i’m hearing it everyday at work and when i’m working out.

  • I liked the atribute for system for class and skills especially the ones that gave a different effect for skills like knockback removal , remove heal damage , icrease skill AoE. it’s pretty cool.

The Cons

What i didn’t like in the game was:

  • Monsters
    The monster AI is very dumb and the monster’s attack animation takes too long. because of that they didn’t offer any challenge at all ,i never needed any kind of planning to level up because of that and they were just a patience test for me. (This include bosses too)

  • Game "Math"
    I Absolutely HATED the game math (the flat scaling damage - defense) it feels so wrong in so many situations.

  • Tiered equipment system
    Because of the game Flat damage system , most of time you will pick up the equipments that have the hightest Damage/defence value (there’s only a few situations that you will use a lower tier equipment because of some bonus , like that Krausas mace effigy bonus).
    For an example:
    A lvl 60 weapon with 1 slot and 1 gem equiped will aways perform better lvl 25 weapon with 3 slot with 3 gems.(using the same gems)

  • Poor Skill Scaling
    The majority of skills in this game have a “+ X skill flat damage and +X sp cost” scaling , sometimes there’s just no reason in picking up a skill more than 1 lvl because of that.
    (like Gust , Earthquake , Guardian , Spear lunge , Shield Shoving and others skills)
    When i saw this game i was hoping for a more creative skill scaling system , some interation between your stats and skill lvl plus atributes. but it was disapinted a lot.

  • Linear progression and too many mindless quests
    i didn’t like the game progression either , i mean i have to do the same quests that everyone do to progress , they aren’t mandatory i know that , but if i don’t do them i’ll take three times longer to progress in comparassion with someone who did all of them.
    and most of the quests are “Kill X Monsters , Go back to NPC , Get X Item , Go Back to NPC , Inspect item and you’ll get a boss encounter , After killing the bost go back to NPC”
    i’m cool with that quest , the problem is that almost all of the quests are like that the entire game , it’s too repetitive.

  • The character Stats
    Like i said before there should be more interaction between stats and skills , but i wanna talk about the DEX stat and a important feature that this game should have.
    The auto attack is very important in this game , since this is what most of the DPS characters will be doing between skills cooldown.
    But it kind of confuses me why we don’t have an Attack Speed Increasing Stat in this game (AGILITY)
    i mean , right now we have the DEX stat , that increases accuracy , critical rate and flee , but IMO it makes no sense to have a stat that give me accuracy and flee at the same time.
    “AGI” Would fit perfectly in this game it would increase ASPD , Flee rate , and it could interact with skills in so many ways like for an example: Increases the number of hits of “Stabbing” or “Multishot Skill” , Some skill could have -1 sec cool down time Every X AGI Points the character has there’s so many possible interactions they could do with that
    (Not Just AGI but all the other characters stats should have some kind of interaction with skills , it makes character planning more fun and unique).

Conclusion

Despite all of that , tree of savior is an awesome game and has a lot of potential , of course it cleary needs a lot of rework in some parts of the game , a lot of fixing to do,
but for a closed beta test this game impressed me a lot , and i’m looking foward to see how this game will evolve along the time , but the devs made an amazing job so far.

Well… That’s it , i’m sorry of any typos and grammar mistakes , english isn’t my native language.

5 Likes

It makes perfect sense. Dexterity is the spacial precision stat. You can hit a target with such speed that the attack lands when it would normally miss, you can flex around blows that would normally hit you, and you can hit important weakspots that would normally be too complex of an movement. It represents eye and body coordination.

Signed. As someone doing boxing I can totally approve that this makes sense.

hmm , i got it.
thematically it does make sense for me as well but what i wanted to know is:
are you guys fine with flee/accuracy in the same stat for a game ?

Does accuracy even do anything atm ?

Not right now at the current state of the game , sadly , you can just equip a glove that will give you enough acurracy to faceroll everything in your level range.
but accuracy is quite important in pvp if you are a melee character , when you duel agaist high DEX characters you will miss quite often because DEX gives flee , and you will never dodge them because it gives accuracy too.

DEX is a problem, but the problem right now seems to be SPR

RO is better in choosing 2 stats for that purpose.

Back in RO:
Physical offense: STR + DEX vs AGI (attack speed) + LUK
Physical defense: VIT vs AGI
Magical offense: INT vs DEX (cast speed)
Magical defense: VIT vs AGI

This resulting each class can have 2 to 3 builds. However, currently
Physical offense: STR vs DEX
Physical defense: CON vs DEX
Magical offense: INT
Magical defense: CON vs SPR

You’re taking too narrow minded of an approach to this. SPR helps both magical and physical offense due to more SP available for skills.

Before calling me narrow minded, what have you tried with SPR?
I leveled a pure SPR Cleric -> C2 Priest, and I created a separate char with SPR:CON up to Cleric -> C3 Priest

It helps on magical status effect, and it reduces the magical defense, but you also have the choice in CON and DEX.

There is no damage skill scale with SPR. If the only purpose is for max SP and regen, there are alternatives from equipment or items, and neither maxing SPR resolve your SP issue. And if you are spending all your points into SPR, you may get better return on other stats.

I didn’t call you narrow minded. However you are failing to recognize some of the mechanics in play in your assessment.

There is no direct damage scaling with SPR. But if I have 50 SPR to your none and I can use skills when you cannot, it would be absurd to disregard this when assessing overall damage output.

Yes, potions mitigate this. But those same items you bought to not get SPR might have bought me more weapon upgrades. Again, disregarding SP when assessing stat value is a very narrow minded approach.

Perhaps you mis-understand, and mis-understand from my chart. It is referring as a main stats.
Meanwhile, for your example, 50 SPR, does that mean you are level 50 and put 50 points into SPR? If not, how much of a percentage is that? And do you not find putting it into CON a better reward? My experience (as said above), I made a new char and level it with SPR:CON instead of pure SPR, because CON is simply better. Unless you are a pure CON, which you may want to consider some SPR, otherwise, for suitability, I find CON > SPR.

Furthermore, Cleric class has the most buff/debuff skills based on SPR, and I tried them with debuff, but it is more of a disappointment. As a main class tree to make use of SPR, I am not sure what other class would find it useful as a main stats.

Again, you’re not really acknowledging all the mechanics in play.

If I’m a stone shot QS and I rarely get hit, I have very little need for CON. In this case, SPR might be a better investment because it helps me knock things away more.

Did you read that? SPR helps defense too.

agree with what OP said.
DEX being too good to be true for melee class…
boss normal atk miss = ok its fine
boss non-magic skill miss = ok…not fine
boss mine trap and fire trap miss(seems like it count as non-magic skill) = …
only magic skill not miss…ONLY MAGIC!

SPR on wizard and cleric(also archer SPR build) is good for maintain SP for spam skill.
SPR not good for tanking magic…i went pelta+cloth mastey+con mix spr before and dont feel any big different compare to full con. gear with mdef boost was better.

CON is good for tank…but DEX can do better on tank and atk…only benefit from CON is block increase if wear shield and when fight magic type monster because of additional hp boost(better survivability than SPR).
but that yellow lizardman can do epic magic damage.try tank it is a joke.

STR is…not so good for me…i feel kinda waste spent my stats point for STR…because DEX can do better again…and STR give flat bonus to atk.

INT also not much different with STR. for me INT and STR is optional stats and DEX,SPR and CON is primary stats

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I reset one of my SPR Priest into pure DEX, and I rely on auto attack with CRIT. I understand the magic defense and SPR become a huge problem, but that little extra SPR will not resolve the problem, unless you spend half into it.

Again, you call me not really acknowledging all the mechanics in play, what about you? I ask you if you have any experience with SPR (particularly as a main stats) on my first post, what is your response?

I have tried both, and in honesty to explain to you in both scenario, and my finding is SPR is very weak. If you do not believe it, it would be your turn to show me your proofs.

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yes SPR never help for survivability…CON way better

Actually I think Spr is fine as long as there aren’t spells which really scale with it.
You can pick some points up for more SP and fine. In Cleric Tree you usually need no Spr to begin with which feels kind of unfitting but works at the moment.

The problem is no skill scale with it, and it is not fine up to level 130.

As for Cleric, higher level will see the effect. For example, Zalciai + Monstrous are a good combination, and Zalciai increases the critical attack based on SPR. If it scales correctly, it can do more damage. Giving a linear/flat bonus straight from SPR does not seem to be effective (STR scales 1.5 on a critical attack plus modifier after, I believe).

Another problem is lack of skills base on this. They rather have a flat number (Elemental Resists, or even from Wizard Thaum, they are flat numbers).

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Well I’d be fine with that, but regarding the actual benefits from getting high amounts of dex I don’t think the system is good yet. Dodge chance, hit chance, crit chance, whatnot… it’s too much right now.

I think hit + dodge makes sense and is not too much, as all chars that rely on dex for hit chance also can make use of the ability to dodge. But crit stats on top of that is too much.

**About SPR:**Imo, having SPR is kind of useless most of the times, unless you’re going for Krivis/Bokor and that’s it. I’d much rather have more CON or DEX or STR than SPR, for Clerics, some may say it’s good when in reality, it’s just inconsistent, you’ll rarely see the effects of having +SPR in play, relying on a boss to stand still for your D.Zone to take effect is really unreliable, Zalcai is too kind of unreliable in most cases, unless you’re in a dungeon, I find it hard to believe you’ll be using Zalcai all the time for debuffing purposes.
About DEX: Honestly, I don’t think DEX is too good, ppl think that Dex>>STR damagewise because they’re not looking at the big picture. High base damage skills scales well with DEX. Low base damage skills scales well with STR, that’s how it works and that’s what you need to consider when you’re building you character’s Class Tree. And btw, try looking at your Crit Resist stat, Crits are alot more unreliable in PvP scenarios, when my Paladin was @lv104, I had 90 Crit Resis, which is ALOT. Apparently I don’t have any other recent SS’ of my Paladin showing the Crit Resist at lv180 but I feel like that amount of Crit Resist at that Lvl just shows us how unreliable it’s going to be basing your build off of Crits.

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Agree about stat system. How come DEX covers so many things?! Accuracy and critical rate from the same stat?
It doesn’t give us a chance to make a unique character.
Sorry for bringing this, but RO stat system was close to perfect.

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